Commit Graph

74 Commits

Author SHA1 Message Date
BruebachL
245d51caea New printing selector (#5182)
* Squashed Commits

Lint things.

Set focus back to deckView after selecting a card to enable keyboard navigation.

Bump scrollbar to top when selecting a new card.

Update card info on hover.

Layout cleanups

Add +- to buttons.

Merge buttons into card picture.

Cleanup size, min 2 cards by default in rows

Support layout settings config and set min to 525 so two cols are visible by default for printings, when opened

Move Printing Selector to before Deck, and visible true

Null safety for setCard.

Turn down the dropshadow a little.

Make PrintingSelector dockable, don't duplicate sets when bumping them to the front of the list.

When swapping cards between mainboard and sideboard, use preferred printing if no uuid is available (i.e. null).

Reorder includes...

Unwonk an include.

Give the card widget a snazzy drop shadow, appease the linter gods.

Handle jumping between segments

Remember scale factor when initializing new widgets.

Cleanup

Select Card works (Not M->SB tho)

Resize word-wrapped label properly.

Fix the layouting, mostly.

remove tx

Build Fix

Squashed Commits

Load and store redirects properly.

Layouting is fun :)

* Group PrintingSelectorCardDisplayWidgets into distinct containers for alignment purposes.

Override resizeEvent() properly.

Word wrap properly.

Keep widget sizes uniform for aesthetic reasons (grid pattern).

Label stuff, center card picture widget, allow cardSizeSlider to scale down.

Replace cards which have no uuid in the decklist when first selecting a printing.

Add buttons for previous and next card in DeckList.

Add a card size slider.

Move sort options initialization to implementation file.

Explicitly nullptr the parent for the PrintingSelector.

Address PR comments (minor cleanups).

Hook up to the rows removed signal to update card counts properly.

Include QDebug.

Add labels to the mainboard/sideboard button boxes.

Implement a search bar.

Expand node recursively when we add a new card.

Only create image widgets for the printing selector if it is visible in order to not slow down image loading.

Minor Tweaks

Invert decklist export logic to write out setName, collectorNumber, providerId value if it is NOT empty.

Linting.

Update CardCounts properly, update PrintingSelector on Database selection.

Initialize sideboard card count label properly.

Split mainboard/sideboard display and increment/decrement buttons.

Add button to sort all sortOptions by ascending or descending order.

Add option to sort by release date in ascending or descending order.

Add PrintingSelector to database view.

Display placeholder image before loading.

Fix deckEditor crash on mainboard/sideboard swap by correcting column index to providerId instead of shortName.

Include currentZoneName, fix the column when updating from DeckView indexChanged to be UUID and not setShortName so cards are properly fetched again.

The most minor linter change you've ever seen.

Null checks are important.

Linter again.

Linter and refactor to providerId.

Sort properly, (We don't need a map, we need a list, a map won't be ordered right [i.e. 1, 10, 11, 2, 3, 4, ..., 9])

Sort alphabetically or by preference.

Hook printingSelector up to the CardInfoFrameWidget.

Allow info from CardFrame to be retrieved, properly initialize PrintingSelector again.

Refactors to reflect CardInfoPicture becoming CardInfoPictureWidget.

Make PrintingSelector re-usable by introducing setCard().

Make PrintingSelector use the CardFrame, not the database index.

Add a new selector widget for printings.

* Support multiple <set> tags per card within the database

This will allow us to show off all different printings for cards that might appear multiple times in a set (alt arts, Secret Lairs, etc.)

* Support Flip Cards with related art

* Minor Cleanup

* Minor Cleanup

* Release Date DESC default

* Load widgets in batches.

* Refactor local batch variables to be class variables/defines.

* Clear timer on updateDisplay.

* Fix Timer & Builds on Qt5

* Not Override

* Yes Override

* Yes Override

* Lint

* Can't override in function definition.

* Resize setName to picture width on initialization.

Also add a new signal to card_info_picture_widget to emit when the scale factor changes.

Hook this up to the setName resizing method to ensure card size updates trigger it appropriately after initialization.

Clean up unused enter and resize methods that just delegated to base-class.

* Add ability to force preferred set art to be loaded for every card.

* Show related cards from printing selector by right-clicking card image.

* fix build

* Fix UST cards

* Inc QDebug

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix cards being able to jump between side and mainboard

* Don't hide PrintingSelector button widgets if the deck contains a card from the set.

* Update PrintingSelector properly on DeckListModel::dataChanged

* Add option to disable bumping sets to the front of the list if the deck contains cards from the set.

* Linter behave.

* Linter behave.

* Fix mocks.

* Fix cards without providerIds being counted for all cards.

* Flip preference sort so descending means "Most to least preferred".

* Set the index correctly when removing a non-providerId printing for a providerId printing to avoid jumping to the next card.

* Move the "Next/Previous" card buttons to their own widget.

* Move the card size slider to its own widget.

* Lint the makelist.

* Linter

* Crash fix

* Move the sorting options to their own widget.

* Move the search bar to its own widget.

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Only overwrite card in deck if UUID _and_ Number missing

* Adjust font size when adjusting card size.

* Clean up some imports.

* Pivot to a view options toolbar.

* Persist sort options and change default to 'preference'.

* Lint.

* Remember how many cards were originally in deck when replacing with uuid version.

* Relabel buttons for clarity.

* Fix tests.

* Fix tests properly.

* Fix dbconverter mock.

* Try to wrangle font sizes.

* Update mainboard/sideboard labels correctly.

* Initialize button sizes correctly.

* Label texts are supposed to be white.

* Adjust another deckModel->findCard call to include number parameter.

* Style buttons again.

* Negative currentSize means we don't render the widget yet, return a default value.

* Clean up debug statements.

* Boop the mainboard/sideboard label and the cardCount after a little bit of delay to make sure they initialize at the right size.

* Persist card size slider selection in SettingsCache.

* Good Lint Inc.

* updateCardCount to get white color in initializer

* Make the view display options functional.

* Comment ALL the things.

* Lint the things.

* Brief accidentally nuked some constants.

* Proper Qt slot for checkboxes.

* Don't use timers, Qt provides ShowEvent for anything necessary before the widget is shown.

* Cleanup from Reading

* Cleanup Lints

* Minor

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach Halpern <zahalpern+github@gmail.com>
2024-12-19 02:40:34 +00:00
BruebachL
f73196841a Multiple Printings per Deck (#5171)
* Refactor CardInfo Widgets to reside in their appropriate folder and to have a clearer naming structure.

* Added Zach's work on storing printing information in the DeckList (#1)

* Change CardInfo's PixmapCacheKey to be the UUID of the preferred set after database loading has finished. Otherwise, and if no UUID of a preferred set is available, default to the card name.

* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

* fixed db issue an renamed sets to set in picture loader

* canibalized zach work and added it to the decklist builder

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>

* Reintroduce some changes lost in the merge.

* Introduce UUID attribute to abstract_card_item, card_item, deck_view_card, server_card and serverinfo_card.

* Have various game events respect the new UUID attribute on instantiation.

* Correct some calls to default to preferred printing.

* DeckList now tries to assign reasonable defaults for UUID and collectorNumber if none are found in loaded DeckLists.
Rename overloaded DeckListModel findChild() function to findCardChildByNameAndUUID() for clarity.

* canibalized zach work and added it to the decklist builder

* Change getPreferredPrintingForCard to getPreferredSetForCard to reflect refactor.

* Properly update and set the DeckEditor's CardFrame to fetch by name and UUID if a card was selected from the decklist.

* Mainboard/Sideboard swaps should respect the UUID from the old zone instead of just blindly adding preferredPrinting.

* If the card info is null, there's no point in trying to look for the sets.

* Don't define methods twice.

* Convenience method to fetch a specific CardInfoPerSet instance for a cardName and a UUID.

* Check if the uuid starts with card_ when comparing.

* Address pull request comments (nullptr checks and additional comments, mostly.)

* Reformat code so the linter will stop yelling at me.

* DeckList no longer pre-populates uuids.

* Update Event_MoveCard to include the card UUID.

* Update Player::MoveCard to include the card UUID.

* Set the uuid when we set the cardName, in terms of hidden zones.

* [TEST/RevertMe] Set the uuid everywhere to test.

* Don't inline setUUID and mimic setName for AbstractCardItem.

* Revert blindly setting uuid for testing.

* Address PR comments (AbstractCardItem).

* Combine if-statement.

* Re-order uuid to visually align with its field number.

* Remove unnecessary new uuid field from event_move_card.

* Remove unused imports.

* Include cardName in the PixmapCacheKey in order to not break double-faced cards.

* Refactor setCode to cardUUID and introduce new cardSetShortName field.

* Override

* Refactor UUID to be providerId and change QString comparisons with empty string to isEmpty().

* Update translations.

* Change parent to be the first argument.

* Pull Parent argument up for CardItem.

* Pull Parent argument up for CardItem.

* Linter.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: LunaticCat <39006478+LunyaticCat@users.noreply.github.com>
Co-authored-by: luna <yannbrun1507@outlook.fr>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2024-11-18 21:56:44 -05:00
Zach H
186f4289e9 Address /W4 compiler warnings for Windows (#4910) 2023-10-15 20:31:13 -04:00
skwerlman
87462398d8 show deck hash even when its invalid (#4595)
* show deck hash even when its invalid

* remove invalid deck hashes entirely

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2023-04-10 22:29:29 +02:00
Zach H
4c290aec57 Fix #4706: don't replace ampersands when loading from plain text (#4734)
* Fix #4706: Exit linting early if a card with the exact name is found first

* Remove ampersand conversion

* put back

* Update tests

* Format

* don't use qsizetype

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2023-01-30 00:37:28 +01:00
ZeldaZach
b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00
ebbit1q
1c48656623 fix #4249 (#4285)
ignore "deck" at start of a list
add tests
add tests to clangify.sh
2021-04-01 23:35:36 -04:00
Zach H
3536fa8a75 Fix #4072 by changing outdated HTTP to HTTPS calls within the codebase (#4073) 2020-08-23 17:24:26 -04:00
ebbit1q
0337f58088 add extra exceptions to plaintext imports (#4018)
this specifically to support imports from mtg arena that have a set code
and then a collectors number like (ABC) 123 at the end, this pr strips
that from the card name (we don't use it anyway)

fixes #4011
2020-06-02 10:56:01 -04:00
Olxinos
db85ec48c7 Minor fixes to some std::sort calls (#3967) 2020-04-23 11:23:59 -04:00
ebbit1q
18a07274d4 clangify everything with the new header sorting (#3908) 2020-03-18 17:36:02 -04:00
ebbit1q
a80c756dcb update deprecated methods in qt5.14 and protobuf 3.4 (#3906) 2020-03-16 20:41:41 -04:00
ctrlaltca
b6df5a4ac3 Deal with recent Qt methods deprecation (#3801)
* Deal with recent Qt methods deprecation

 * Use std::sort, std::less instead of qSort/qLess
 * Use QFontMetrics::horizontalAdvance instead of ::width
 * Use qApp->primaryScreen() instead of QDesktopWidget
 * use lambas instead of QSignalMapper
 * Use QTreeWidgetItem::setForeground instead of ::setTextColor
 * Use QDir::setPath instead of operator=(QString)
 * Use QList::swapItemsAt instead of ::swap

* fix error
2019-08-27 20:06:54 -04:00
ebbit1q
e1e9caf0ef Load plain improvements (#3422)
* improve loading from plain text

Fixes the loadFromStream_Plain function that is used to load plain text
decklists.
The rewritten function uses more regexes and is a bit cleaner.
This fixes multiple bugs with loading the various sources of decklists.
Note that the new function still has a few issues that are shared with
the original version like creating duplicate cards.

* clang format comments

apparently clang-format even complains about the spacing in your
comments

* refactor loading_from_clipboard tests

Remove all heap allocation and use references.
Use std::pair and std::string so gtest will show the cardnames in error messages.
(note that using QPair or QString does not work with gtest)
Improve the last two testcases to include weird names; and name and
comments testing.
Remove empty header file.

* fix compatibility with more formats

skip "sideboard" line
include everything in mainboard when there are multiple empty lines
add removal of the mwdeck cardversion selector in round braces
add replacal of lowercase ae combination that should never occur
Set cardname to lowercase as apparently our checks are hardcoded to only
accept lowercase.

* remove bugged test

The current load from plain is simply broken, removed checking the
comments for correct contents.

* rework load_from_clipboard tests again

rework the test to have less code duplication
add more tests and more special cases
note that text is still all lowercase

* improve loading from plain text

Fixes the loadFromStream_Plain function that is used to load plain text
decklists.
The rewritten function uses more regexes and is a bit cleaner.
This fixes multiple bugs with loading the various sources of decklists.
Note that the new function still has a few issues that are shared with
the original version like creating duplicate cards.

* clang format comments

apparently clang-format even complains about the spacing in your
comments

* refactor loading_from_clipboard tests

Remove all heap allocation and use references.
Use std::pair and std::string so gtest will show the cardnames in error messages.
(note that using QPair or QString does not work with gtest)
Improve the last two testcases to include weird names; and name and
comments testing.
Remove empty header file.

* fix compatibility with more formats

skip "sideboard" line
include everything in mainboard when there are multiple empty lines
add removal of the mwdeck cardversion selector in round braces
add replacal of lowercase ae combination that should never occur
Set cardname to lowercase as apparently our checks are hardcoded to only
accept lowercase.

* remove bugged test

The current load from plain is simply broken, removed checking the
comments for correct contents.

* rework load_from_clipboard tests again

rework the test to have less code duplication
add more tests and more special cases
note that text is still all lowercase

* remove forcing of lowercase cardnames

Cardnames in DeckList::loadFromStream_Plain will no longer be forced
lowercase if they aren't found in the database.
Empty lines in the comments of plaintext decklists will not be skipped.
The loading_from_clipboard_test gets its functions declared in a
separate header "clipboard_testing.h".
Add more edgecase tests.
Refactor code.

* add old QHash version support

QT 5.5 does not support using initializer lists for QHash.
Implement a preprocessor version check for conditionally using inserts
instead of a const with initializer list.

* add old QHash version support

QT 5.5 does not support using initializer lists for QHash.
Implement a preprocessor version check for conditionally using [] access
instead of a const with initializer list.

* add qHash on QRegularExpression below QT 5.6

Apparently QRegularExpression can't be hashed in lower QT versions,
so we add our own hash function, and everyone lived happily ever after,
and none the wiser.

* add header guards to clipboard_testing.h
2018-11-07 06:05:25 -05:00
Dane Johnson
bc2cb59c50 Fix blank line between comments issue (#3407)
* Added failing test to demonstrate issue with dec loading

* Prevents empty lines between comments from being interpreted as the start of the sideboard
2018-10-08 11:26:08 -04:00
dino572
c1bd50f186 Fix mwDeck edition tag parsing on deck load (#3057)
* Update decklist.cpp

Changed parsing code, line 565 and 567
2018-01-31 23:29:18 +01:00
ctrlaltca
b29bd9e070 Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00
Zach H
34bec90193 Fix deck loader with spaces (#3007) 2018-01-18 19:23:13 -05:00
Kyle Grammer
5e00faed5d Fix for Aftermath and Split Cards when sending to Tappedout; fix #2942 (#2944) 2017-12-10 17:56:49 -05:00
Zach H
b53cd33eed Smarter Clipboard Pasting/Parsing (#2706) 2017-05-14 14:35:40 -04:00
Zach H
16bc8b764b remove all of pricing 2017-05-04 23:29:43 -04:00
Fabio Bas
36f6907fa3 Improved token loading 2017-05-04 23:28:51 -04:00
Mark McDonald
9cbae8c707 Decklist testing (#2537) 2017-04-01 01:24:16 -04:00
tritoch
85063859e0 Pending mtgjson/gatherer Æ-->Ae conversion
This is to prepare for when mtgjson converts all Æ cards to 'Ae'.  Formerly it was 'AE'.
2016-09-23 09:23:47 -05:00
tritoch
b23a53eb1e No "Ae" --> "AE" translate (#2182) 2016-09-23 00:03:38 -04:00
ctrlaltca
7f28a7e844 Fix #601; Fix #725 (#2126)
Analyze deck on tappedout
Fix small bug in deckstats interface
2016-09-02 01:34:56 -04:00
Zach H
339db24b56 efficency loop 2015-07-06 17:52:20 -04:00
Zach H
9e2da24629 use QSet for zones 2015-07-06 11:02:43 -04:00
Zach H
8e4f0c50af remove breaks 2015-07-06 01:31:24 -04:00
Zach H
ef268d79c3 prevent cheating with hashes 2015-07-06 00:30:17 -04:00
Matt Lowe
319b5d88b2 Removed redundant constructor
Removed constructor that was not needed. Also removes annoying "error"
output when compiling.
2015-03-06 21:09:18 +01:00
Fabio Bas
6c7ba0950a Fix warning for DeskList copy constructors
Using pointers for classes derived from QObject would be the best idea.
2014-07-24 18:00:20 +02:00
Gavin Bisesi
395658988a Merge pull request #220 from arxanas/deck-parser-ampersand
Fix #183: Deck parser doesn't too eagerly replace ampersands.
2014-07-23 08:53:04 -04:00
Waleed Khan
359882917a Merge remote-tracking branch 'upstream/master'
Some tabs to spaces, and maybe fixed to work with Qt 5.

Conflicts:
	cockatrice/src/deckstats_interface.cpp
	common/decklist.cpp
	common/decklist.h
	oracle/src/oracleimporter.cpp
2014-07-20 14:40:18 -04:00
arxanas
b1bfda9f4e Merge remote-tracking branch 'upstream/master' into deck-parser-ampersand
Conflicts:
	common/decklist.cpp
2014-07-19 18:12:49 -04:00
arxanas
0eb97c91b3 Fix #183: Deck parser doesn't too eagerly replace ampersands. 2014-07-19 14:47:19 -04:00
arxanas
88e6d0d3eb Tabs to spaces. 2014-07-19 14:28:46 -04:00
arxanas
04e80304ef Fix #184: Deck loader reads 4x cardname correctly. 2014-07-08 22:56:18 -04:00
arxanas
4e8ba699d2 Tabs to spaces. 2014-07-08 22:53:02 -04:00
arxanas
7cbe410172 Fix #45: don't send tokens to deckstats. 2014-06-30 03:08:55 -04:00
Daenyth
4c2a553f03 Have servatrice inform players of sideboard size
Ref #142
2014-06-28 00:36:43 -04:00
Daenyth
6d3fe428e7 Fix some warnings
Ref #127
2014-06-27 22:19:23 -04:00
Daenyth
e5d9692d78 Fall back to plain text load when xml load fails 2014-06-24 00:14:59 -04:00
Daenyth
68c0932a2f Don't have decklist sort behavior rely on column order 2014-06-22 08:36:35 -04:00
Buce
a62ba91a5d Add different compare methods for sorting
Give DeckList nodes the ability to sort based on name, price, or
number.
2014-02-28 15:38:23 -06:00
jfreake
504a56cf95 Right aligned the regex check
decklist - Right aligned the regex check
2014-01-08 12:55:44 -04:00
jfreake
67c4d089be Deck Load Mods and Movable Tabs
Changes:
Deck Load - Default to all types *.*
Decklist - Strip "|edition" from .dec formats that include a pipe and
the edition after the card name
Tab_Supervisor - Make tabs movable (able to rearrange tabs)
2014-01-08 11:54:02 -04:00
Tomasz Wegrzanowski
b57d628278 Made Ctrl-V importer work more robust. 2013-11-12 11:46:38 +00:00
Max-Wilhelm Bruker
44d688b1d5 added deckstats.net interface in deck editor, fixing issue #39 2012-05-17 20:11:46 +02:00
Max-Wilhelm Bruker
0eee6d7ab9 fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00