mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-22 15:16:15 -08:00
Updated pingClockTimeout to account for adjustments in client keep alive settings value.
Changed the default value for the client keep alive variable back to 1 (since that is what the setting is if the value is not found in the configuration ini file).
This commit is contained in:
@@ -45,18 +45,18 @@ void Server_ProtocolHandler::prepareDestroy()
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if (deleted)
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return;
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deleted = true;
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QMapIterator<int, Server_Room *> roomIterator(rooms);
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while (roomIterator.hasNext())
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roomIterator.next().value()->removeClient(this);
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QMap<int, QPair<int, int> > tempGames(getGames());
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server->roomsLock.lockForRead();
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QMapIterator<int, QPair<int, int> > gameIterator(tempGames);
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while (gameIterator.hasNext()) {
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gameIterator.next();
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Server_Room *r = server->getRooms().value(gameIterator.value().first);
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if (!r)
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continue;
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@@ -73,16 +73,16 @@ void Server_ProtocolHandler::prepareDestroy()
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r->gamesLock.unlock();
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continue;
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}
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p->disconnectClient();
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g->gameMutex.unlock();
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r->gamesLock.unlock();
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}
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server->roomsLock.unlock();
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server->removeClient(this);
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deleteLater();
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}
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@@ -91,7 +91,7 @@ void Server_ProtocolHandler::sendProtocolItem(const Response &item)
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ServerMessage msg;
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msg.mutable_response()->CopyFrom(item);
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msg.set_message_type(ServerMessage::RESPONSE);
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transmitProtocolItem(msg);
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}
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@@ -100,7 +100,7 @@ void Server_ProtocolHandler::sendProtocolItem(const SessionEvent &item)
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ServerMessage msg;
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msg.mutable_session_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::SESSION_EVENT);
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transmitProtocolItem(msg);
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}
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@@ -109,7 +109,7 @@ void Server_ProtocolHandler::sendProtocolItem(const GameEventContainer &item)
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ServerMessage msg;
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msg.mutable_game_event_container()->CopyFrom(item);
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msg.set_message_type(ServerMessage::GAME_EVENT_CONTAINER);
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transmitProtocolItem(msg);
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}
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@@ -118,7 +118,7 @@ void Server_ProtocolHandler::sendProtocolItem(const RoomEvent &item)
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ServerMessage msg;
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msg.mutable_room_event()->CopyFrom(item);
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msg.set_message_type(ServerMessage::ROOM_EVENT);
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transmitProtocolItem(msg);
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}
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@@ -167,7 +167,7 @@ Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const
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Server_Room *room = rooms.value(cont.room_id(), 0);
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if (!room)
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return Response::RespNotInRoom;
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Response::ResponseCode finalResponseCode = Response::RespOk;
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for (int i = cont.room_command_size() - 1; i >= 0; --i) {
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Response::ResponseCode resp = Response::RespInvalidCommand;
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@@ -206,17 +206,17 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QMap<int, QPair<int, int> > gameMap = getGames();
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if (!gameMap.contains(cont.game_id()))
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return Response::RespNotInRoom;
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const QPair<int, int> roomIdAndPlayerId = gameMap.value(cont.game_id());
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QReadLocker roomsLocker(&server->roomsLock);
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Server_Room *room = server->getRooms().value(roomIdAndPlayerId.first);
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if (!room)
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return Response::RespNotInRoom;
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QReadLocker roomGamesLocker(&room->gamesLock);
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Server_Game *game = room->getGames().value(cont.game_id());
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if (!game) {
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@@ -231,12 +231,12 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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}
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return Response::RespNotInRoom;
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}
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QMutexLocker gameLocker(&game->gameMutex);
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Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
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if (!player)
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return Response::RespNotInRoom;
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int commandCountingInterval = server->getCommandCountingInterval();
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int maxCommandCountPerInterval = server->getMaxCommandCountPerInterval();
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GameEventStorage ges;
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@@ -255,7 +255,7 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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for (int i = 0; i < commandCountOverTime.size(); ++i)
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totalCount += commandCountOverTime[i];
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if (totalCount > maxCommandCountPerInterval)
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return Response::RespChatFlood;
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}
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@@ -266,7 +266,7 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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finalResponseCode = resp;
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}
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ges.sendToGame(game);
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return finalResponseCode;
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}
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@@ -283,7 +283,7 @@ Response::ResponseCode Server_ProtocolHandler::processModeratorCommandContainer(
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const ModeratorCommand &sc = cont.moderator_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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resp = processExtendedModeratorCommand(num, sc, rc);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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@@ -304,7 +304,7 @@ Response::ResponseCode Server_ProtocolHandler::processAdminCommandContainer(cons
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const AdminCommand &sc = cont.admin_command(i);
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const int num = getPbExtension(sc);
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logDebugMessage(QString::fromStdString(sc.ShortDebugString()));
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resp = processExtendedAdminCommand(num, sc, rc);
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if (resp != Response::RespOk)
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finalResponseCode = resp;
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@@ -317,12 +317,12 @@ void Server_ProtocolHandler::processCommandContainer(const CommandContainer &con
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// Command processing must be disabled after prepareDestroy() has been called.
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if (deleted)
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return;
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lastDataReceived = timeRunning;
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ResponseContainer responseContainer(cont.has_cmd_id() ? cont.cmd_id() : -1);
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Response::ResponseCode finalResponseCode;
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if (cont.game_command_size())
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finalResponseCode = processGameCommandContainer(cont, responseContainer);
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else if (cont.room_command_size())
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@@ -335,28 +335,37 @@ void Server_ProtocolHandler::processCommandContainer(const CommandContainer &con
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finalResponseCode = processAdminCommandContainer(cont, responseContainer);
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else
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finalResponseCode = Response::RespInvalidCommand;
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if ((finalResponseCode != Response::RespNothing))
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sendResponseContainer(responseContainer, finalResponseCode);
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}
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void Server_ProtocolHandler::pingClockTimeout()
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{
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int cmdcountinterval = server->getCommandCountingInterval();
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int msgcountinterval = server->getMessageCountingInterval();
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int pingclockinterval = server->getPingClockInterval();
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int interval = server->getMessageCountingInterval();
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if (interval > 0) {
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messageSizeOverTime.prepend(0);
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if (messageSizeOverTime.size() > server->getMessageCountingInterval())
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messageSizeOverTime.removeLast();
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messageCountOverTime.prepend(0);
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if (messageCountOverTime.size() > server->getMessageCountingInterval())
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messageCountOverTime.removeLast();
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if(pingclockinterval > 0) {
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messageSizeOverTime.prepend(0);
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if (messageSizeOverTime.size() > (msgcountinterval / pingclockinterval))
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messageSizeOverTime.removeLast();
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messageCountOverTime.prepend(0);
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if (messageCountOverTime.size() > (msgcountinterval / pingclockinterval))
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messageCountOverTime.removeLast();
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}
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}
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interval = server->getCommandCountingInterval();
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if (interval > 0) {
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commandCountOverTime.prepend(0);
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if (commandCountOverTime.size() > server->getCommandCountingInterval())
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commandCountOverTime.removeLast();
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if (pingclockinterval > 0) {
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commandCountOverTime.prepend(0);
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if (commandCountOverTime.size() > (cmdcountinterval / pingclockinterval))
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commandCountOverTime.removeLast();
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}
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}
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if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
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@@ -398,27 +407,27 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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case UserIsInactive: return Response::RespAccountNotActivated;
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default: authState = res;
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}
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userName = QString::fromStdString(userInfo->name());
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Event_ServerMessage event;
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event.set_message(server->getLoginMessage().toStdString());
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rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
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Response_Login *re = new Response_Login;
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re->mutable_user_info()->CopyFrom(copyUserInfo(true));
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if (authState == PasswordRight) {
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QMapIterator<QString, ServerInfo_User> buddyIterator(databaseInterface->getBuddyList(userName));
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while (buddyIterator.hasNext())
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re->add_buddy_list()->CopyFrom(buddyIterator.next().value());
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QMapIterator<QString, ServerInfo_User> ignoreIterator(databaseInterface->getIgnoreList(userName));
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while (ignoreIterator.hasNext())
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re->add_ignore_list()->CopyFrom(ignoreIterator.next().value());
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}
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joinPersistentGames(rc);
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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@@ -427,21 +436,21 @@ Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QReadLocker locker(&server->clientsLock);
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QString receiver = QString::fromStdString(cmd.user_name());
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Server_AbstractUserInterface *userInterface = server->findUser(receiver);
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if (!userInterface)
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return Response::RespNameNotFound;
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if (databaseInterface->isInIgnoreList(receiver, QString::fromStdString(userInfo->name())))
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return Response::RespInIgnoreList;
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Event_UserMessage event;
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event.set_sender_name(userInfo->name());
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event.set_receiver_name(cmd.user_name());
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event.set_message(cmd.message());
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SessionEvent *se = prepareSessionEvent(event);
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userInterface->sendProtocolItem(*se);
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rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, se);
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@@ -455,10 +464,10 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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// We don't need to check whether the user is logged in; persistent games should also work.
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// The client needs to deal with an empty result list.
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Response_GetGamesOfUser *re = new Response_GetGamesOfUser;
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server->roomsLock.lockForRead();
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QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
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@@ -472,7 +481,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
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room->gamesLock.unlock();
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}
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server->roomsLock.unlock();
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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@@ -481,22 +490,22 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetU
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QString userName = QString::fromStdString(cmd.user_name());
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Response_GetUserInfo *re = new Response_GetUserInfo;
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if (userName.isEmpty())
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re->mutable_user_info()->CopyFrom(*userInfo);
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else {
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QReadLocker locker(&server->clientsLock);
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ServerInfo_User_Container *infoSource = server->findUser(userName);
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if (!infoSource)
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return Response::RespNameNotFound;
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re->mutable_user_info()->CopyFrom(infoSource->copyUserInfo(true, false, userInfo->user_level() & ServerInfo_User::IsModerator));
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}
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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@@ -505,13 +514,13 @@ Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRo
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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Event_ListRooms event;
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QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
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while (roomIterator.hasNext())
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roomIterator.next().value()->getInfo(*event.add_room_list(), false);
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rc.enqueuePreResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
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acceptsRoomListChanges = true;
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return Response::RespOk;
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}
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@@ -520,25 +529,25 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoo
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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if (rooms.contains(cmd.room_id()))
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return Response::RespContextError;
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QReadLocker serverLocker(&server->roomsLock);
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Server_Room *r = server->getRooms().value(cmd.room_id(), 0);
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if (!r)
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return Response::RespNameNotFound;
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r->addClient(this);
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rooms.insert(r->getId(), r);
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Event_RoomSay joinMessageEvent;
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joinMessageEvent.set_message(r->getJoinMessage().toStdString());
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rc.enqueuePostResponseItem(ServerMessage::ROOM_EVENT, r->prepareRoomEvent(joinMessageEvent));
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Response_JoinRoom *re = new Response_JoinRoom;
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r->getInfo(*re->mutable_room_info(), true);
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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@@ -547,7 +556,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUs
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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Response_ListUsers *re = new Response_ListUsers;
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server->clientsLock.lockForRead();
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QMapIterator<QString, Server_ProtocolHandler *> userIterator = server->getUsers();
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@@ -556,10 +565,10 @@ Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUs
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QMapIterator<QString, Server_AbstractUserInterface *> extIterator = server->getExternalUsers();
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while (extIterator.hasNext())
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re->add_user_list()->CopyFrom(extIterator.next().value()->copyUserInfo(false));
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acceptsUserListChanges = true;
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server->clientsLock.unlock();
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rc.setResponseExtension(re);
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return Response::RespOk;
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}
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@@ -574,7 +583,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLeaveRoom(const Command_LeaveR
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Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay &cmd, Server_Room *room, ResponseContainer & /*rc*/)
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{
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QString msg = QString::fromStdString(cmd.message());
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if (server->getMessageCountingInterval() > 0) {
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int totalSize = 0, totalCount = 0;
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if (messageSizeOverTime.isEmpty())
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@@ -582,18 +591,18 @@ Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay
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messageSizeOverTime[0] += msg.size();
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for (int i = 0; i < messageSizeOverTime.size(); ++i)
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totalSize += messageSizeOverTime[i];
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if (messageCountOverTime.isEmpty())
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messageCountOverTime.prepend(0);
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++messageCountOverTime[0];
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for (int i = 0; i < messageCountOverTime.size(); ++i)
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totalCount += messageCountOverTime[i];
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if ((totalSize > server->getMaxMessageSizePerInterval()) || (totalCount > server->getMaxMessageCountPerInterval()))
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return Response::RespChatFlood;
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}
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msg.replace(QChar('\n'), QChar(' '));
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room->say(QString::fromStdString(userInfo->name()), msg);
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databaseInterface->logMessage(userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()), msg, Server_DatabaseInterface::MessageTargetRoom, room->getId(), room->getName());
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@@ -608,23 +617,23 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
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const int gameId = databaseInterface->getNextGameId();
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if (gameId == -1)
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return Response::RespInternalError;
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if (server->getMaxGamesPerUser() > 0)
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if (room->getGamesCreatedByUser(QString::fromStdString(userInfo->name())) >= server->getMaxGamesPerUser())
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return Response::RespContextError;
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QList<int> gameTypes;
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for (int i = cmd.game_type_ids_size() - 1; i >= 0; --i)
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gameTypes.append(cmd.game_type_ids(i));
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QString description = QString::fromStdString(cmd.description());
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if (description.size() > 60)
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description = description.left(60);
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Server_Game *game = new Server_Game(copyUserInfo(false), gameId, description, QString::fromStdString(cmd.password()), cmd.max_players(), gameTypes, cmd.only_buddies(), cmd.only_registered(), cmd.spectators_allowed(), cmd.spectators_need_password(), cmd.spectators_can_talk(), cmd.spectators_see_everything(), room);
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game->addPlayer(this, rc, false, false);
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room->addGame(game);
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return Response::RespOk;
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}
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@@ -632,6 +641,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGam
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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return room->processJoinGameCommand(cmd, rc, this);
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}
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