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attach arrow bug fix, improved stacking
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@@ -50,6 +50,8 @@ public:
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Server_Player *getPlayer() const { return player; }
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int getFreeGridColumn(int x, int y, const QString &cardName) const;
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bool isColumnEmpty(int x, int y) const;
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bool isColumnStacked(int x, int y) const;
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void fixFreeSpaces(CommandContainer *cont, int x, int y);
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void moveCard(CommandContainer *cont, QMap<int, Server_Card *> &coordMap, Server_Card *card, int x, int y);
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QList<Server_Card *> cards;
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