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everything compiles again; enough for today
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@@ -56,7 +56,7 @@ public:
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QString getPassword() const { return password; }
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int getMaxPlayers() const { return maxPlayers; }
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bool getSpectatorsAllowed() const { return spectatorsAllowed; }
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ProtocolResponse::ResponseCode checkJoin(const QString &_password, bool spectator);
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ResponseCode checkJoin(const QString &_password, bool spectator);
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Server_Player *addPlayer(Server_ProtocolHandler *handler, bool spectator);
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void removePlayer(Server_Player *player);
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void startGameIfReady();
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