mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-22 07:10:25 -08:00
PB: server compiles again, standalone RemoteClient is able to log in
This commit is contained in:
@@ -25,11 +25,26 @@
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#include "server_card.h"
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#include "server_cardzone.h"
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#include "server_counter.h"
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#include "decklist.h"
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#include "pb/event_game_closed.pb.h"
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#include "pb/event_game_host_changed.pb.h"
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#include "pb/event_game_state_changed.pb.h"
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#include "pb/event_connection_state_changed.pb.h"
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#include "pb/event_kicked.pb.h"
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#include "pb/event_ping.pb.h"
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#include "pb/event_join.pb.h"
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#include "pb/event_leave.pb.h"
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#include "pb/event_delete_arrow.pb.h"
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#include "pb/event_set_active_player.pb.h"
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#include "pb/event_set_active_phase.pb.h"
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#include "pb/serverinfo_playerping.pb.h"
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#include <google/protobuf/descriptor.h>
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#include "protocol.h"
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#include <QTimer>
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#include <QDebug>
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Server_Game::Server_Game(Server_ProtocolHandler *_creator, int _gameId, const QString &_description, const QString &_password, int _maxPlayers, const QList<int> &_gameTypes, bool _onlyBuddies, bool _onlyRegistered, bool _spectatorsAllowed, bool _spectatorsNeedPassword, bool _spectatorsCanTalk, bool _spectatorsSeeEverything, Server_Room *_room)
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: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->getUserInfo())), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), secondsElapsed(0), gameMutex(QMutex::Recursive)
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: QObject(), room(_room), hostId(0), creatorInfo(new ServerInfo_User(_creator->copyUserInfo(false))), gameStarted(false), gameId(_gameId), description(_description), password(_password), maxPlayers(_maxPlayers), gameTypes(_gameTypes), activePlayer(-1), activePhase(-1), onlyBuddies(_onlyBuddies), onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed), spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk), spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), secondsElapsed(0), gameMutex(QMutex::Recursive)
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{
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connect(this, SIGNAL(sigStartGameIfReady()), this, SLOT(doStartGameIfReady()), Qt::QueuedConnection);
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@@ -47,7 +62,7 @@ Server_Game::~Server_Game()
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QMutexLocker roomLocker(&room->roomMutex);
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QMutexLocker locker(&gameMutex);
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sendGameEvent(new Event_GameClosed);
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sendGameEventContainer(prepareGameEvent(Event_GameClosed(), -1));
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext())
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@@ -56,13 +71,16 @@ Server_Game::~Server_Game()
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room->removeGame(this);
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delete creatorInfo;
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creatorInfo = 0;
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qDebug() << "Server_Game destructor: gameId=" << gameId;
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}
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void Server_Game::pingClockTimeout()
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{
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QMutexLocker locker(&gameMutex);
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++secondsElapsed;
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Event_Ping event;
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event.set_seconds_elapsed(++secondsElapsed);
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QList<ServerInfo_PlayerPing *> pingList;
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QMapIterator<int, Server_Player *> playerIterator(players);
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@@ -79,9 +97,12 @@ void Server_Game::pingClockTimeout()
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allPlayersInactive = false;
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} else
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pingTime = -1;
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pingList.append(new ServerInfo_PlayerPing(player->getPlayerId(), pingTime));
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ServerInfo_PlayerPing *pingInfo = event.add_ping_list();
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pingInfo->set_player_id(player->getPlayerId());
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pingInfo->set_ping_time(pingTime);
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}
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sendGameEvent(new Event_Ping(secondsElapsed, pingList));
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sendGameEventContainer(prepareGameEvent(event, -1));
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const int maxTime = room->getServer()->getMaxGameInactivityTime();
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if (allPlayersInactive) {
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@@ -144,7 +165,15 @@ void Server_Game::doStartGameIfReady()
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playerIterator.toFront();
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while (playerIterator.hasNext()) {
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Server_Player *player = playerIterator.next().value();
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sendGameEventToPlayer(player, new Event_GameStateChanged(gameStarted, 0, 0, getGameState(player)));
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Event_GameStateChanged event;
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event.set_game_started(true);
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event.set_active_player_id(0);
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event.set_active_phase(0);
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QListIterator<ServerInfo_Player> gameStateIterator(getGameState(player));
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while (gameStateIterator.hasNext())
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event.add_player_list()->CopyFrom(gameStateIterator.next());
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player->sendGameEvent(prepareGameEvent(event, -1));
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}
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/* QSqlQuery query;
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@@ -200,31 +229,37 @@ void Server_Game::stopGameIfFinished()
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playerIterator.toFront();
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while (playerIterator.hasNext()) {
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Server_Player *player = playerIterator.next().value();
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sendGameEventToPlayer(player, new Event_GameStateChanged(gameStarted, -1, -1, getGameState(player)));
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Event_GameStateChanged event;
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event.set_game_started(false);
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QListIterator<ServerInfo_Player> gameStateIterator(getGameState(player));
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while (gameStateIterator.hasNext())
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event.add_player_list()->CopyFrom(gameStateIterator.next());
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player->sendGameEvent(prepareGameEvent(event, -1));
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}
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}
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ResponseCode Server_Game::checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions)
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Response::ResponseCode Server_Game::checkJoin(ServerInfo_User *user, const QString &_password, bool spectator, bool overrideRestrictions)
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{
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if (!(overrideRestrictions && (user->getUserLevel() & ServerInfo_User::IsModerator))) {
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if (!(overrideRestrictions && (user->user_level() & ServerInfo_User::IsModerator))) {
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if ((_password != password) && !(spectator && !spectatorsNeedPassword))
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return RespWrongPassword;
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if (!(user->getUserLevel() & ServerInfo_User::IsRegistered) && onlyRegistered)
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return RespUserLevelTooLow;
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return Response::RespWrongPassword;
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if (!(user->user_level() & ServerInfo_User::IsRegistered) && onlyRegistered)
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return Response::RespUserLevelTooLow;
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if (onlyBuddies)
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if (!room->getServer()->getBuddyList(creatorInfo->getName()).contains(user->getName()))
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return RespOnlyBuddies;
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if (room->getServer()->getIgnoreList(creatorInfo->getName()).contains(user->getName()))
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return RespInIgnoreList;
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if (!room->getServer()->isInBuddyList(QString::fromStdString(creatorInfo->name()), QString::fromStdString(user->name())))
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return Response::RespOnlyBuddies;
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if (room->getServer()->isInIgnoreList(QString::fromStdString(creatorInfo->name()), QString::fromStdString(user->name())))
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return Response::RespInIgnoreList;
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if (spectator) {
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if (!spectatorsAllowed)
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return RespSpectatorsNotAllowed;
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return Response::RespSpectatorsNotAllowed;
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}
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}
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if (!spectator && (gameStarted || (getPlayerCount() >= getMaxPlayers())))
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return RespGameFull;
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return Response::RespGameFull;
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return RespOk;
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return Response::RespOk;
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}
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bool Server_Game::containsUser(const QString &userName) const
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@@ -233,7 +268,7 @@ bool Server_Game::containsUser(const QString &userName) const
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext())
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if (playerIterator.next().value()->getUserInfo()->getName() == userName)
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if (playerIterator.next().value()->getUserInfo()->name() == userName.toStdString())
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return true;
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return false;
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}
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@@ -245,13 +280,17 @@ Server_Player *Server_Game::addPlayer(Server_ProtocolHandler *handler, bool spec
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const QList<int> &keyList = players.keys();
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int playerId = keyList.isEmpty() ? 0 : (keyList.last() + 1);
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Server_Player *newPlayer = new Server_Player(this, playerId, handler->getUserInfo(), spectator, handler);
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Server_Player *newPlayer = new Server_Player(this, playerId, handler->copyUserInfo(true), spectator, handler);
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newPlayer->moveToThread(thread());
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sendGameEvent(new Event_Join(newPlayer->getProperties()));
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Event_Join joinEvent;
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joinEvent.mutable_player_properties()->CopyFrom(newPlayer->getProperties());
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sendGameEventContainer(prepareGameEvent(joinEvent, -1));
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players.insert(playerId, newPlayer);
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if (newPlayer->getUserInfo()->getName() == creatorInfo->getName()) {
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if (newPlayer->getUserInfo()->name() == creatorInfo->name()) {
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hostId = playerId;
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sendGameEvent(new Event_GameHostChanged(playerId));
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sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), playerId));
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}
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if (broadcastUpdate)
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@@ -268,7 +307,7 @@ void Server_Game::removePlayer(Server_Player *player)
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players.remove(player->getPlayerId());
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removeArrowsToPlayer(player);
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sendGameEvent(new Event_Leave(player->getPlayerId()));
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sendGameEventContainer(prepareGameEvent(Event_Leave(), player->getPlayerId()));
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bool playerActive = activePlayer == player->getPlayerId();
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bool playerHost = hostId == player->getPlayerId();
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bool spectator = player->getSpectator();
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@@ -289,7 +328,7 @@ void Server_Game::removePlayer(Server_Player *player)
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}
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if (newHostId != -1) {
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hostId = newHostId;
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sendGameEvent(new Event_GameHostChanged(hostId));
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sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), hostId));
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}
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}
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stopGameIfFinished();
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@@ -319,7 +358,10 @@ void Server_Game::removeArrowsToPlayer(Server_Player *player)
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toDelete.append(a);
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}
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for (int i = 0; i < toDelete.size(); ++i) {
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sendGameEvent(new Event_DeleteArrow(p->getPlayerId(), toDelete[i]->getId()));
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Event_DeleteArrow event;
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event.set_arrow_id(toDelete[i]->getId());
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sendGameEventContainer(prepareGameEvent(event, p->getPlayerId()));
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p->deleteArrow(toDelete[i]->getId());
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}
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}
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@@ -334,7 +376,8 @@ bool Server_Game::kickPlayer(int playerId)
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if (!playerToKick)
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return false;
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sendGameEventToPlayer(playerToKick, new Event_Kicked);
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playerToKick->sendGameEvent(prepareGameEvent(Event_Kicked(), -1));
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removePlayer(playerToKick);
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return true;
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@@ -345,7 +388,11 @@ void Server_Game::setActivePlayer(int _activePlayer)
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QMutexLocker locker(&gameMutex);
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activePlayer = _activePlayer;
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sendGameEvent(new Event_SetActivePlayer(activePlayer, activePlayer));
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Event_SetActivePlayer event;
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event.set_active_player_id(activePlayer);
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sendGameEventContainer(prepareGameEvent(event, -1));
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setActivePhase(0);
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}
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@@ -359,13 +406,20 @@ void Server_Game::setActivePhase(int _activePhase)
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QList<Server_Arrow *> toDelete = player->getArrows().values();
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for (int i = 0; i < toDelete.size(); ++i) {
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Server_Arrow *a = toDelete[i];
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sendGameEvent(new Event_DeleteArrow(player->getPlayerId(), a->getId()));
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Event_DeleteArrow event;
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event.set_arrow_id(a->getId());
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sendGameEventContainer(prepareGameEvent(event, player->getPlayerId()));
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player->deleteArrow(a->getId());
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}
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}
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activePhase = _activePhase;
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sendGameEvent(new Event_SetActivePhase(-1, activePhase));
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Event_SetActivePhase event;
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event.set_phase(activePhase);
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sendGameEventContainer(prepareGameEvent(event, -1));
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}
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void Server_Game::nextTurn()
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@@ -389,163 +443,161 @@ void Server_Game::postConnectionStatusUpdate(Server_Player *player, bool connect
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{
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QMutexLocker locker(&gameMutex);
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sendGameEvent(new Event_ConnectionStateChanged(player->getPlayerId(), connectionStatus));
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Event_ConnectionStateChanged event;
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event.set_connected(connectionStatus);
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sendGameEventContainer(prepareGameEvent(event, player->getPlayerId()));
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}
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QList<ServerInfo_Player *> Server_Game::getGameState(Server_Player *playerWhosAsking) const
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QList<ServerInfo_Player> Server_Game::getGameState(Server_Player *playerWhosAsking) const
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{
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QMutexLocker locker(&gameMutex);
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QList<ServerInfo_Player *> result;
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QList<ServerInfo_Player> result;
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QMapIterator<int, Server_Player *> playerIterator(players);
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while (playerIterator.hasNext()) {
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Server_Player *player = playerIterator.next().value();
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ServerInfo_Player playerInfo;
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playerInfo.mutable_properties()->CopyFrom(player->getProperties());
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if (player == playerWhosAsking)
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playerInfo.set_deck_list(player->getDeck()->writeToString_Native().toStdString());
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QList<ServerInfo_Arrow *> arrowList;
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QMapIterator<int, Server_Arrow *> arrowIterator(player->getArrows());
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while (arrowIterator.hasNext()) {
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Server_Arrow *arrow = arrowIterator.next().value();
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Server_Card *targetCard = qobject_cast<Server_Card *>(arrow->getTargetItem());
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if (targetCard)
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arrowList.append(new ServerInfo_Arrow(
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arrow->getId(),
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arrow->getStartCard()->getZone()->getPlayer()->getPlayerId(),
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arrow->getStartCard()->getZone()->getName(),
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arrow->getStartCard()->getId(),
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targetCard->getZone()->getPlayer()->getPlayerId(),
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targetCard->getZone()->getName(),
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targetCard->getId(),
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arrow->getColor()
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));
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else
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arrowList.append(new ServerInfo_Arrow(
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arrow->getId(),
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arrow->getStartCard()->getZone()->getPlayer()->getPlayerId(),
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arrow->getStartCard()->getZone()->getName(),
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arrow->getStartCard()->getId(),
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qobject_cast<Server_Player *>(arrow->getTargetItem())->getPlayerId(),
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QString(),
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-1,
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arrow->getColor()
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));
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ServerInfo_Arrow *arrowInfo = playerInfo.add_arrow_list();
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arrowInfo->set_id(arrow->getId());
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arrowInfo->set_start_player_id(arrow->getStartCard()->getZone()->getPlayer()->getPlayerId());
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arrowInfo->set_start_zone(arrow->getStartCard()->getZone()->getName().toStdString());
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arrowInfo->set_start_card_id(arrow->getStartCard()->getId());
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arrowInfo->mutable_arrow_color()->CopyFrom(arrow->getColor().get_color());
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if (targetCard) {
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arrowInfo->set_target_player_id(targetCard->getZone()->getPlayer()->getPlayerId());
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arrowInfo->set_target_zone(targetCard->getZone()->getName().toStdString());
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arrowInfo->set_target_card_id(targetCard->getId());
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} else
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arrowInfo->set_target_player_id(qobject_cast<Server_Player *>(arrow->getTargetItem())->getPlayerId());
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}
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QList<ServerInfo_Counter *> counterList;
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QMapIterator<int, Server_Counter *> counterIterator(player->getCounters());
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while (counterIterator.hasNext()) {
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Server_Counter *counter = counterIterator.next().value();
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counterList.append(new ServerInfo_Counter(counter->getId(), counter->getName(), counter->getColor(), counter->getRadius(), counter->getCount()));
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ServerInfo_Counter *counterInfo = playerInfo.add_counter_list();
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counterInfo->set_id(counter->getId());
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counterInfo->set_name(counter->getName().toStdString());
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counterInfo->mutable_counter_color()->CopyFrom(counter->getColor().get_color());
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counterInfo->set_radius(counter->getRadius());
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counterInfo->set_count(counter->getCount());
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}
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QList<ServerInfo_Zone *> zoneList;
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QMapIterator<QString, Server_CardZone *> zoneIterator(player->getZones());
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while (zoneIterator.hasNext()) {
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Server_CardZone *zone = zoneIterator.next().value();
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QList<ServerInfo_Card *> cardList;
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ServerInfo_Zone *zoneInfo = playerInfo.add_zone_list();
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zoneInfo->set_name(zone->getName().toStdString());
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zoneInfo->set_type(zone->getType());
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zoneInfo->set_with_coords(zone->hasCoords());
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zoneInfo->set_card_count(zone->cards.size());
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if (
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(((playerWhosAsking == player) || (playerWhosAsking->getSpectator() && spectatorsSeeEverything)) && (zone->getType() != HiddenZone))
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|| ((playerWhosAsking != player) && (zone->getType() == PublicZone))
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(((playerWhosAsking == player) || (playerWhosAsking->getSpectator() && spectatorsSeeEverything)) && (zone->getType() != ServerInfo_Zone::HiddenZone))
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|| ((playerWhosAsking != player) && (zone->getType() == ServerInfo_Zone::PublicZone))
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) {
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QListIterator<Server_Card *> cardIterator(zone->cards);
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while (cardIterator.hasNext()) {
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Server_Card *card = cardIterator.next();
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ServerInfo_Card *cardInfo = zoneInfo->add_card_list();
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QString displayedName = card->getFaceDown() ? QString() : card->getName();
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cardInfo->set_id(card->getId());
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cardInfo->set_name(displayedName.toStdString());
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cardInfo->set_x(card->getX());
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cardInfo->set_y(card->getY());
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cardInfo->set_face_down(card->getFaceDown());
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cardInfo->set_tapped(card->getTapped());
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cardInfo->set_attacking(card->getAttacking());
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cardInfo->set_color(card->getColor().toStdString());
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cardInfo->set_pt(card->getPT().toStdString());
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cardInfo->set_annotation(card->getAnnotation().toStdString());
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cardInfo->set_destroy_on_zone_change(card->getDestroyOnZoneChange());
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cardInfo->set_doesnt_untap(card->getDoesntUntap());
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QList<ServerInfo_CardCounter *> cardCounterList;
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QMapIterator<int, int> cardCounterIterator(card->getCounters());
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while (cardCounterIterator.hasNext()) {
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cardCounterIterator.next();
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cardCounterList.append(new ServerInfo_CardCounter(cardCounterIterator.key(), cardCounterIterator.value()));
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ServerInfo_CardCounter *counterInfo = cardInfo->add_counter_list();
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counterInfo->set_id(cardCounterIterator.key());
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counterInfo->set_value(cardCounterIterator.value());
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}
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int attachPlayerId = -1;
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QString attachZone;
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int attachCardId = -1;
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if (card->getParentCard()) {
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attachPlayerId = card->getParentCard()->getZone()->getPlayer()->getPlayerId();
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attachZone = card->getParentCard()->getZone()->getName();
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attachCardId = card->getParentCard()->getId();
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cardInfo->set_attach_player_id(card->getParentCard()->getZone()->getPlayer()->getPlayerId());
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cardInfo->set_attach_zone(card->getParentCard()->getZone()->getName().toStdString());
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cardInfo->set_attach_card_id(card->getParentCard()->getId());
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}
|
||||
cardList.append(new ServerInfo_Card(card->getId(), displayedName, card->getX(), card->getY(), card->getFaceDown(), card->getTapped(), card->getAttacking(), card->getColor(), card->getPT(), card->getAnnotation(), card->getDestroyOnZoneChange(), card->getDoesntUntap(), cardCounterList, attachPlayerId, attachZone, attachCardId));
|
||||
}
|
||||
}
|
||||
zoneList.append(new ServerInfo_Zone(zone->getName(), zone->getType(), zone->hasCoords(), zone->cards.size(), cardList));
|
||||
}
|
||||
|
||||
result.append(new ServerInfo_Player(player->getProperties(), player == playerWhosAsking ? player->getDeck() : 0, zoneList, counterList, arrowList));
|
||||
|
||||
result.append(playerInfo);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Server_Game::sendGameEvent(GameEvent *event, GameEventContext *context, Server_Player *exclude)
|
||||
{
|
||||
sendGameEventContainer(new GameEventContainer(QList<GameEvent *>() << event, -1, context), exclude);
|
||||
}
|
||||
|
||||
void Server_Game::sendGameEventContainer(GameEventContainer *cont, Server_Player *exclude, bool excludeOmniscient)
|
||||
void Server_Game::sendGameEventContainer(GameEventContainer *cont, GameEventStorageItem::EventRecipients recipients, int privatePlayerId)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
cont->setGameId(gameId);
|
||||
cont->set_game_id(gameId);
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Server_Player *p = playerIterator.next().value();
|
||||
if ((p != exclude) && !(excludeOmniscient && p->getSpectator() && spectatorsSeeEverything))
|
||||
p->sendProtocolItem(cont, false);
|
||||
}
|
||||
|
||||
delete cont;
|
||||
}
|
||||
|
||||
void Server_Game::sendGameEventContainerOmniscient(GameEventContainer *cont, Server_Player *exclude)
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
cont->setGameId(gameId);
|
||||
QMapIterator<int, Server_Player *> playerIterator(players);
|
||||
while (playerIterator.hasNext()) {
|
||||
Server_Player *p = playerIterator.next().value();
|
||||
if ((p != exclude) && (p->getSpectator() && spectatorsSeeEverything))
|
||||
p->sendProtocolItem(cont, false);
|
||||
const bool playerPrivate = (p->getPlayerId() == privatePlayerId) || (p->getSpectator() && spectatorsSeeEverything);
|
||||
if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) || (recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate))
|
||||
p->sendGameEvent(cont);
|
||||
}
|
||||
|
||||
delete cont;
|
||||
}
|
||||
|
||||
void Server_Game::sendGameEventToPlayer(Server_Player *player, GameEvent *event)
|
||||
GameEventContainer *Server_Game::prepareGameEvent(const ::google::protobuf::Message &gameEvent, int playerId, GameEventContext *context)
|
||||
{
|
||||
player->sendProtocolItem(new GameEventContainer(QList<GameEvent *>() << event, gameId));
|
||||
GameEventContainer *cont = new GameEventContainer;
|
||||
cont->set_game_id(gameId);
|
||||
if (context)
|
||||
cont->mutable_context()->CopyFrom(*context);
|
||||
GameEvent *event = cont->add_event_list();
|
||||
if (playerId != -1)
|
||||
event->set_player_id(playerId);
|
||||
event->GetReflection()->MutableMessage(event, gameEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(gameEvent);
|
||||
return cont;
|
||||
}
|
||||
|
||||
ServerInfo_Game *Server_Game::getInfo() const
|
||||
ServerInfo_Game Server_Game::getInfo() const
|
||||
{
|
||||
QMutexLocker locker(&gameMutex);
|
||||
|
||||
if (players.isEmpty())
|
||||
// Game is closing
|
||||
return new ServerInfo_Game(room->getId(), getGameId(), QString(), false, 0, getMaxPlayers(), false, QList<GameTypeId *>(), 0, false, 0);
|
||||
else {
|
||||
// Game is open
|
||||
|
||||
QList<GameTypeId *> gameTypeList;
|
||||
ServerInfo_Game result;
|
||||
result.set_room_id(room->getId());
|
||||
result.set_game_id(getGameId());
|
||||
result.set_max_players(getMaxPlayers());
|
||||
if (!players.isEmpty()) {
|
||||
for (int i = 0; i < gameTypes.size(); ++i)
|
||||
gameTypeList.append(new GameTypeId(gameTypes[i]));
|
||||
result.add_game_types(gameTypes[i]);
|
||||
|
||||
return new ServerInfo_Game(
|
||||
room->getId(),
|
||||
getGameId(),
|
||||
getDescription(),
|
||||
!getPassword().isEmpty(),
|
||||
getPlayerCount(),
|
||||
getMaxPlayers(),
|
||||
gameStarted,
|
||||
gameTypeList,
|
||||
new ServerInfo_User(getCreatorInfo(), false),
|
||||
onlyBuddies,
|
||||
onlyRegistered,
|
||||
getSpectatorsAllowed(),
|
||||
getSpectatorsNeedPassword(),
|
||||
getSpectatorCount()
|
||||
);
|
||||
result.set_description(getDescription().toStdString());
|
||||
result.set_with_password(!getPassword().isEmpty());
|
||||
result.set_player_count(getPlayerCount());
|
||||
result.set_started(gameStarted);
|
||||
result.mutable_creator_info()->CopyFrom(*getCreatorInfo());
|
||||
result.set_only_buddies(onlyBuddies);
|
||||
result.set_only_registered(onlyRegistered);
|
||||
result.set_spectators_allowed(getSpectatorsAllowed());
|
||||
result.set_spectators_need_password(getSpectatorsNeedPassword());
|
||||
result.set_spectators_count(getSpectatorCount());
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user