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improved cipt handling, initial p/t for cards
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@@ -20,11 +20,15 @@ enum ResponseCode { RespNothing, RespOk, RespInvalidCommand, RespInvalidData, Re
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// list index, whereas cards in any other zone are referenced by their ids.
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enum ZoneType { PrivateZone, PublicZone, HiddenZone };
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class CardId : public SerializableItem_Int {
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class CardToMove : public SerializableItem_Map {
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public:
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CardId(int _cardId = -1) : SerializableItem_Int("card_id", _cardId) { }
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static SerializableItem *newItem() { return new CardId; }
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CardToMove(int _cardId = -1, const QString &_pt = QString(), bool _tapped = false);
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static SerializableItem *newItem() { return new CardToMove; }
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int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); }
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QString getPT() const { return static_cast<SerializableItem_String *>(itemMap.value("pt"))->getData(); }
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bool getTapped() const { return static_cast<SerializableItem_Bool *>(itemMap.value("tapped"))->getData(); }
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};
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class GameTypeId : public SerializableItem_Int {
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public:
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GameTypeId(int _gameTypeId = -1) : SerializableItem_Int("game_type_id", _gameTypeId) { }
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