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single player fix
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@@ -358,8 +358,8 @@ Event_GameStateChanged::Event_GameStateChanged(bool _gameStarted, int _activePla
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itemList.append(_playerList[i]);
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}
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Event_PlayerPropertiesChanged::Event_PlayerPropertiesChanged(ServerInfo_PlayerProperties *_properties)
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: GameEvent("player_properties_changed", -1)
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Event_PlayerPropertiesChanged::Event_PlayerPropertiesChanged(int _playerId, ServerInfo_PlayerProperties *_properties)
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: GameEvent("player_properties_changed", _playerId)
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{
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if (!_properties)
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_properties = new ServerInfo_PlayerProperties;
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