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server code cleanup
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@@ -73,6 +73,7 @@ private:
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void createGameStateChangedEvent(Event_GameStateChanged *event, Server_Player *playerWhosAsking, bool omniscient, bool withUserInfo);
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void sendGameStateToPlayers();
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void storeGameInformation();
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signals:
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void sigStartGameIfReady();
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void gameInfoChanged(ServerInfo_Game gameInfo);
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