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Backwards Compatibility for rolling dice
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@@ -1076,7 +1076,12 @@ Server_Player::cmdRollDie(const Command_RollDie &cmd, ResponseContainer & /*rc*/
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Event_RollDie event;
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event.set_sides(validatedSides);
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for (auto i = 0; i < validatedDiceToRoll; ++i) {
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event.add_values(rng->rand(1, validatedSides));
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const auto roll = rng->rand(1, validatedSides);
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if (i == 0) {
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// Backwards compatibility
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event.set_value(roll);
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}
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event.add_values(roll);
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}
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ges.enqueueGameEvent(event, playerId);
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