improved cipt handling, initial p/t for cards

This commit is contained in:
Max-Wilhelm Bruker
2011-02-16 20:05:03 +01:00
parent d05603f83b
commit ce80d29f50
24 changed files with 226 additions and 118 deletions

View File

@@ -20,11 +20,15 @@ enum ResponseCode { RespNothing, RespOk, RespInvalidCommand, RespInvalidData, Re
// list index, whereas cards in any other zone are referenced by their ids.
enum ZoneType { PrivateZone, PublicZone, HiddenZone };
class CardId : public SerializableItem_Int {
class CardToMove : public SerializableItem_Map {
public:
CardId(int _cardId = -1) : SerializableItem_Int("card_id", _cardId) { }
static SerializableItem *newItem() { return new CardId; }
CardToMove(int _cardId = -1, const QString &_pt = QString(), bool _tapped = false);
static SerializableItem *newItem() { return new CardToMove; }
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); }
QString getPT() const { return static_cast<SerializableItem_String *>(itemMap.value("pt"))->getData(); }
bool getTapped() const { return static_cast<SerializableItem_Bool *>(itemMap.value("tapped"))->getData(); }
};
class GameTypeId : public SerializableItem_Int {
public:
GameTypeId(int _gameTypeId = -1) : SerializableItem_Int("game_type_id", _gameTypeId) { }