improved facedown moving

This commit is contained in:
unknown
2011-09-15 14:19:29 +02:00
parent 1047ab08e8
commit da467468d5
22 changed files with 54 additions and 53 deletions

View File

@@ -278,12 +278,12 @@ ResponseCode Server_Player::undoDraw(CommandContainer *cont)
ResponseCode retVal;
CardToMove *cardToMove = new CardToMove(lastDrawList.takeLast());
retVal = moveCard(cont, zones.value("hand"), QList<CardToMove *>() << cardToMove, zones.value("deck"), 0, 0, false, false, true);
retVal = moveCard(cont, zones.value("hand"), QList<CardToMove *>() << cardToMove, zones.value("deck"), 0, 0, false, true);
delete cardToMove;
return retVal;
}
ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_startZone, const QList<CardToMove *> &_cards, int targetPlayerId, const QString &_targetZone, int x, int y, bool faceDown)
ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_startZone, const QList<CardToMove *> &_cards, int targetPlayerId, const QString &_targetZone, int x, int y)
{
QMutexLocker locker(&game->gameMutex);
@@ -295,7 +295,7 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_sta
if ((!startzone) || (!targetzone))
return RespNameNotFound;
return moveCard(cont, startzone, _cards, targetzone, x, y, faceDown);
return moveCard(cont, startzone, _cards, targetzone, x, y);
}
class Server_Player::MoveCardCompareFunctor {
@@ -319,7 +319,7 @@ public:
}
};
ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *startzone, const QList<CardToMove *> &_cards, Server_CardZone *targetzone, int x, int y, bool faceDown, bool fixFreeSpaces, bool undoingDraw)
ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *startzone, const QList<CardToMove *> &_cards, Server_CardZone *targetzone, int x, int y, bool fixFreeSpaces, bool undoingDraw)
{
QMutexLocker locker(&game->gameMutex);
@@ -417,8 +417,8 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
bool targetBeingLookedAt = (targetzone->getType() != HiddenZone) || (targetzone->getCardsBeingLookedAt() > newX) || (targetzone->getCardsBeingLookedAt() == -1);
bool sourceBeingLookedAt = (startzone->getType() != HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
bool targetHiddenToPlayer = faceDown || !targetBeingLookedAt;
bool targetHiddenToOthers = faceDown || (targetzone->getType() != PublicZone);
bool targetHiddenToPlayer = thisCardProperties->getFaceDown() || !targetBeingLookedAt;
bool targetHiddenToOthers = thisCardProperties->getFaceDown() || (targetzone->getType() != PublicZone);
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != PublicZone);
@@ -429,9 +429,9 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
publicCardName = card->getName();
int oldCardId = card->getId();
if (faceDown || (targetzone->getPlayer() != startzone->getPlayer()))
if (thisCardProperties->getFaceDown() || (targetzone->getPlayer() != startzone->getPlayer()))
card->setId(targetzone->getPlayer()->newCardId());
card->setFaceDown(faceDown);
card->setFaceDown(thisCardProperties->getFaceDown());
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at.
@@ -445,8 +445,8 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
int privatePosition = -1;
if (startzone->getType() == HiddenZone)
privatePosition = position;
cont->enqueueGameEventPrivate(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, faceDown), game->getGameId(), -1, undoingDraw ? static_cast<GameEventContext *>(new Context_UndoDraw) : static_cast<GameEventContext *>(new Context_MoveCard));
cont->enqueueGameEventOmniscient(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, faceDown), game->getGameId(), undoingDraw ? static_cast<GameEventContext *>(new Context_UndoDraw) : static_cast<GameEventContext *>(new Context_MoveCard));
cont->enqueueGameEventPrivate(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, thisCardProperties->getFaceDown()), game->getGameId(), -1, undoingDraw ? static_cast<GameEventContext *>(new Context_UndoDraw) : static_cast<GameEventContext *>(new Context_MoveCard));
cont->enqueueGameEventOmniscient(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, privateNewCardId, thisCardProperties->getFaceDown()), game->getGameId(), undoingDraw ? static_cast<GameEventContext *>(new Context_UndoDraw) : static_cast<GameEventContext *>(new Context_MoveCard));
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
@@ -460,13 +460,13 @@ ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *st
newX = -1;
if ((startzone->getType() == PublicZone) || (targetzone->getType() == PublicZone))
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, card->getId(), faceDown), game->getGameId(), undoingDraw ? static_cast<GameEventContext *>(new Context_UndoDraw) : static_cast<GameEventContext *>(new Context_MoveCard));
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, card->getId(), thisCardProperties->getFaceDown()), game->getGameId(), undoingDraw ? static_cast<GameEventContext *>(new Context_UndoDraw) : static_cast<GameEventContext *>(new Context_MoveCard));
else
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getPlayer()->getPlayerId(), targetzone->getName(), newX, y, -1, false), game->getGameId(), undoingDraw ? static_cast<GameEventContext *>(new Context_UndoDraw) : static_cast<GameEventContext *>(new Context_MoveCard));
if (thisCardProperties->getTapped())
setCardAttrHelper(cont, targetzone->getName(), card->getId(), "tapped", "1");
if (!thisCardProperties->getPT().isEmpty() && !faceDown)
if (!thisCardProperties->getPT().isEmpty() && !thisCardProperties->getFaceDown())
setCardAttrHelper(cont, targetzone->getName(), card->getId(), "pt", thisCardProperties->getPT());
}
}