mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-23 15:37:25 -08:00
fixed flipCard code
This commit is contained in:
@@ -179,6 +179,16 @@ public:
|
||||
static SerializableItem *newItem() { return new Command_MoveCard; }
|
||||
int getItemId() const { return ItemId_Command_MoveCard; }
|
||||
};
|
||||
class Command_FlipCard : public GameCommand {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Command_FlipCard(int _gameId = -1, const QString &_zone = QString(), int _cardId = -1, bool _faceDown = false);
|
||||
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
|
||||
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
|
||||
bool getFaceDown() const { return static_cast<SerializableItem_Bool *>(itemMap.value("face_down"))->getData(); };
|
||||
static SerializableItem *newItem() { return new Command_FlipCard; }
|
||||
int getItemId() const { return ItemId_Command_FlipCard; }
|
||||
};
|
||||
class Command_AttachCard : public GameCommand {
|
||||
Q_OBJECT
|
||||
public:
|
||||
@@ -401,6 +411,17 @@ public:
|
||||
static SerializableItem *newItem() { return new Event_MoveCard; }
|
||||
int getItemId() const { return ItemId_Event_MoveCard; }
|
||||
};
|
||||
class Event_FlipCard : public GameEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Event_FlipCard(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), bool _faceDown = false);
|
||||
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
|
||||
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
|
||||
QString getCardName() const { return static_cast<SerializableItem_String *>(itemMap.value("card_name"))->getData(); };
|
||||
bool getFaceDown() const { return static_cast<SerializableItem_Bool *>(itemMap.value("face_down"))->getData(); };
|
||||
static SerializableItem *newItem() { return new Event_FlipCard; }
|
||||
int getItemId() const { return ItemId_Event_FlipCard; }
|
||||
};
|
||||
class Event_DestroyCard : public GameEvent {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user