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interface & client tab for replay transfer
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@@ -37,6 +37,7 @@ public:
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QString getDescription() const { return description; }
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bool getAutoJoin() const { return autoJoin; }
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QString getJoinMessage() const { return joinMessage; }
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const QStringList &getGameTypes() const { return gameTypes; }
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const QMap<int, Server_Game *> &getGames() const { return games; }
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Server *getServer() const;
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ServerInfo_Room getInfo(bool complete, bool showGameTypes = false, bool updating = false) const;
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