Added server side setting to allow the requirement of a client id from clients.

This commit is contained in:
woogerboy21
2015-08-07 15:52:55 -04:00
parent 94942e1a92
commit bc99024e4f
8 changed files with 18 additions and 5 deletions

View File

@@ -46,6 +46,9 @@ clientkeepalive=1
; considered disconnected; default is 15
max_player_inactivity_time=15
; More modern clients generate client IDs based on specific client side information. Enable this option to
' require that clients report the client ID in order to log into the server. Default is false
requireclientid=false
[authentication]

View File

@@ -142,8 +142,9 @@ bool Servatrice::initServer()
{
serverName = settingsCache->value("server/name", "My Cockatrice server").toString();
serverId = settingsCache->value("server/id", 0).toInt();
clientIdRequired = settingsCache->value("server/requireclientid",0).toBool();
bool regServerOnly = settingsCache->value("authentication/regonly", 0).toBool();
const QString authenticationMethodStr = settingsCache->value("authentication/method").toString();
if (authenticationMethodStr == "sql") {
qDebug() << "Authenticating method: sql";
@@ -160,7 +161,8 @@ bool Servatrice::initServer()
qDebug() << "Authenticating method: none";
authenticationMethod = AuthenticationNone;
}
qDebug() << "Client ID Required: " << clientIdRequired;
bool maxUserLimitEnabled = settingsCache->value("security/enable_max_user_limit", false).toBool();
qDebug() << "Maximum user limit enabled: " << maxUserLimitEnabled;

View File

@@ -120,7 +120,7 @@ private:
QString shutdownReason;
int shutdownMinutes;
QTimer *shutdownTimer;
bool isFirstShutdownMessage;
bool isFirstShutdownMessage, clientIdRequired;
mutable QMutex serverListMutex;
QList<ServerProperties> serverList;
@@ -137,6 +137,7 @@ public:
QString getServerName() const { return serverName; }
QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
bool getGameShouldPing() const { return true; }
bool getClientIdRequired() const { return clientIdRequired; }
int getPingClockInterval() const { return pingClockInterval; }
int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }