AlwaysRevealTopCard done, issue #31 fixed

This commit is contained in:
Max-Wilhelm Bruker
2012-04-01 11:45:01 +02:00
parent 840b577f42
commit c835a827b0
6 changed files with 20 additions and 5 deletions

View File

@@ -1582,7 +1582,7 @@ Response::ResponseCode Server_Player::cmdChangeZoneProperties(const Command_Chan
ges.enqueueGameEvent(event, playerId);
if (!zone->cards.isEmpty()) {
if (!zone->cards.isEmpty() && cmd.always_reveal_top_card()) {
Event_RevealCards revealEvent;
revealEvent.set_zone_name(zone->getName().toStdString());
revealEvent.set_card_id(0);