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crash fixes; move_card fixes
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@@ -10,7 +10,7 @@
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#include "decklist.h"
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Server_Player::Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler)
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: game(_game), handler(_handler), deck(0), playerId(_playerId), playerName(_playerName), spectator(_spectator), nextCardId(0)
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: game(_game), handler(_handler), deck(0), playerId(_playerId), playerName(_playerName), spectator(_spectator), nextCardId(0), readyStart(false), conceded(false)
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{
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}
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