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Add a new command to reverse turn order (#3802)
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@@ -66,7 +66,8 @@ Server_Game::Server_Game(const ServerInfo_User &_creatorInfo,
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onlyRegistered(_onlyRegistered), spectatorsAllowed(_spectatorsAllowed),
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spectatorsNeedPassword(_spectatorsNeedPassword), spectatorsCanTalk(_spectatorsCanTalk),
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spectatorsSeeEverything(_spectatorsSeeEverything), inactivityCounter(0), startTimeOfThisGame(0),
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secondsElapsed(0), firstGameStarted(false), startTime(QDateTime::currentDateTime()), gameMutex(QMutex::Recursive)
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secondsElapsed(0), firstGameStarted(false), turnOrderReversed(false), startTime(QDateTime::currentDateTime()),
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gameMutex(QMutex::Recursive)
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{
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currentReplay = new GameReplay;
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currentReplay->set_replay_id(room->getServer()->getDatabaseInterface()->getNextReplayId());
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@@ -657,9 +658,17 @@ void Server_Game::nextTurn()
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if (activePlayer != -1)
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listPos = keys.indexOf(activePlayer);
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do {
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++listPos;
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if (listPos == keys.size())
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listPos = 0;
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if (turnOrderReversed) {
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--listPos;
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if (listPos < 0) {
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listPos = keys.size() - 1;
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}
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} else {
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++listPos;
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if (listPos == keys.size()) {
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listPos = 0;
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}
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}
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} while (players.value(keys[listPos])->getSpectator() || players.value(keys[listPos])->getConceded());
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setActivePlayer(keys[listPos]);
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