Fixed elevation of spectator rights; added some spectator options; closes bug 0000005

This commit is contained in:
Max-Wilhelm Bruker
2010-05-26 21:36:54 +02:00
parent 604d1ffa94
commit befafa28ae
26 changed files with 430 additions and 220 deletions

View File

@@ -148,8 +148,13 @@ void Server_ProtocolHandler::processCommandContainer(CommandContainer *cont)
Server_Game *game = games.value(gQPublic->getGameId()).first;
Server_Player *player = games.value(gQPublic->getGameId()).second;
GameEventContainer *gQPrivate = cont->getGameEventQueuePrivate();
GameEventContainer *gQOmniscient = cont->getGameEventQueueOmniscient();
if (gQPrivate) {
game->sendGameEventContainer(gQPublic, player);
if (gQOmniscient) {
game->sendGameEventContainer(gQPublic, player, true);
game->sendGameEventContainerOmniscient(gQOmniscient, player);
} else
game->sendGameEventContainer(gQPublic, player);
player->sendProtocolItem(gQPrivate);
} else
game->sendGameEventContainer(gQPublic);
@@ -214,7 +219,7 @@ ResponseCode Server_ProtocolHandler::cmdLogin(Command_Login *cmd, CommandContain
gamePlayers[j]->setProtocolHandler(this);
games.insert(serverGames[i]->getGameId(), QPair<Server_Game *, Server_Player *>(serverGames[i], gamePlayers[j]));
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), true));
enqueueProtocolItem(new Event_GameJoined(serverGames[i]->getGameId(), serverGames[i]->getDescription(), gamePlayers[j]->getPlayerId(), gamePlayers[j]->getSpectator(), serverGames[i]->getSpectatorsCanTalk(), serverGames[i]->getSpectatorsSeeEverything(), true));
enqueueProtocolItem(GameEventContainer::makeNew(new Event_GameStateChanged(serverGames[i]->getGameStarted(), serverGames[i]->getActivePlayer(), serverGames[i]->getActivePhase(), serverGames[i]->getGameState(gamePlayers[j])), serverGames[i]->getGameId()));
}
}
@@ -285,6 +290,7 @@ ResponseCode Server_ProtocolHandler::cmdListGames(Command_ListGames * /*cmd*/, C
g->getMaxPlayers(),
g->getCreatorName(),
g->getSpectatorsAllowed(),
g->getSpectatorsNeedPassword(),
g->getSpectatorCount()
));
}
@@ -296,11 +302,11 @@ ResponseCode Server_ProtocolHandler::cmdListGames(Command_ListGames * /*cmd*/, C
ResponseCode Server_ProtocolHandler::cmdCreateGame(Command_CreateGame *cmd, CommandContainer *cont)
{
Server_Game *game = server->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), cmd->getSpectatorsAllowed(), this);
Server_Game *game = server->createGame(cmd->getDescription(), cmd->getPassword(), cmd->getMaxPlayers(), cmd->getSpectatorsAllowed(), cmd->getSpectatorsNeedPassword(), cmd->getSpectatorsCanTalk(), cmd->getSpectatorsSeeEverything(), this);
Server_Player *creator = game->getCreator();
games.insert(game->getGameId(), QPair<Server_Game *, Server_Player *>(game, creator));
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, false));
enqueueProtocolItem(new Event_GameJoined(game->getGameId(), game->getDescription(), creator->getPlayerId(), false, game->getSpectatorsCanTalk(), game->getSpectatorsSeeEverything(), false));
enqueueProtocolItem(GameEventContainer::makeNew(new Event_GameStateChanged(game->getGameStarted(), game->getActivePlayer(), game->getActivePhase(), game->getGameState(creator)), game->getGameId()));
return RespOk;
}
@@ -318,7 +324,7 @@ ResponseCode Server_ProtocolHandler::cmdJoinGame(Command_JoinGame *cmd, CommandC
if (result == RespOk) {
Server_Player *player = g->addPlayer(this, cmd->getSpectator());
games.insert(cmd->getGameId(), QPair<Server_Game *, Server_Player *>(g, player));
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), false));
enqueueProtocolItem(new Event_GameJoined(cmd->getGameId(), g->getDescription(), player->getPlayerId(), cmd->getSpectator(), g->getSpectatorsCanTalk(), g->getSpectatorsSeeEverything(), false));
enqueueProtocolItem(GameEventContainer::makeNew(new Event_GameStateChanged(g->getGameStarted(), g->getActivePlayer(), g->getActivePhase(), g->getGameState(player)), cmd->getGameId()));
}
return result;
@@ -332,6 +338,9 @@ ResponseCode Server_ProtocolHandler::cmdLeaveGame(Command_LeaveGame * /*cmd*/, C
ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
DeckList *deck;
if (cmd->getDeckId() == -1) {
if (!cmd->getDeck())
@@ -354,6 +363,9 @@ ResponseCode Server_ProtocolHandler::cmdDeckSelect(Command_DeckSelect *cmd, Comm
ResponseCode Server_ProtocolHandler::cmdSetSideboardPlan(Command_SetSideboardPlan *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
DeckList *deck = player->getDeck();
if (!deck)
return RespContextError;
@@ -364,6 +376,9 @@ ResponseCode Server_ProtocolHandler::cmdSetSideboardPlan(Command_SetSideboardPla
ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
player->setConceded(true);
game->sendGameEvent(new Event_PlayerPropertiesChanged(player->getProperties()), new Context_Concede);
game->stopGameIfFinished();
@@ -372,6 +387,9 @@ ResponseCode Server_ProtocolHandler::cmdConcede(Command_Concede * /*cmd*/, Comma
ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!player->getDeck())
return RespContextError;
@@ -383,12 +401,18 @@ ResponseCode Server_ProtocolHandler::cmdReadyStart(Command_ReadyStart * /*cmd*/,
ResponseCode Server_ProtocolHandler::cmdSay(Command_Say *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator() && !game->getSpectatorsCanTalk())
return RespFunctionNotAllowed;
game->sendGameEvent(new Event_Say(player->getPlayerId(), cmd->getMessage()));
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdShuffle(Command_Shuffle * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -399,6 +423,9 @@ ResponseCode Server_ProtocolHandler::cmdShuffle(Command_Shuffle * /*cmd*/, Comma
ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -422,12 +449,18 @@ ResponseCode Server_ProtocolHandler::cmdMulligan(Command_Mulligan * /*cmd*/, Com
ResponseCode Server_ProtocolHandler::cmdRollDie(Command_RollDie *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
game->sendGameEvent(new Event_RollDie(player->getPlayerId(), cmd->getSides(), rng->getNumber(1, cmd->getSides())));
return RespOk;
}
ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player *player, CommandContainer *cont, int number)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -436,15 +469,18 @@ ResponseCode Server_ProtocolHandler::drawCards(Server_Game *game, Server_Player
if (deck->cards.size() < number)
number = deck->cards.size();
QList<ServerInfo_Card *> cardList;
QList<ServerInfo_Card *> cardListPrivate;
QList<ServerInfo_Card *> cardListOmniscient;
for (int i = 0; i < number; ++i) {
Server_Card *card = deck->cards.takeFirst();
hand->cards.append(card);
cardList.append(new ServerInfo_Card(card->getId(), card->getName()));
cardListPrivate.append(new ServerInfo_Card(card->getId(), card->getName()));
cardListOmniscient.append(new ServerInfo_Card(card->getId(), card->getName()));
}
cont->enqueueGameEventPrivate(new Event_DrawCards(player->getPlayerId(), cardList.size(), cardList), game->getGameId());
cont->enqueueGameEventPublic(new Event_DrawCards(player->getPlayerId(), cardList.size()), game->getGameId());
cont->enqueueGameEventPrivate(new Event_DrawCards(player->getPlayerId(), cardListPrivate.size(), cardListPrivate), game->getGameId());
cont->enqueueGameEventOmniscient(new Event_DrawCards(player->getPlayerId(), cardListOmniscient.size(), cardListOmniscient), game->getGameId());
cont->enqueueGameEventPublic(new Event_DrawCards(player->getPlayerId(), cardListPrivate.size()), game->getGameId());
return RespOk;
}
@@ -457,6 +493,9 @@ ResponseCode Server_ProtocolHandler::cmdDrawCards(Command_DrawCards *cmd, Comman
ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *player, CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -508,6 +547,7 @@ ResponseCode Server_ProtocolHandler::moveCard(Server_Game *game, Server_Player *
if (startzone->getType() == HiddenZone)
privatePosition = position;
cont->enqueueGameEventPrivate(new Event_MoveCard(player->getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
cont->enqueueGameEventOmniscient(new Event_MoveCard(player->getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
@@ -554,6 +594,9 @@ ResponseCode Server_ProtocolHandler::cmdMoveCard(Command_MoveCard *cmd, CommandC
ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -571,6 +614,9 @@ ResponseCode Server_ProtocolHandler::cmdCreateToken(Command_CreateToken *cmd, Co
ResponseCode Server_ProtocolHandler::cmdCreateArrow(Command_CreateArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -610,6 +656,9 @@ ResponseCode Server_ProtocolHandler::cmdCreateArrow(Command_CreateArrow *cmd, Co
ResponseCode Server_ProtocolHandler::cmdDeleteArrow(Command_DeleteArrow *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -622,6 +671,9 @@ ResponseCode Server_ProtocolHandler::cmdDeleteArrow(Command_DeleteArrow *cmd, Co
ResponseCode Server_ProtocolHandler::setCardAttrHelper(CommandContainer *cont, Server_Game *game, Server_Player *player, const QString &zoneName, int cardId, const QString &attrName, const QString &attrValue)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -655,6 +707,9 @@ ResponseCode Server_ProtocolHandler::cmdSetCardAttr(Command_SetCardAttr *cmd, Co
ResponseCode Server_ProtocolHandler::cmdIncCounter(Command_IncCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -670,6 +725,9 @@ ResponseCode Server_ProtocolHandler::cmdIncCounter(Command_IncCounter *cmd, Comm
ResponseCode Server_ProtocolHandler::cmdCreateCounter(Command_CreateCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -682,6 +740,9 @@ ResponseCode Server_ProtocolHandler::cmdCreateCounter(Command_CreateCounter *cmd
ResponseCode Server_ProtocolHandler::cmdSetCounter(Command_SetCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -696,6 +757,9 @@ ResponseCode Server_ProtocolHandler::cmdSetCounter(Command_SetCounter *cmd, Comm
ResponseCode Server_ProtocolHandler::cmdDelCounter(Command_DelCounter *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -705,8 +769,11 @@ ResponseCode Server_ProtocolHandler::cmdDelCounter(Command_DelCounter *cmd, Comm
return RespOk;
}
ResponseCode Server_ProtocolHandler::cmdNextTurn(Command_NextTurn * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player * /*player*/)
ResponseCode Server_ProtocolHandler::cmdNextTurn(Command_NextTurn * /*cmd*/, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;
@@ -727,6 +794,9 @@ ResponseCode Server_ProtocolHandler::cmdNextTurn(Command_NextTurn * /*cmd*/, Com
ResponseCode Server_ProtocolHandler::cmdSetActivePhase(Command_SetActivePhase *cmd, CommandContainer *cont, Server_Game *game, Server_Player *player)
{
if (player->getSpectator())
return RespFunctionNotAllowed;
if (!game->getGameStarted())
return RespGameNotStarted;