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fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode
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@@ -129,7 +129,7 @@ void IslInterface::initServer()
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Server_Room *room = roomIterator.next().value();
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room->usersLock.lockForRead();
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room->gamesMutex.lock();
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event.add_room_list()->CopyFrom(room->getInfo(true, true, false, false));
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room->getInfo(*event.add_room_list(), true, true, false, false);
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}
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IslMessage message;
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