more ServerNetwork code

This commit is contained in:
Max-Wilhelm Bruker
2012-03-04 19:23:43 +01:00
parent 6bbc76af2b
commit c9b66e4239
21 changed files with 441 additions and 35 deletions

View File

@@ -34,8 +34,6 @@ SET(common_HEADERS
FIND_PACKAGE(Qt4 REQUIRED)
FIND_PACKAGE(Protobuf REQUIRED)
set(CMAKE_BUILD_TYPE Release)
QT4_WRAP_CPP(common_HEADERS_MOC ${common_HEADERS})
INCLUDE(${QT_USE_FILE})
INCLUDE_DIRECTORIES(pb)

View File

@@ -83,6 +83,7 @@ SET(PROTO_FILES
event_reveal_cards.proto
event_roll_die.proto
event_room_say.proto
event_server_complete_list.proto
event_server_identification.proto
event_server_message.proto
event_server_shutdown.proto
@@ -132,6 +133,7 @@ SET(PROTO_FILES
serverinfo_room.proto
serverinfo_user.proto
serverinfo_zone.proto
servernetwork_message.proto
server_message.proto
session_commands.proto
session_event.proto

View File

@@ -0,0 +1,12 @@
import "session_event.proto";
import "serverinfo_user.proto";
import "serverinfo_room.proto";
message Event_ServerCompleteList {
extend SessionEvent {
optional Event_ServerCompleteList ext = 600;
}
optional uint32 server_id = 1;
repeated ServerInfo_User user_list = 2;
repeated ServerInfo_Room room_list = 3;
}

View File

@@ -0,0 +1,24 @@
import "response.proto";
import "session_event.proto";
import "commands.proto";
import "game_event_container.proto";
import "room_event.proto";
message ServerNetworkMessage {
enum MessageType {
RESPONSE = 0;
SESSION_EVENT = 1;
GAME_COMMAND_CONTAINER = 2;
GAME_EVENT_CONTAINER = 3;
ROOM_EVENT = 4;
}
optional MessageType message_type = 1;
optional sint32 game_id = 10;
optional Response response = 100;
optional SessionEvent session_event = 101;
optional CommandContainer game_command = 102;
optional GameEventContainer game_event_container = 103;
optional RoomEvent room_event = 104;
}

View File

@@ -1,6 +1,7 @@
message SessionEvent {
enum SessionEventType {
SERVER_IDENTIFICATION = 500;
SERVER_COMPLETE_LIST = 600;
SERVER_MESSAGE = 1000;
SERVER_SHUTDOWN = 1001;
CONNECTION_CLOSED = 1002;

View File

@@ -54,6 +54,7 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
QMutexLocker locker(&serverMutex);
if (name.size() > 35)
name = name.left(35);
AuthenticationResult authState = checkUserPassword(session, name, password, reasonStr);
if ((authState == NotLoggedIn) || (authState == UserIsBanned))
return authState;
@@ -62,8 +63,10 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
data.set_address(session->getAddress().toStdString());
name = QString::fromStdString(data.name()); // Compensate for case indifference
lockSessionTables();
if (authState == PasswordRight) {
if (users.contains(name)) {
if (users.contains(name) || userSessionExists(name)) {
qDebug("Login denied: would overwrite old session");
return WouldOverwriteOldSession;
}
@@ -72,7 +75,7 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
// don't interfere with registered user names though.
QString tempName = name;
int i = 0;
while (users.contains(tempName) || userExists(tempName))
while (users.contains(tempName) || userExists(tempName) || userSessionExists(tempName))
tempName = name + "_" + QString::number(++i);
name = tempName;
data.set_name(name.toStdString());
@@ -84,6 +87,8 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
qDebug() << "Server::loginUser: name=" << name;
session->setSessionId(startSession(name, session->getAddress()));
unlockSessionTables();
qDebug() << "session id:" << session->getSessionId();
Event_UserJoined event;

View File

@@ -65,6 +65,11 @@ protected:
int getGamesCount() const;
int nextGameId, nextReplayId;
void addRoom(Server_Room *newRoom);
virtual void clearSessionTables() { }
virtual void lockSessionTables() { }
virtual void unlockSessionTables() { }
virtual bool userSessionExists(const QString &userName) { return false; }
};
#endif

View File

@@ -270,6 +270,7 @@ void Server_Game::doStartGameIfReady()
activePlayer = -1;
nextTurn();
locker.unlock();
room->broadcastGameListUpdate(this);
}

View File

@@ -577,6 +577,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message
if (authState == NotLoggedIn)
return Response::RespLoginNeeded;
server->serverMutex.lock();
QString receiver = QString::fromStdString(cmd.user_name());
Server_ProtocolHandler *userHandler = server->getUsers().value(receiver);
if (!userHandler)
@@ -592,6 +593,8 @@ Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message
SessionEvent *se = prepareSessionEvent(event);
userHandler->sendProtocolItem(*se);
rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
server->serverMutex.unlock();
return Response::RespOk;
}
@@ -631,10 +634,12 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetU
if (userName.isEmpty())
re->mutable_user_info()->CopyFrom(*userInfo);
else {
server->serverMutex.lock();
Server_ProtocolHandler *handler = server->getUsers().value(userName);
if (!handler)
return Response::RespNameNotFound;
re->mutable_user_info()->CopyFrom(handler->copyUserInfo(true, userInfo->user_level() & ServerInfo_User::IsModerator));
server->serverMutex.unlock();
}
rc.setResponseExtension(re);
@@ -690,9 +695,11 @@ Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUs
return Response::RespLoginNeeded;
Response_ListUsers *re = new Response_ListUsers;
server->serverMutex.lock();
QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
while (userIterator.hasNext())
re->add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(false));
server->serverMutex.unlock();
acceptsUserListChanges = true;

View File

@@ -24,7 +24,7 @@ Server_Room::~Server_Room()
delete gameList[i];
games.clear();
clear();
userList.clear();
}
Server *Server_Room::getServer() const
@@ -39,7 +39,7 @@ ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool upd
ServerInfo_Room result;
result.set_room_id(id);
result.set_game_count(games.size());
result.set_player_count(size());
result.set_player_count(userList.size());
if (!updating) {
result.set_name(name.toStdString());
@@ -52,8 +52,8 @@ ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool upd
while (gameIterator.hasNext())
result.add_game_list()->CopyFrom(gameIterator.next().value()->getInfo());
for (int i = 0; i < size(); ++i)
result.add_user_list()->CopyFrom(at(i)->copyUserInfo(false));
for (int i = 0; i < userList.size(); ++i)
result.add_user_list()->CopyFrom(userList[i]->copyUserInfo(false));
}
if (complete || showGameTypes)
for (int i = 0; i < gameTypes.size(); ++i) {
@@ -75,21 +75,22 @@ RoomEvent *Server_Room::prepareRoomEvent(const ::google::protobuf::Message &room
void Server_Room::addClient(Server_ProtocolHandler *client)
{
QMutexLocker locker(&roomMutex);
Event_JoinRoom event;
event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
sendRoomEvent(prepareRoomEvent(event));
append(client);
roomMutex.lock();
userList.append(client);
roomMutex.unlock();
emit roomInfoChanged();
}
void Server_Room::removeClient(Server_ProtocolHandler *client)
{
QMutexLocker locker(&roomMutex);
removeAt(indexOf(client));
roomMutex.lock();
userList.removeAt(userList.indexOf(client));
roomMutex.unlock();
Event_LeaveRoom event;
event.set_name(client->getUserInfo()->name());
@@ -110,8 +111,8 @@ void Server_Room::sendRoomEvent(RoomEvent *event)
{
QMutexLocker locker(&roomMutex);
for (int i = 0; i < size(); ++i)
at(i)->sendProtocolItem(*event);
for (int i = 0; i < userList.size(); ++i)
userList[i]->sendProtocolItem(*event);
delete event;
}

View File

@@ -16,7 +16,7 @@ class ServerInfo_Game;
class Server_Game;
class Server;
class Server_Room : public QObject, public QList<Server_ProtocolHandler *> {
class Server_Room : public QObject {
Q_OBJECT
signals:
void roomInfoChanged();
@@ -28,6 +28,7 @@ private:
QString joinMessage;
QStringList gameTypes;
QMap<int, Server_Game *> games;
QList<Server_ProtocolHandler *> userList;
public:
mutable QMutex roomMutex;
Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent);

View File

@@ -9,6 +9,8 @@ SET(servatrice_SOURCES
src/server_logger.cpp
src/serversocketinterface.cpp
src/serversocketthread.cpp
src/networkserverinterface.cpp
src/networkserverthread.cpp
${CMAKE_CURRENT_BINARY_DIR}/version_string.cpp
)
SET(servatrice_HEADERS
@@ -16,6 +18,8 @@ SET(servatrice_HEADERS
src/server_logger.h
src/serversocketinterface.h
src/serversocketthread.h
src/networkserverinterface.h
src/networkserverthread.h
)
SET(QT_DONTUSE_QTGUI)

View File

@@ -0,0 +1,122 @@
#include "networkserverinterface.h"
#include <QSslSocket>
#include "server_logger.h"
#include "main.h"
#include "server_protocolhandler.h"
#include "server_room.h"
#include "pb/servernetwork_message.pb.h"
#include "pb/event_server_complete_list.pb.h"
#include <google/protobuf/descriptor.h>
NetworkServerInterface::NetworkServerInterface(Servatrice *_server, QSslSocket *_socket)
: QObject(), server(_server), socket(_socket), messageInProgress(false)
{
connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()));
connect(socket, SIGNAL(disconnected()), this, SLOT(deleteLater()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
connect(this, SIGNAL(outputBufferChanged()), this, SLOT(flushOutputBuffer()), Qt::QueuedConnection);
Event_ServerCompleteList event;
event.set_server_id(server->getServerId());
server->serverMutex.lock();
QMapIterator<QString, Server_ProtocolHandler *> userIterator(server->getUsers());
while (userIterator.hasNext())
event.add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(true, true));
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->roomMutex.lock();
event.add_room_list()->CopyFrom(room->getInfo(true, true, false));
}
ServerNetworkMessage message;
message.set_message_type(ServerNetworkMessage::SESSION_EVENT);
SessionEvent *sessionEvent = message.mutable_session_event();
sessionEvent->GetReflection()->MutableMessage(sessionEvent, event.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(event);
transmitMessage(message);
server->addNetworkServerInterface(this);
roomIterator.toFront();
while (roomIterator.hasNext())
roomIterator.next().value()->roomMutex.unlock();
server->serverMutex.unlock();
}
NetworkServerInterface::~NetworkServerInterface()
{
logger->logMessage("[SN] session ended", this);
flushOutputBuffer();
}
void NetworkServerInterface::flushOutputBuffer()
{
QMutexLocker locker(&outputBufferMutex);
if (outputBuffer.isEmpty())
return;
server->incTxBytes(outputBuffer.size());
socket->write(outputBuffer);
socket->flush();
outputBuffer.clear();
}
void NetworkServerInterface::readClient()
{
QByteArray data = socket->readAll();
server->incRxBytes(data.size());
inputBuffer.append(data);
do {
if (!messageInProgress) {
if (inputBuffer.size() >= 4) {
messageLength = (((quint32) (unsigned char) inputBuffer[0]) << 24)
+ (((quint32) (unsigned char) inputBuffer[1]) << 16)
+ (((quint32) (unsigned char) inputBuffer[2]) << 8)
+ ((quint32) (unsigned char) inputBuffer[3]);
inputBuffer.remove(0, 4);
messageInProgress = true;
} else
return;
}
if (inputBuffer.size() < messageLength)
return;
ServerNetworkMessage newMessage;
newMessage.ParseFromArray(inputBuffer.data(), messageLength);
inputBuffer.remove(0, messageLength);
messageInProgress = false;
processMessage(newMessage);
} while (!inputBuffer.isEmpty());
}
void NetworkServerInterface::catchSocketError(QAbstractSocket::SocketError socketError)
{
qDebug() << "Socket error:" << socketError;
deleteLater();
}
void NetworkServerInterface::transmitMessage(const ServerNetworkMessage &item)
{
QByteArray buf;
unsigned int size = item.ByteSize();
buf.resize(size + 4);
item.SerializeToArray(buf.data() + 4, size);
buf.data()[3] = (unsigned char) size;
buf.data()[2] = (unsigned char) (size >> 8);
buf.data()[1] = (unsigned char) (size >> 16);
buf.data()[0] = (unsigned char) (size >> 24);
QMutexLocker locker(&outputBufferMutex);
outputBuffer.append(buf);
emit outputBufferChanged();
}
void NetworkServerInterface::processMessage(const ServerNetworkMessage &item)
{
}

View File

@@ -0,0 +1,35 @@
#ifndef NETWORKSERVERINTERFACE_H
#define NETWORKSERVERINTERFACE_H
#include "servatrice.h"
class Servatrice;
class QSslSocket;
class ServerNetworkMessage;
class NetworkServerInterface : public QObject {
Q_OBJECT
private slots:
void readClient();
void catchSocketError(QAbstractSocket::SocketError socketError);
void flushOutputBuffer();
signals:
void outputBufferChanged();
private:
QMutex outputBufferMutex;
Servatrice *server;
QSslSocket *socket;
QByteArray inputBuffer, outputBuffer;
bool messageInProgress;
int messageLength;
void processMessage(const ServerNetworkMessage &item);
public:
NetworkServerInterface(Servatrice *_server, QSslSocket *_socket);
~NetworkServerInterface();
void transmitMessage(const ServerNetworkMessage &item);
};
#endif

View File

@@ -0,0 +1,60 @@
#include "networkserverthread.h"
#include "networkserverinterface.h"
#include "server_logger.h"
#include "servatrice.h"
#include "main.h"
#include <QSslSocket>
NetworkServerThread::NetworkServerThread(int _socketDescriptor, Servatrice *_server, const QSslCertificate &_cert, const QSslKey &_privateKey, QObject *parent)
: QThread(parent), server(_server), socketDescriptor(_socketDescriptor), cert(_cert), privateKey(_privateKey)
{
connect(this, SIGNAL(finished()), this, SLOT(deleteLater()));
}
NetworkServerThread::~NetworkServerThread()
{
quit();
wait();
delete socket;
}
void NetworkServerThread::run()
{
socket = new QSslSocket;
socket->setSocketDescriptor(socketDescriptor);
socket->setLocalCertificate(cert);
socket->setPrivateKey(privateKey);
logger->logMessage(QString("[SN] incoming connection: %1").arg(socket->peerAddress().toString()));
QList<ServerProperties> serverList = server->getServerList();
int listIndex = -1;
for (int i = 0; i < serverList.size(); ++i)
if (serverList[i].address == socket->peerAddress()) {
listIndex = i;
break;
}
if (listIndex == -1) {
logger->logMessage(QString("[SN] address %1 unknown, terminating connection").arg(socket->peerAddress().toString()));
return;
}
socket->startServerEncryption();
if (!socket->waitForEncrypted(5000)) {
logger->logMessage(QString("[SN] SSL handshake timeout, terminating connection"));
return;
}
if (serverList[listIndex].cert == socket->peerCertificate())
logger->logMessage(QString("[SN] Peer authenticated as " + serverList[listIndex].hostname));
else {
logger->logMessage(QString("[SN] Authentication failed, terminating connection"));
return;
}
interface = new NetworkServerInterface(server, socket);
connect(interface, SIGNAL(destroyed()), this, SLOT(deleteLater()));
exec();
}

View File

@@ -0,0 +1,28 @@
#ifndef NETWORKSERVERTHREAD_H
#define NETWORKSERVERTHREAD_H
#include <QThread>
#include <QSslCertificate>
#include <QSslKey>
class Servatrice;
class NetworkServerInterface;
class QSslSocket;
class NetworkServerThread : public QThread {
Q_OBJECT
private:
Servatrice *server;
NetworkServerInterface *interface;
QSslCertificate cert;
QSslKey privateKey;
int socketDescriptor;
QSslSocket *socket;
public:
NetworkServerThread(int _socketDescriptor, Servatrice *_server, const QSslCertificate &_cert, const QSslKey &_privateKey, QObject *parent = 0);
~NetworkServerThread();
protected:
void run();
};
#endif

View File

@@ -21,11 +21,11 @@
#include <QSettings>
#include <QDebug>
#include <iostream>
#include <QSslSocket>
#include "servatrice.h"
#include "server_room.h"
#include "serversocketinterface.h"
#include "serversocketthread.h"
#include "networkserverthread.h"
#include "server_logger.h"
#include "main.h"
#include "passwordhasher.h"
@@ -50,13 +50,8 @@ void Servatrice_GameServer::incomingConnection(int socketDescriptor)
void Servatrice_NetworkServer::incomingConnection(int socketDescriptor)
{
QSslSocket *socket = new QSslSocket;
socket->setLocalCertificate(cert);
socket->setPrivateKey(privateKey);
socket->setSocketDescriptor(socketDescriptor);
socket->startServerEncryption();
// SocketInterface *ssi = new ServerSocketInterface(server, socket);
// logger->logMessage(QString("Incoming server network connection: %1").arg(socket->peerAddress().toString()), ssi);
NetworkServerThread *thread = new NetworkServerThread(socketDescriptor, server, cert, privateKey);
thread->start();
}
Servatrice::Servatrice(QSettings *_settings, QObject *parent)
@@ -100,11 +95,13 @@ Servatrice::Servatrice(QSettings *_settings, QObject *parent)
if (databaseType != DatabaseNone)
openDatabase();
updateServerList();
clearSessionTables();
try { if (settings->value("servernetwork/active", 0).toInt()) {
qDebug() << "Connecting to server network.";
const QString certFileName = settings->value("servernetwork/ssl_cert").toString();
const QString keyFileName = settings->value("servernetwork/ssl_key").toString();
const QString passphrase = settings->value("servernetwork/ssl_passphrase").toString();
qDebug() << "Loading certificate...";
QFile certFile(certFileName);
if (!certFile.open(QIODevice::ReadOnly))
@@ -116,7 +113,7 @@ Servatrice::Servatrice(QSettings *_settings, QObject *parent)
QFile keyFile(keyFileName);
if (!keyFile.open(QIODevice::ReadOnly))
throw QString("Error opening private key file: %1").arg(keyFileName);
QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey, passphrase.toAscii());
QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
if (key.isNull())
throw QString("Invalid private key.");
@@ -235,6 +232,34 @@ bool Servatrice::execSqlQuery(QSqlQuery &query)
return false;
}
void Servatrice::updateServerList()
{
qDebug() << "Updating server list...";
serverListMutex.lock();
serverList.clear();
QSqlQuery query;
query.prepare("select id, ssl_cert, hostname, address, game_port, control_port from " + dbPrefix + "_servers order by id asc");
execSqlQuery(query);
while (query.next()) {
ServerProperties prop(query.value(0).toInt(), QSslCertificate(query.value(1).toString().toAscii()), query.value(2).toString(), QHostAddress(query.value(3).toString()), query.value(4).toInt(), query.value(5).toInt());
serverList.append(prop);
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
}
serverListMutex.unlock();
}
QList<ServerProperties> Servatrice::getServerList() const
{
serverListMutex.lock();
QList<ServerProperties> result = serverList;
serverListMutex.unlock();
return result;
}
AuthenticationResult Servatrice::checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr)
{
QMutexLocker locker(&dbMutex);
@@ -461,6 +486,37 @@ QList<ServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHost
return result;
}
void Servatrice::clearSessionTables()
{
lockSessionTables();
QSqlQuery query;
query.prepare("update " + dbPrefix + "_sessions set end_time=now() where end_time is null and id_server = :id_server");
query.bindValue(":id_server", serverId);
query.exec();
unlockSessionTables();
}
void Servatrice::lockSessionTables()
{
QSqlQuery("lock tables " + dbPrefix + "_sessions write, " + dbPrefix + "_users read").exec();
}
void Servatrice::unlockSessionTables()
{
QSqlQuery("unlock tables").exec();
}
bool Servatrice::userSessionExists(const QString &userName)
{
// Call only after lockSessionTables().
QSqlQuery query;
query.prepare("select 1 from " + dbPrefix + "_sessions where user_name = :user_name and end_time is null");
query.bindValue(":user_name", userName);
query.exec();
return query.next();
}
int Servatrice::startSession(const QString &userName, const QString &address)
{
if (authenticationMethod == AuthenticationNone)
@@ -489,9 +545,11 @@ void Servatrice::endSession(int sessionId)
return;
QSqlQuery query;
query.exec("lock tables " + dbPrefix + "_sessions read");
query.prepare("update " + dbPrefix + "_sessions set end_time=NOW() where id = :id_session");
query.bindValue(":id_session", sessionId);
execSqlQuery(query);
query.exec("unlock tables");
}
QMap<QString, ServerInfo_User> Servatrice::getBuddyList(const QString &name)
@@ -751,3 +809,14 @@ void Servatrice::shutdownTimeout()
if (!shutdownMinutes)
deleteLater();
}
void Servatrice::addNetworkServerInterface(NetworkServerInterface *interface)
{
networkServerInterfaces.append(interface);
}
void Servatrice::removeNetworkServerInterface(NetworkServerInterface *interface)
{
// XXX we probably need to delete everything that belonged to it...
networkServerInterfaces.removeAt(networkServerInterfaces.indexOf(interface));
}

View File

@@ -24,6 +24,7 @@
#include <QMutex>
#include <QSslCertificate>
#include <QSslKey>
#include <QHostAddress>
#include "server.h"
class QSqlDatabase;
@@ -34,6 +35,7 @@ class QTimer;
class GameReplay;
class Servatrice;
class ServerSocketInterface;
class NetworkServerInterface;
class Servatrice_GameServer : public QTcpServer {
Q_OBJECT
@@ -60,6 +62,19 @@ protected:
void incomingConnection(int socketDescriptor);
};
class ServerProperties {
public:
int id;
QSslCertificate cert;
QString hostname;
QHostAddress address;
int gamePort;
int controlPort;
ServerProperties(int _id, const QSslCertificate &_cert, const QString &_hostname, const QHostAddress &_address, int _gamePort, int _controlPort)
: id(_id), cert(_cert), hostname(_hostname), address(_address), gamePort(_gamePort), controlPort(_controlPort) { }
};
class Servatrice : public Server
{
Q_OBJECT
@@ -85,6 +100,7 @@ public:
int getMaxGamesPerUser() const { return maxGamesPerUser; }
bool getThreaded() const { return threaded; }
QString getDbPrefix() const { return dbPrefix; }
int getServerId() const { return serverId; }
void updateLoginMessage();
ServerInfo_User getUserData(const QString &name, bool withId = false);
int getUsersWithAddress(const QHostAddress &address) const;
@@ -98,11 +114,21 @@ public:
void incRxBytes(quint64 num);
int getUserIdInDB(const QString &name);
void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
void addNetworkServerInterface(NetworkServerInterface *interface);
void removeNetworkServerInterface(NetworkServerInterface *interface);
QList<ServerProperties> getServerList() const;
protected:
int startSession(const QString &userName, const QString &address);
void endSession(int sessionId);
bool userExists(const QString &user);
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr);
void clearSessionTables();
void lockSessionTables();
void unlockSessionTables();
bool userSessionExists(const QString &userName);
private:
enum AuthenticationMethod { AuthenticationNone, AuthenticationSql };
enum DatabaseType { DatabaseNone, DatabaseMySql };
@@ -127,6 +153,12 @@ private:
QString shutdownReason;
int shutdownMinutes;
QTimer *shutdownTimer;
mutable QMutex serverListMutex;
QList<ServerProperties> serverList;
void updateServerList();
QList<NetworkServerInterface *> networkServerInterfaces;
};
#endif

View File

@@ -31,16 +31,16 @@ ServerLogger::~ServerLogger()
flushBuffer();
}
void ServerLogger::logMessage(QString message, Server_ProtocolHandler *ssi)
void ServerLogger::logMessage(QString message, void *caller)
{
if (!logFile)
return;
bufferMutex.lock();
QString ssiString;
if (ssi)
ssiString = QString::number((qulonglong) ssi, 16) + " ";
buffer.append(QDateTime::currentDateTime().toString() + " " + QString::number((qulonglong) QThread::currentThread(), 16) + " " + ssiString + message);
QString callerString;
if (caller)
callerString = QString::number((qulonglong) caller, 16) + " ";
buffer.append(QDateTime::currentDateTime().toString() + " " + QString::number((qulonglong) QThread::currentThread(), 16) + " " + callerString + message);
bufferMutex.unlock();
emit sigFlushBuffer();

View File

@@ -18,7 +18,7 @@ public:
~ServerLogger();
static void hupSignalHandler(int unused);
public slots:
void logMessage(QString message, Server_ProtocolHandler *ssi = 0);
void logMessage(QString message, void *caller = 0);
private slots:
void handleSigHup();
void flushBuffer();

View File

@@ -64,7 +64,6 @@ ServerSocketInterface::ServerSocketInterface(Servatrice *_server, QTcpSocket *_s
connect(socket, SIGNAL(disconnected()), this, SLOT(deleteLater()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(catchSocketError(QAbstractSocket::SocketError)));
connect(this, SIGNAL(outputBufferChanged()), this, SLOT(flushOutputBuffer()), Qt::QueuedConnection);
connect(this, SIGNAL(logDebugMessage(const QString &, Server_ProtocolHandler *)), logger, SLOT(logMessage(QString, Server_ProtocolHandler *)));
Event_ServerIdentification identEvent;
identEvent.set_server_name(servatrice->getServerName().toStdString());