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improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL
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@@ -9,9 +9,6 @@ public:
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int getLastCommandTime() const { return 0; }
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void playerRemovedFromGame(Server_Game * /*game*/) { }
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void playerAddedToGame(int /*gameId*/, int /*roomId*/, int /*playerId*/) { }
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void sendProtocolItem(const Response &item);
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void sendProtocolItem(const SessionEvent &item);
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void sendProtocolItem(const GameEventContainer &item);
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