database interface separated from server, multiple concurrent database connections are now possible

This commit is contained in:
Max-Wilhelm Bruker
2012-05-28 16:32:45 +02:00
parent 2b89c353bf
commit b328c1ed4d
21 changed files with 347 additions and 310 deletions

View File

@@ -32,10 +32,11 @@
#include "pb/session_event.pb.h"
#include "pb/isl_message.pb.h"
#include <QCoreApplication>
#include <QThread>
#include <QDebug>
Server::Server(QObject *parent)
: QObject(parent), databaseInterface(0), clientsLock(QReadWriteLock::Recursive)
: QObject(parent), clientsLock(QReadWriteLock::Recursive)
{
qRegisterMetaType<ServerInfo_Game>("ServerInfo_Game");
qRegisterMetaType<ServerInfo_Room>("ServerInfo_Room");
@@ -70,31 +71,38 @@ void Server::prepareDestroy()
void Server::setDatabaseInterface(Server_DatabaseInterface *_databaseInterface)
{
databaseInterface = _databaseInterface;
connect(this, SIGNAL(endSession(qint64)), databaseInterface, SLOT(endSession(qint64)));
connect(this, SIGNAL(endSession(qint64)), _databaseInterface, SLOT(endSession(qint64)));
databaseInterfaces.insert(QThread::currentThread(), _databaseInterface);
}
AuthenticationResult Server::loginUser(Server_DatabaseInterface *sessionDatabaseInterface, Server_ProtocolHandler *session, QString &name, const QString &password, QString &reasonStr, int &secondsLeft)
Server_DatabaseInterface *Server::getDatabaseInterface() const
{
return databaseInterfaces.value(QThread::currentThread());
}
AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString &name, const QString &password, QString &reasonStr, int &secondsLeft)
{
if (name.size() > 35)
name = name.left(35);
Server_DatabaseInterface *databaseInterface = getDatabaseInterface();
QWriteLocker locker(&clientsLock);
AuthenticationResult authState = sessionDatabaseInterface->checkUserPassword(session, name, password, reasonStr, secondsLeft);
AuthenticationResult authState = databaseInterface->checkUserPassword(session, name, password, reasonStr, secondsLeft);
if ((authState == NotLoggedIn) || (authState == UserIsBanned))
return authState;
ServerInfo_User data = sessionDatabaseInterface->getUserData(name, true);
ServerInfo_User data = databaseInterface->getUserData(name, true);
data.set_address(session->getAddress().toStdString());
name = QString::fromStdString(data.name()); // Compensate for case indifference
sessionDatabaseInterface->lockSessionTables();
databaseInterface->lockSessionTables();
if (authState == PasswordRight) {
if (users.contains(name) || sessionDatabaseInterface->userSessionExists(name)) {
if (users.contains(name) || databaseInterface->userSessionExists(name)) {
qDebug("Login denied: would overwrite old session");
sessionDatabaseInterface->unlockSessionTables();
databaseInterface->unlockSessionTables();
return WouldOverwriteOldSession;
}
} else if (authState == UnknownUser) {
@@ -102,7 +110,7 @@ AuthenticationResult Server::loginUser(Server_DatabaseInterface *sessionDatabase
// don't interfere with registered user names though.
QString tempName = name;
int i = 0;
while (users.contains(tempName) || sessionDatabaseInterface->userExists(tempName) || sessionDatabaseInterface->userSessionExists(tempName))
while (users.contains(tempName) || databaseInterface->userExists(tempName) || databaseInterface->userSessionExists(tempName))
tempName = name + "_" + QString::number(++i);
name = tempName;
data.set_name(name.toStdString());
@@ -111,8 +119,8 @@ AuthenticationResult Server::loginUser(Server_DatabaseInterface *sessionDatabase
users.insert(name, session);
qDebug() << "Server::loginUser: name=" << name;
data.set_session_id(sessionDatabaseInterface->startSession(name, session->getAddress()));
sessionDatabaseInterface->unlockSessionTables();
data.set_session_id(databaseInterface->startSession(name, session->getAddress()));
databaseInterface->unlockSessionTables();
usersBySessionId.insert(data.session_id(), session);
@@ -332,7 +340,7 @@ void Server::externalJoinGameCommandReceived(const Command_JoinGame &cmd, int cm
}
ResponseContainer responseContainer(cmdId);
Response::ResponseCode responseCode = room->processJoinGameCommand(cmd, responseContainer, userInterface, databaseInterface);
Response::ResponseCode responseCode = room->processJoinGameCommand(cmd, responseContainer, userInterface);
userInterface->sendResponseContainer(responseContainer, responseCode);
} catch (Response::ResponseCode code) {
Response response;