Clang-format (#3028)

* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
This commit is contained in:
ctrlaltca
2018-01-27 10:41:32 +01:00
committed by GitHub
parent 8dbdd24c8e
commit b29bd9e070
272 changed files with 13378 additions and 9535 deletions

View File

@@ -1,8 +1,10 @@
#include "server_response_containers.h"
#include <google/protobuf/descriptor.h>
#include "server_game.h"
#include <google/protobuf/descriptor.h>
GameEventStorageItem::GameEventStorageItem(const ::google::protobuf::Message &_event, int _playerId, EventRecipients _recipients)
GameEventStorageItem::GameEventStorageItem(const ::google::protobuf::Message &_event,
int _playerId,
EventRecipients _recipients)
: event(new GameEvent), recipients(_recipients)
{
event->GetReflection()->MutableMessage(event, _event.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(_event);
@@ -14,8 +16,7 @@ GameEventStorageItem::~GameEventStorageItem()
delete event;
}
GameEventStorage::GameEventStorage()
: gameEventContext(0), privatePlayerId(0)
GameEventStorage::GameEventStorage() : gameEventContext(0), privatePlayerId(0)
{
}
@@ -30,10 +31,15 @@ void GameEventStorage::setGameEventContext(const ::google::protobuf::Message &_g
{
delete gameEventContext;
gameEventContext = new GameEventContext;
gameEventContext->GetReflection()->MutableMessage(gameEventContext, _gameEventContext.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(_gameEventContext);
gameEventContext->GetReflection()
->MutableMessage(gameEventContext, _gameEventContext.GetDescriptor()->FindExtensionByName("ext"))
->CopyFrom(_gameEventContext);
}
void GameEventStorage::enqueueGameEvent(const ::google::protobuf::Message &event, int playerId, GameEventStorageItem::EventRecipients recipients, int _privatePlayerId)
void GameEventStorage::enqueueGameEvent(const ::google::protobuf::Message &event,
int playerId,
GameEventStorageItem::EventRecipients recipients,
int _privatePlayerId)
{
gameEventList.append(new GameEventStorageItem(event, playerId, recipients));
if (_privatePlayerId != -1)
@@ -44,7 +50,7 @@ void GameEventStorage::sendToGame(Server_Game *game)
{
if (gameEventList.isEmpty())
return;
GameEventContainer *contPrivate = new GameEventContainer;
GameEventContainer *contOthers = new GameEventContainer;
for (int i = 0; i < gameEventList.size(); ++i) {
@@ -63,8 +69,7 @@ void GameEventStorage::sendToGame(Server_Game *game)
game->sendGameEventContainer(contOthers, GameEventStorageItem::SendToOthers, privatePlayerId);
}
ResponseContainer::ResponseContainer(int _cmdId)
: cmdId(_cmdId), responseExtension(0)
ResponseContainer::ResponseContainer(int _cmdId) : cmdId(_cmdId), responseExtension(0)
{
}