improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL

This commit is contained in:
Max-Wilhelm Bruker
2012-03-18 21:57:21 +01:00
parent 5db0fcd6ae
commit af8e357487
13 changed files with 215 additions and 135 deletions

View File

@@ -9,9 +9,6 @@ public:
int getLastCommandTime() const { return 0; }
void playerRemovedFromGame(Server_Game * /*game*/) { }
void playerAddedToGame(int /*gameId*/, int /*roomId*/, int /*playerId*/) { }
void sendProtocolItem(const Response &item);
void sendProtocolItem(const SessionEvent &item);
void sendProtocolItem(const GameEventContainer &item);