experimental card stacking

This commit is contained in:
Max-Wilhelm Bruker
2010-12-14 19:26:40 +01:00
parent 21cc0ed8d6
commit f4962d021e
8 changed files with 291 additions and 212 deletions

View File

@@ -198,6 +198,175 @@ bool Server_Player::deleteCounter(int counterId)
return true;
}
ResponseCode Server_Player::moveCard(CommandContainer *cont, const QString &_startZone, int _cardId, const QString &_targetZone, int x, int y, bool faceDown, bool tapped)
{
Server_CardZone *startzone = getZones().value(_startZone);
Server_CardZone *targetzone = getZones().value(_targetZone);
if ((!startzone) || (!targetzone))
return RespNameNotFound;
return moveCard(cont, startzone, _cardId, targetzone, x, y, faceDown, tapped);
}
ResponseCode Server_Player::moveCard(CommandContainer *cont, Server_CardZone *startzone, int _cardId, Server_CardZone *targetzone, int x, int y, bool faceDown, bool tapped)
{
// Collision detection
/* if (targetzone->hasCoords())
for (int i = 0; i < targetzone->cards.size(); ++i)
if ((targetzone->cards[i]->getX() == x) && (targetzone->cards[i]->getY() == y) && (x != -1))
return RespContextError;
*/
int position = -1;
Server_Card *card = startzone->getCard(_cardId, true, &position);
if (!card)
return RespNameNotFound;
int oldX = card->getX(), oldY = card->getY();
if (startzone != targetzone) {
// Delete all attachment relationships
if (card->getParentCard())
card->setParentCard(0);
const QList<Server_Card *> &attachedCards = card->getAttachedCards();
for (int i = 0; i < attachedCards.size(); ++i)
attachedCards[i]->getZone()->getPlayer()->unattachCard(cont, attachedCards[i]);
// Delete all arrows from and to the card
const QList<Server_Player *> &players = game->getPlayers().values();
for (int i = 0; i < players.size(); ++i) {
QList<int> arrowsToDelete;
QMapIterator<int, Server_Arrow *> arrowIterator(players[i]->getArrows());
while (arrowIterator.hasNext()) {
Server_Arrow *arrow = arrowIterator.next().value();
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
arrowsToDelete.append(arrow->getId());
}
for (int j = 0; j < arrowsToDelete.size(); ++j)
players[i]->deleteArrow(arrowsToDelete[j]);
}
}
if (startzone->hasCoords()) {
}
if (card->getDestroyOnZoneChange() && (startzone != targetzone)) {
cont->enqueueGameEventPrivate(new Event_DestroyCard(getPlayerId(), startzone->getName(), card->getId()), game->getGameId());
cont->enqueueGameEventPublic(new Event_DestroyCard(getPlayerId(), startzone->getName(), card->getId()), game->getGameId());
if (startzone->hasCoords())
startzone->fixFreeSpaces(cont, oldX, oldY);
card->deleteLater();
return RespOk;
}
if (!targetzone->hasCoords()) {
y = 0;
if (x == -1)
x = targetzone->cards.size();
card->resetState();
} else
// if (x == -1)
x = targetzone->getFreeGridColumn(x, y, card->getName());
targetzone->insertCard(card, x, y);
bool targetBeingLookedAt = (targetzone->getType() != HiddenZone) || (targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1);
bool sourceBeingLookedAt = (startzone->getType() != HiddenZone) || (startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1);
bool targetHiddenToPlayer = faceDown || !targetBeingLookedAt;
bool targetHiddenToOthers = faceDown || (targetzone->getType() != PublicZone);
bool sourceHiddenToPlayer = card->getFaceDown() || !sourceBeingLookedAt;
bool sourceHiddenToOthers = card->getFaceDown() || (startzone->getType() != PublicZone);
QString privateCardName, publicCardName;
if (!(sourceHiddenToPlayer && targetHiddenToPlayer))
privateCardName = card->getName();
if (!(sourceHiddenToOthers && targetHiddenToOthers))
publicCardName = card->getName();
int oldCardId = card->getId();
if (faceDown)
card->setId(newCardId());
card->setFaceDown(faceDown);
// The player does not get to see which card he moved if it moves between two parts of hidden zones which
// are not being looked at.
int privateNewCardId = card->getId();
int privateOldCardId = oldCardId;
if (!targetBeingLookedAt && !sourceBeingLookedAt) {
privateOldCardId = -1;
privateNewCardId = -1;
privateCardName = QString();
}
int privatePosition = -1;
if (startzone->getType() == HiddenZone)
privatePosition = position;
cont->enqueueGameEventPrivate(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
cont->enqueueGameEventOmniscient(new Event_MoveCard(getPlayerId(), privateOldCardId, privateCardName, startzone->getName(), privatePosition, targetzone->getName(), x, y, privateNewCardId, faceDown), game->getGameId());
// Other players do not get to see the start and/or target position of the card if the respective
// part of the zone is being looked at. The information is not needed anyway because in hidden zones,
// all cards are equal.
if (
((startzone->getType() == HiddenZone) && ((startzone->getCardsBeingLookedAt() > position) || (startzone->getCardsBeingLookedAt() == -1)))
|| (startzone->getType() == PublicZone)
)
position = -1;
if ((targetzone->getType() == HiddenZone) && ((targetzone->getCardsBeingLookedAt() > x) || (targetzone->getCardsBeingLookedAt() == -1)))
x = -1;
if ((startzone->getType() == PublicZone) || (targetzone->getType() == PublicZone))
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), oldCardId, publicCardName, startzone->getName(), position, targetzone->getName(), x, y, card->getId(), faceDown), game->getGameId());
else
cont->enqueueGameEventPublic(new Event_MoveCard(getPlayerId(), -1, QString(), startzone->getName(), position, targetzone->getName(), x, y, -1, false), game->getGameId());
if (tapped)
setCardAttrHelper(cont, targetzone->getName(), card->getId(), "tapped", "1");
if (startzone->hasCoords())
startzone->fixFreeSpaces(cont, oldX, oldY);
return RespOk;
}
void Server_Player::unattachCard(CommandContainer *cont, Server_Card *card)
{
Server_CardZone *zone = card->getZone();
card->setParentCard(0);
cont->enqueueGameEventPrivate(new Event_AttachCard(getPlayerId(), zone->getName(), card->getId(), -1, QString(), -1), game->getGameId());
cont->enqueueGameEventPublic(new Event_AttachCard(getPlayerId(), zone->getName(), card->getId(), -1, QString(), -1), game->getGameId());
moveCard(cont, zone->getName(), card->getId(), zone->getName(), -1, card->getY(), card->getFaceDown(), card->getTapped());
}
ResponseCode Server_Player::setCardAttrHelper(CommandContainer *cont, const QString &zoneName, int cardId, const QString &attrName, const QString &attrValue)
{
Server_CardZone *zone = getZones().value(zoneName);
if (!zone)
return RespNameNotFound;
if (!zone->hasCoords())
return RespContextError;
if (cardId == -1) {
QListIterator<Server_Card *> CardIterator(zone->cards);
while (CardIterator.hasNext())
if (!CardIterator.next()->setAttribute(attrName, attrValue, true))
return RespInvalidCommand;
} else {
Server_Card *card = zone->getCard(cardId, false);
if (!card)
return RespNameNotFound;
if (!card->setAttribute(attrName, attrValue, false))
return RespInvalidCommand;
}
cont->enqueueGameEventPrivate(new Event_SetCardAttr(getPlayerId(), zone->getName(), cardId, attrName, attrValue), game->getGameId());
cont->enqueueGameEventPublic(new Event_SetCardAttr(getPlayerId(), zone->getName(), cardId, attrName, attrValue), game->getGameId());
cont->enqueueGameEventOmniscient(new Event_SetCardAttr(getPlayerId(), zone->getName(), cardId, attrName, attrValue), game->getGameId());
return RespOk;
}
void Server_Player::sendProtocolItem(ProtocolItem *item, bool deleteItem)
{
if (handler)