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* move common server files * update includes with move * create participant, move code * fix linker errors * fix regressions * mark function as override to make clang happy * split out spectator to new file * forgot to add to cmakelists * autocompleter picking wrong casing for var name * clean up forwards declarations in player * fix includes in game
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24
common/server/server_remoteuserinterface.cpp
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24
common/server/server_remoteuserinterface.cpp
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#include "server_remoteuserinterface.h"
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#include "pb/serverinfo_user.pb.h"
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#include "server.h"
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void Server_RemoteUserInterface::sendProtocolItem(const Response &item)
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{
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server->sendIsl_Response(item, userInfo->server_id(), userInfo->session_id());
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}
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void Server_RemoteUserInterface::sendProtocolItem(const SessionEvent &item)
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{
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server->sendIsl_SessionEvent(item, userInfo->server_id(), userInfo->session_id());
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}
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void Server_RemoteUserInterface::sendProtocolItem(const GameEventContainer &item)
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{
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server->sendIsl_GameEventContainer(item, userInfo->server_id(), userInfo->session_id());
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}
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void Server_RemoteUserInterface::sendProtocolItem(const RoomEvent &item)
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{
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server->sendIsl_RoomEvent(item, userInfo->server_id(), userInfo->session_id());
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}
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