Commit Graph

100 Commits

Author SHA1 Message Date
Fabio Bas 36f6907fa3 Improved token loading 2017-05-04 23:28:51 -04:00
ctrlaltca b20c60e603 fix #2332 (#2650) 2017-04-29 12:21:37 +02:00
Zach H 12c9e4b81a allow placement below top X cards (#2666)
Close #2666
2017-04-27 20:32:24 -04:00
Fabio Bas 2c551bdd35 Revert "fix #2332"
This reverts commit 0fd77346df.
2017-04-25 19:35:07 +02:00
Fabio Bas 0fd77346df fix #2332 2017-04-25 18:58:01 +02:00
ctrlaltca 29904c49da Specify reason when on game leave; fix #2624 (#2633)
* fix #2624

* feedback++
2017-04-24 22:20:08 +02:00
Fabio Bas 8826908923 Automatically attach related cards to the original card 2015-06-13 15:40:59 +02:00
ctrlaltca 25f444a5af Merge pull request #1051 from poixen/reveal_top_x
Reveal top x cards
2015-05-16 18:20:56 +02:00
Matt Lowe 59c0834427 Reveal top x cards
Updated reveal top card to reveal top x cards
Sometimes you want to reveal more than only the top 1 card.
2015-05-04 10:49:49 +02:00
Matt Lowe 33fa3ae032 Fixed revealing top card bug
Previously if you were to reveal the top card, then look at the top x (x
> 1) cards, then move them to another zone, the top card would stop
being revealed.

The issue was that when moving the cards the first card was being
revealed, then being moved.

I have also fixed an issue too:
+ reveal top card
+ scry 4
+ grab all cards and move to the first column of available space at the
left most of the screen (column 0). Everything is fine.
+ now try with another column (> 0), you will see that the card order
has flipped.

This no longer happens.

This needs some testing before being merged. I will run the build for a
while, right now it feels good though.
2015-05-02 17:25:41 +02:00
Matt Lowe 9a36ac8035 Added colored storm counter 2015-04-19 18:14:29 +02:00
Fabio Bas dcc6677e8f fix #884 2015-04-01 23:04:10 +02:00
Fabio Bas c72ddcfaed Tabs -> spaces 2015-02-22 20:07:47 +01:00
Fabio Bas a7b8934a1b Fix remaining issues 2015-02-22 20:02:58 +01:00
Fabio Bas 925b4a83b0 Fix "sender id" and "ip address" fields in game 2015-01-01 16:20:57 +01:00
Fabio Bas c875054fb5 Log messages from rooms, games and chats 2014-12-13 18:43:59 +01:00
Fabio Bas 3102dd60f9 Hide unused parameters in common/ to avoid warnings 2014-07-24 18:09:28 +02:00
arxanas 4e8ba699d2 Tabs to spaces. 2014-07-08 22:53:02 -04:00
Daenyth 4c2a553f03 Have servatrice inform players of sideboard size
Ref #142
2014-06-28 00:36:43 -04:00
Mark Morschhäuser ccab97ca7d RNG: added additional checks (which forced an interface redesign), updated comments 2014-06-09 13:31:21 +02:00
Max-Wilhelm Bruker 9f13254d01 don't allow players to move cards that are attached to something 2013-02-03 18:23:54 +01:00
Max-Wilhelm Bruker 6807bb0bd7 server crash fix 2013-01-28 13:40:42 +01:00
Max-Wilhelm Bruker 14287e54f9 server crash fix 2013-01-26 16:08:42 +01:00
Max-Wilhelm Bruker 60a1f5d7d1 Server_CardZone::getFreeGridColumn() now runs in O(log n), which should remove the performance bottleneck when processing insertCard(x = -1) commands on a large zone, e.g. createToken 2013-01-20 16:40:15 +01:00
Max-Wilhelm Bruker 2789116d03 fixed cmdDeckSelect (2) 2013-01-12 16:33:29 +01:00
Max-Wilhelm Bruker 1d151d2d12 cmdDeckSelect fixed 2013-01-10 14:31:07 +01:00
Max-Wilhelm Bruker 733aa6c52b Server_CardZone speed optimisation 2013-01-03 18:16:17 +01:00
Max-Wilhelm Bruker 8b6eace312 code cleanup 2013-01-03 17:18:37 +01:00
Max-Wilhelm Bruker 4c9165f099 fixed #62: shuffling doesn't reveal the top card even if AlwaysRevealTopCard is set 2012-07-17 19:22:09 +02:00
Max-Wilhelm Bruker 886f12d116 fixed #63: spectators have sideboard lock icons 2012-07-17 19:17:26 +02:00
Max-Wilhelm Bruker 8cc5ee28a3 disallow face-down cards in other zones than the table 2012-06-25 01:04:13 +02:00
Max-Wilhelm Bruker aa2488fb91 server crash fix; also fixes single player crash on Mac wrt AlwaysRevealTopCard 2012-06-02 16:33:16 +02:00
Max-Wilhelm Bruker b328c1ed4d database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
Max-Wilhelm Bruker 539b693ac4 Merge branch 'devel' of git://github.com/mbruker/Cockatrice into devel 2012-04-22 11:02:52 +02:00
Max-Wilhelm Bruker 7649a36962 merged server crash fix 2012-04-22 11:02:36 +02:00
Max-Wilhelm Bruker afe5c72204 server crash fix 2012-04-22 10:57:42 +02:00
Max-Wilhelm Bruker 95cd293b9c context menu for a message sender's name in chat; also display the user level icon next to the name; minor consistency and type-safety changes 2012-04-08 23:48:02 +02:00
Max-Wilhelm Bruker c835a827b0 AlwaysRevealTopCard done, issue #31 fixed 2012-04-01 11:45:01 +02:00
Max-Wilhelm Bruker 840b577f42 complete server-side AlwaysRevealTopCard support, related to issue #31 2012-03-31 22:47:42 +02:00
Max-Wilhelm Bruker 005a4363d3 removed unnecessary mutex calls 2012-03-31 22:08:22 +02:00
Max-Wilhelm Bruker 7417236c3a preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
Max-Wilhelm Bruker 767d53b5a8 merged from master 2012-03-31 18:41:01 +02:00
Max-Wilhelm Bruker b2b7242802 changed lock icon, added sideboard locking, issue #15 fixed 2012-03-27 20:32:24 +02:00
Max-Wilhelm Bruker 5ff1fd8ec6 added peeking at facedown cards, fixing issue #7 2012-03-24 18:52:08 +01:00
Max-Wilhelm Bruker adbb607700 Revealing a library to a player now grants that player permission to drag cards out of that library onto his own table. This permission is revoked by shuffling the library. The zone view window tracks content changes of the zone for as long as the permission lasts so that card ID changes are kept track of. This hopefully fixes issues #5 and #12. 2012-03-24 17:48:25 +01:00
Max-Wilhelm Bruker 80967b59e3 fixed another faceDown bug 2012-03-22 23:42:26 +01:00
Max-Wilhelm Bruker af8e357487 improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
Max-Wilhelm Bruker 5db0fcd6ae cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
Max-Wilhelm Bruker c9a8429044 always get next game/replay id from database to avoid id collisions in multi-server mode 2012-03-17 23:01:56 +01:00
Max-Wilhelm Bruker 9706ecd98a added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface 2012-03-17 22:26:12 +01:00