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replays expire after two weeks, lock can be toggled to prevent that
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@@ -41,6 +41,7 @@ class Command_DeckDownload;
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class Command_DeckUpload;
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class Command_ReplayList;
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class Command_ReplayDownload;
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class Command_ReplayModifyMatch;
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class Command_ListRooms;
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class Command_JoinRoom;
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class Command_LeaveRoom;
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@@ -123,6 +124,7 @@ private:
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virtual Response::ResponseCode cmdDeckDownload(const Command_DeckDownload &cmd, ResponseContainer &rc) = 0;
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virtual Response::ResponseCode cmdReplayList(const Command_ReplayList &cmd, ResponseContainer &rc) = 0;
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virtual Response::ResponseCode cmdReplayDownload(const Command_ReplayDownload &cmd, ResponseContainer &rc) = 0;
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virtual Response::ResponseCode cmdReplayModifyMatch(const Command_ReplayModifyMatch &cmd, ResponseContainer &rc) = 0;
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Response::ResponseCode cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc);
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Response::ResponseCode cmdListRooms(const Command_ListRooms &cmd, ResponseContainer &rc);
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