Commit Graph

231 Commits

Author SHA1 Message Date
Daenyth
347d30a84b Merge branch 'master' of git://github.com/mbruker/Cockatrice 2013-02-27 12:36:14 -05:00
Max-Wilhelm Bruker
ce642e3000 don't use Server_Room::getInfo when updating 2013-02-15 19:31:37 +01:00
Max-Wilhelm Bruker
7a30b827c8 changed Server_Room::gamesMutex to QReadWriteLock 2013-02-11 15:43:31 +01:00
Max-Wilhelm Bruker
b2dbfeb7f3 added thread names (2) 2013-01-27 16:42:53 +01:00
Max-Wilhelm Bruker
ae01144547 added thread names 2013-01-27 16:40:30 +01:00
Max-Wilhelm Bruker
c65f327e71 server crash fixes 2013-01-27 15:15:27 +01:00
Max-Wilhelm Bruker
4f97db62d7 server deadlock fix #2 2013-01-26 17:03:31 +01:00
Max-Wilhelm Bruker
8d596619e7 server deadlock fix 2013-01-26 16:34:24 +01:00
Max-Wilhelm Bruker
d5ccda49a1 server code cleanup 2013-01-23 11:51:59 +01:00
Max-Wilhelm Bruker
2deabebc7c added PasswordHasher::initialize() to make libgcrypt warnings go away 2013-01-12 18:05:08 +01:00
Max-Wilhelm Bruker
915e809eb5 changed user -> id_user in decklist_folders and decklist_files (issue #48) 2013-01-10 00:01:06 +01:00
Max-Wilhelm Bruker
2e06b95e5c deadlock fix 2013-01-09 22:28:49 +01:00
Max-Wilhelm Bruker
43d7cf6a1a removed recursive lock in server; moved object serialisation to worker thread 2012-10-14 13:19:03 +02:00
Daenyth
af09d0d294 Reject more invalid usernames from clients.
Specifically this should cover people connecting with a username of
"\u200C"
2012-07-25 00:12:35 -04:00
Max-Wilhelm Bruker
a1e35ccda5 servatrice: create correct game ids when not using a database 2012-07-17 18:47:00 +02:00
Max-Wilhelm Bruker
c8852b450d don't open database in connection pools if main database connection is not valid 2012-07-17 18:15:10 +02:00
Max-Wilhelm Bruker
e326f9613a added numberPools=0 option to make server unthreaded 2012-06-24 23:49:10 +02:00
Max-Wilhelm Bruker
7d1ad3b4fa Merge branch 'master' of git://github.com/mbruker/Cockatrice into devel 2012-06-10 13:00:58 +02:00
Daenyth
00c03d857e Fix compile error with gcc >= 4.7 2012-06-10 00:11:12 -04:00
Max-Wilhelm Bruker
80439762cf hide login passwords from server log; call logDebugMessage in S_PH thread instead of Server thread 2012-06-03 19:23:15 +02:00
Max-Wilhelm Bruker
d7e7606104 fixed 'open deck in deck editor' option in game, fixed freeze when closing local game 2012-05-28 19:34:07 +02:00
Max-Wilhelm Bruker
9af69f53af server compile fix for older Qt versions 2012-05-28 19:03:05 +02:00
Max-Wilhelm Bruker
9d0133bae6 fix for older Qt versions 2012-05-28 19:01:29 +02:00
Max-Wilhelm Bruker
520300dc86 made server threaded, fixing issue #51 2012-05-28 18:51:58 +02:00
Max-Wilhelm Bruker
b328c1ed4d database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
Max-Wilhelm Bruker
2b89c353bf merged security fix from master 2012-05-22 22:18:45 +02:00
Max-Wilhelm Bruker
887ee0e86d fixed server security issue concerning deck deletion 2012-05-22 21:43:22 +02:00
Max-Wilhelm Bruker
981db47f9e initial commit for connection pools 2012-05-20 18:47:28 +02:00
Max-Wilhelm Bruker
b9087715bf fixed issue #42: make 'client deprecated' message work for v13 client <-> v14 server 2012-05-09 23:13:23 +02:00
Max-Wilhelm Bruker
f7975d8ace fixed issue #50: ensure that tcp_nodelay is set 2012-05-09 21:57:06 +02:00
Max-Wilhelm Bruker
0eee6d7ab9 fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
Max-Wilhelm Bruker
f6f8ad82b2 server code cleanup 2012-05-01 12:48:59 +02:00
Max-Wilhelm Bruker
e5a0a08569 fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
Max-Wilhelm Bruker
7c8b3fc5e3 fixed #45: Terminate servatrice if critical error in e.g. listen() happens during initialization 2012-05-01 10:58:08 +02:00
Max-Wilhelm Bruker
ae19d3dc4b fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
Max-Wilhelm Bruker
f553fd7456 some token code 2012-04-05 11:48:13 +02:00
Max-Wilhelm Bruker
13b992cf12 show ban duration in client 2012-03-31 12:07:25 +02:00
Max-Wilhelm Bruker
d251078feb fixed user list bug in threaded client, fixed buddy list crash in server 2012-03-26 00:54:44 +02:00
Max-Wilhelm Bruker
542fd2c5c8 added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
Max-Wilhelm Bruker
af8e357487 improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
Max-Wilhelm Bruker
5db0fcd6ae cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
Max-Wilhelm Bruker
c9a8429044 always get next game/replay id from database to avoid id collisions in multi-server mode 2012-03-17 23:01:56 +01:00
Max-Wilhelm Bruker
9706ecd98a added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface 2012-03-17 22:26:12 +01:00
Max-Wilhelm Bruker
671214c60e mutex fixes, server shutdown works again 2012-03-17 19:05:22 +01:00
Max-Wilhelm Bruker
c23af44749 changed a lot of thread locking code in the server, rooms are working with ISL now 2012-03-17 16:09:00 +01:00
Max-Wilhelm Bruker
572e4eaafa more ISL code, mutex fixes 2012-03-12 00:36:44 +01:00
Max-Wilhelm Bruker
0ae18d7b2e more ISL code: join, leave, and userMessage work on both sides 2012-03-11 17:25:45 +01:00
Max-Wilhelm Bruker
5963c2239c renamed servernetwork to ISL (inter-server link), join/leave is working 2012-03-10 19:02:15 +01:00
Max-Wilhelm Bruker
decf1c04bd switched NetworkServerThread to new thread creation method, SSL is working 2012-03-10 16:16:31 +01:00
Max-Wilhelm Bruker
0719d4c6ed client-side SSL works, thread initialization needs fixing 2012-03-04 23:15:39 +01:00