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https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-21 23:00:24 -08:00
everything compiles again; enough for today
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@@ -26,36 +26,36 @@ private:
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QList<ProtocolItem *> itemQueue;
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ProtocolResponse::ResponseCode cmdPing(Command_Ping *cmd);
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ProtocolResponse::ResponseCode cmdLogin(Command_Login *cmd);
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ProtocolResponse::ResponseCode cmdChatListChannels(Command_ChatListChannels *cmd);
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ProtocolResponse::ResponseCode cmdChatJoinChannel(Command_ChatJoinChannel *cmd);
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ProtocolResponse::ResponseCode cmdChatLeaveChannel(Command_ChatLeaveChannel *cmd, Server_ChatChannel *channel);
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ProtocolResponse::ResponseCode cmdChatSay(Command_ChatSay *cmd, Server_ChatChannel *channel);
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ProtocolResponse::ResponseCode cmdListGames(Command_ListGames *cmd);
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ProtocolResponse::ResponseCode cmdCreateGame(Command_CreateGame *cmd);
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ProtocolResponse::ResponseCode cmdJoinGame(Command_JoinGame *cmd);
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ProtocolResponse::ResponseCode cmdLeaveGame(Command_LeaveGame *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdSay(Command_Say *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdShuffle(Command_Shuffle *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdRollDie(Command_RollDie *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdDrawCards(Command_DrawCards *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdMoveCard(Command_MoveCard *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdCreateToken(Command_CreateToken *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdCreateArrow(Command_CreateArrow *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdDeleteArrow(Command_DeleteArrow *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdSetCardAttr(Command_SetCardAttr *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdReadyStart(Command_ReadyStart *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdIncCounter(Command_IncCounter *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdAddCounter(Command_AddCounter *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdSetCounter(Command_SetCounter *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdDelCounter(Command_DelCounter *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdNextTurn(Command_NextTurn *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdSetActivePhase(Command_SetActivePhase *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdDumpZone(Command_DumpZone *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdStopDumpZone(Command_StopDumpZone *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdDumpAll(Command_DumpAll *cmd, Server_Game *game, Server_Player *player);
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ProtocolResponse::ResponseCode cmdSubmitDeck(Command_SubmitDeck *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdPing(Command_Ping *cmd);
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ResponseCode cmdLogin(Command_Login *cmd);
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ResponseCode cmdChatListChannels(Command_ChatListChannels *cmd);
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ResponseCode cmdChatJoinChannel(Command_ChatJoinChannel *cmd);
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ResponseCode cmdChatLeaveChannel(Command_ChatLeaveChannel *cmd, Server_ChatChannel *channel);
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ResponseCode cmdChatSay(Command_ChatSay *cmd, Server_ChatChannel *channel);
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ResponseCode cmdListGames(Command_ListGames *cmd);
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ResponseCode cmdCreateGame(Command_CreateGame *cmd);
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ResponseCode cmdJoinGame(Command_JoinGame *cmd);
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ResponseCode cmdLeaveGame(Command_LeaveGame *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSay(Command_Say *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdShuffle(Command_Shuffle *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdRollDie(Command_RollDie *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDrawCards(Command_DrawCards *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdMoveCard(Command_MoveCard *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdCreateToken(Command_CreateToken *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdCreateArrow(Command_CreateArrow *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDeleteArrow(Command_DeleteArrow *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSetCardAttr(Command_SetCardAttr *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdReadyStart(Command_ReadyStart *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdIncCounter(Command_IncCounter *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdAddCounter(Command_AddCounter *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSetCounter(Command_SetCounter *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDelCounter(Command_DelCounter *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdNextTurn(Command_NextTurn *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSetActivePhase(Command_SetActivePhase *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDumpZone(Command_DumpZone *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdStopDumpZone(Command_StopDumpZone *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdDumpAll(Command_DumpAll *cmd, Server_Game *game, Server_Player *player);
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ResponseCode cmdSubmitDeck(Command_SubmitDeck *cmd, Server_Game *game, Server_Player *player);
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public:
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Server_ProtocolHandler(Server *_server, QObject *parent = 0);
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~Server_ProtocolHandler();
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