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Merge pull request #1354 from Cockatrice/fix-1351
Fix #1351 - Server ignores only-reg if in "none" auth mode.
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@@ -652,7 +652,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
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if (description.size() > 60)
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description = description.left(60);
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Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
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// When server doesn't permit registered users to exist, do not honor only-reg setting
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bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
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Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), onlyRegisteredUsers, cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
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game->addPlayer(this, rc, false, false);
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room->addGame(game);
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