Commit Graph

374 Commits

Author SHA1 Message Date
Zach H
71b01e6110 ADD landscapeOrientation field (#5267) 2024-12-19 03:52:34 +00:00
BruebachL
245d51caea New printing selector (#5182)
* Squashed Commits

Lint things.

Set focus back to deckView after selecting a card to enable keyboard navigation.

Bump scrollbar to top when selecting a new card.

Update card info on hover.

Layout cleanups

Add +- to buttons.

Merge buttons into card picture.

Cleanup size, min 2 cards by default in rows

Support layout settings config and set min to 525 so two cols are visible by default for printings, when opened

Move Printing Selector to before Deck, and visible true

Null safety for setCard.

Turn down the dropshadow a little.

Make PrintingSelector dockable, don't duplicate sets when bumping them to the front of the list.

When swapping cards between mainboard and sideboard, use preferred printing if no uuid is available (i.e. null).

Reorder includes...

Unwonk an include.

Give the card widget a snazzy drop shadow, appease the linter gods.

Handle jumping between segments

Remember scale factor when initializing new widgets.

Cleanup

Select Card works (Not M->SB tho)

Resize word-wrapped label properly.

Fix the layouting, mostly.

remove tx

Build Fix

Squashed Commits

Load and store redirects properly.

Layouting is fun :)

* Group PrintingSelectorCardDisplayWidgets into distinct containers for alignment purposes.

Override resizeEvent() properly.

Word wrap properly.

Keep widget sizes uniform for aesthetic reasons (grid pattern).

Label stuff, center card picture widget, allow cardSizeSlider to scale down.

Replace cards which have no uuid in the decklist when first selecting a printing.

Add buttons for previous and next card in DeckList.

Add a card size slider.

Move sort options initialization to implementation file.

Explicitly nullptr the parent for the PrintingSelector.

Address PR comments (minor cleanups).

Hook up to the rows removed signal to update card counts properly.

Include QDebug.

Add labels to the mainboard/sideboard button boxes.

Implement a search bar.

Expand node recursively when we add a new card.

Only create image widgets for the printing selector if it is visible in order to not slow down image loading.

Minor Tweaks

Invert decklist export logic to write out setName, collectorNumber, providerId value if it is NOT empty.

Linting.

Update CardCounts properly, update PrintingSelector on Database selection.

Initialize sideboard card count label properly.

Split mainboard/sideboard display and increment/decrement buttons.

Add button to sort all sortOptions by ascending or descending order.

Add option to sort by release date in ascending or descending order.

Add PrintingSelector to database view.

Display placeholder image before loading.

Fix deckEditor crash on mainboard/sideboard swap by correcting column index to providerId instead of shortName.

Include currentZoneName, fix the column when updating from DeckView indexChanged to be UUID and not setShortName so cards are properly fetched again.

The most minor linter change you've ever seen.

Null checks are important.

Linter again.

Linter and refactor to providerId.

Sort properly, (We don't need a map, we need a list, a map won't be ordered right [i.e. 1, 10, 11, 2, 3, 4, ..., 9])

Sort alphabetically or by preference.

Hook printingSelector up to the CardInfoFrameWidget.

Allow info from CardFrame to be retrieved, properly initialize PrintingSelector again.

Refactors to reflect CardInfoPicture becoming CardInfoPictureWidget.

Make PrintingSelector re-usable by introducing setCard().

Make PrintingSelector use the CardFrame, not the database index.

Add a new selector widget for printings.

* Support multiple <set> tags per card within the database

This will allow us to show off all different printings for cards that might appear multiple times in a set (alt arts, Secret Lairs, etc.)

* Support Flip Cards with related art

* Minor Cleanup

* Minor Cleanup

* Release Date DESC default

* Load widgets in batches.

* Refactor local batch variables to be class variables/defines.

* Clear timer on updateDisplay.

* Fix Timer & Builds on Qt5

* Not Override

* Yes Override

* Yes Override

* Lint

* Can't override in function definition.

* Resize setName to picture width on initialization.

Also add a new signal to card_info_picture_widget to emit when the scale factor changes.

Hook this up to the setName resizing method to ensure card size updates trigger it appropriately after initialization.

Clean up unused enter and resize methods that just delegated to base-class.

* Add ability to force preferred set art to be loaded for every card.

* Show related cards from printing selector by right-clicking card image.

* fix build

* Fix UST cards

* Inc QDebug

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix cards being able to jump between side and mainboard

* Don't hide PrintingSelector button widgets if the deck contains a card from the set.

* Update PrintingSelector properly on DeckListModel::dataChanged

* Add option to disable bumping sets to the front of the list if the deck contains cards from the set.

* Linter behave.

* Linter behave.

* Fix mocks.

* Fix cards without providerIds being counted for all cards.

* Flip preference sort so descending means "Most to least preferred".

* Set the index correctly when removing a non-providerId printing for a providerId printing to avoid jumping to the next card.

* Move the "Next/Previous" card buttons to their own widget.

* Move the card size slider to its own widget.

* Lint the makelist.

* Linter

* Crash fix

* Move the sorting options to their own widget.

* Move the search bar to its own widget.

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Only overwrite card in deck if UUID _and_ Number missing

* Adjust font size when adjusting card size.

* Clean up some imports.

* Pivot to a view options toolbar.

* Persist sort options and change default to 'preference'.

* Lint.

* Remember how many cards were originally in deck when replacing with uuid version.

* Relabel buttons for clarity.

* Fix tests.

* Fix tests properly.

* Fix dbconverter mock.

* Try to wrangle font sizes.

* Update mainboard/sideboard labels correctly.

* Initialize button sizes correctly.

* Label texts are supposed to be white.

* Adjust another deckModel->findCard call to include number parameter.

* Style buttons again.

* Negative currentSize means we don't render the widget yet, return a default value.

* Clean up debug statements.

* Boop the mainboard/sideboard label and the cardCount after a little bit of delay to make sure they initialize at the right size.

* Persist card size slider selection in SettingsCache.

* Good Lint Inc.

* updateCardCount to get white color in initializer

* Make the view display options functional.

* Comment ALL the things.

* Lint the things.

* Brief accidentally nuked some constants.

* Proper Qt slot for checkboxes.

* Don't use timers, Qt provides ShowEvent for anything necessary before the widget is shown.

* Cleanup from Reading

* Cleanup Lints

* Minor

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach Halpern <zahalpern+github@gmail.com>
2024-12-19 02:40:34 +00:00
transifex-integration[bot]
fa02cb885c Updates for project Cockatrice and language nl (#5220)
* Translate cockatrice/cockatrice_en@source.ts in nl

100% translated source file: 'cockatrice/cockatrice_en@source.ts'
on 'nl'.

* Translate oracle/oracle_en@source.ts in nl

100% translated source file: 'oracle/oracle_en@source.ts'
on 'nl'.

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2024-12-03 16:17:54 +01:00
J. Cameron McDonald
b9ed9a6c0b feat: set prioritization by set type (#5097)
* feat: prefer 'Core' and 'Expansion' sets for prioritization

* rework set prioritization

* clean up priority enum

* formatting

* revert changes to CockatriceXml3Parser

* re-add missing null check

* remove priority fallback ternary from CardSet model

* make defaultSort logic easier to follow

* revert changes to v3 card database xsd

* remove unused invisible priority col from sets dialog

* move draft innovation and duel deck sets to secondary prio

* minor fixes

* change PriorityFallback to 1

* make priority optional in xml

* remove PriorityUndefined and set PriorityFallback to 0

* set priority when not found to PriorityOther

in case a new set type is added it's unlikey we want it sorted first,
it'll probably be a new product so it's probably best to sort it with
the funny things

* simplify sort function

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2024-12-01 19:59:00 -05:00
BruebachL
5f4ad87a47 Refactor CardDatabase *db global variable to singleton CardDatabaseManager. (#5159)
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-11-05 19:32:59 +01:00
LunaticCat
fa999880ee Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
transifex-integration[bot]
03ec02a749 Translate oracle/oracle_en@source.ts in fi (#5100) 2024-08-30 13:16:22 +02:00
ebbit1q
bbe125beee replace cipt check with regex (#5094) 2024-08-25 00:31:01 +00:00
transifex-integration[bot]
090a48515c Updates for project Cockatrice and language en_US (#5088)
* Translate cockatrice_en@source.ts in en_US

100% translated source file: 'cockatrice_en@source.ts'
on 'en_US'.

* Translate oracle/oracle_en@source.ts in en_US

100% translated source file: 'oracle/oracle_en@source.ts'
on 'en_US'.

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2024-08-03 14:29:28 +02:00
github-actions[bot]
9f515fc804 Update translation files (#5080) 2024-07-23 11:53:07 +02:00
tooomm
94e39c044c update mv mapping (#4896) 2024-01-30 00:27:45 -05:00
ebbit1q
1716801437 make package on macos 13 (#4961) 2023-12-15 21:15:57 -05:00
transifex-integration[bot]
ed170f7e07 Updates for project Cockatrice and language de (#4942)
* Translate cockatrice/cockatrice_en@source.ts in de

100% translated source file: 'cockatrice/cockatrice_en@source.ts'
on 'de'.

* Translate oracle/oracle_en@source.ts in de

100% translated source file: 'oracle/oracle_en@source.ts'
on 'de'.

---------

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2023-11-18 12:10:11 +01:00
github-actions[bot]
b3b911c64d Update translation files (#4913)
Co-authored-by: github-actions <github-actions@github.com>
2023-10-18 20:41:14 +02:00
Zach H
186f4289e9 Address /W4 compiler warnings for Windows (#4910) 2023-10-15 20:31:13 -04:00
transifex-integration[bot]
3888a74212 Translate oracle/oracle_en@source.ts in de (#4862)
100% translated source file: 'oracle/oracle_en@source.ts'
on 'de'.

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2023-08-18 12:34:39 -04:00
github-actions[bot]
0d76662311 Update translation source strings (#4843)
Co-authored-by: github-actions <github-actions@github.com>
2023-08-10 22:37:17 +02:00
Guangcong Luo
bd3100dcda Update macOS Monterey app icon (#4805) 2023-08-06 17:46:03 -04:00
ebbit1q
f5f8acf1fd save downloaded xmls (#4736) 2023-04-01 22:19:57 -04:00
Basile Clement
42e7a8b423 Better support Double-Faced Cards (#4753)
* Better support Double-Faced Cards

This patch allows cards to be (virtually) transformed into other cards
while preserving their state, essentially implemeting the MTG mechanic
of the same name.

On the server side, this is implemented by allowing cards to be "stashed
away". A card that is stashed away is not in any zone, but is instead
owned by another card. When a token is destroyed due to a zone change,
if it had a card stashed away, that card is placed in the target zone
instead of the token.

On the database side, `attach="transform"` is used on `<reverse>` and
`<reverse-related>` to indicate that the created token should be
transformed this way.

Old servers ignore the new field in `Command_CreateToken` and will
perform a regular attachment, as currently.

* Address review comments

* Prevent tokens from being stashed

* format.sh
2023-03-03 16:54:51 +01:00
Basile Clement
ef38a8bb2b Re-add missing '/' separator in <pt> after b282df2e27 (#4747)
In b282df2e27 (#4728) the logic for
creating <pt> values was updated to avoid adding a final slash after an
existing power value and missing toughness value. This works by setting
the ptSeparator to an empty string when either the power or the
toughness is undefined. However, due to the ptSeparator variable being
scoped out of the `for` loop, this causes all remaining cards to have an
empty string as a separator, ending up with <pt> values of e.g. 21
instead of 2/1.

Moreover, the implementation from #4728 is ambiguous in the case of a
card having a toughness value but no power value: in that situation, it
creates a <pt> entry with the toughness value and no separator, which is
not a good idea since it is not possible to know if <pt>2</pt> means
power 2 and no toughness, or no power and toughness 2 (Cockatrice takes
the first interpretation).

To avoid ambiguities, the <pt> value is now one of:

 1. A regular P/T value when the card has power and toughness
 2. A simplified P value when the card has power but no toughness
 3. A simplified /T value when the card has toughness but no power
 4. Absent when the card has neither power nor toughness

Note that, as far as I can tell, Cockatrice seems to (incorrectly, IMO)
ignore the initial slash if present in Player::parsePT, and treat /T as
a power value. However that is a separate issue: this patch is concerned
with Oracle and ensuring proper values in cards.xml, not with how
Cockatrice interprets those values.
2023-02-08 19:59:14 +01:00
cajun
44d1ab348b Add Oracle support for persistent & Fix persistent on reverse-related (#4742)
* fix persistent reverse-related

* create relations from spellbook property

* run format.sh
2023-02-06 07:00:54 -05:00
PakhomCh
b282df2e27 Fixed ptSeparation oracle issue (#4728)
* Fixed psTeparation oracle issue

* Update oracle/src/oracleimporter.cpp

Co-authored-by: PakhomCh <pakhomch@gmail.com>
2023-01-16 13:30:19 -05:00
ebbit1q
dec2a252fa remove dependency on deprecated qt5 libraries for qt6 (#4692)
* remove dependency on deprecated qt5 libraries for qt6

removes the use of qt6-5compat for builds
replaces use of QRegExp with QRegularExpression
fixes incorrect usage of QRegExp
removes use of QTextCodec
fixes incorrect usage of QTextCodec
sets qtlinguist as a required component for qt6

* fix anchoredPattern not existing in qt 5.11
2022-10-31 23:24:11 +01:00
transifex-integration[bot]
a69d6ff1b4 Translate /oracle/oracle_en@source.ts in it (#4688)
translation completed for the source file '/oracle/oracle_en@source.ts'
on the 'it' language.

Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
2022-10-17 16:43:31 -04:00
ebbit1q
90f187e885 fix 4679 (#4680) 2022-10-02 13:23:35 -04:00
ebbit1q
28aa473362 rework formatting with cmake-format (#4627)
* merge clangify and cmakify into format.sh

update desktop lint workflow to 22.04

print cmake-format version as well

um, rename things?

add extra examples to format.sh --help
add option to not run clang-format
fix version display in .ci/lint_cpp.sh
fix relative paths in format.sh

fix formatting dirs

* run ./format.sh --cmake --branch ""

* revert formatting of cmake comments
2022-06-08 21:14:26 -04:00
ebbit1q
3e5b7cd392 remove unused variables (#4636) 2022-06-08 00:32:11 +02:00
Zach H
a95b338c80 Add cmake format (#4618)
* Support CMakeify operation

* Run Cmakeify

* Update cmakeify.sh

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-05-08 21:22:43 +02:00
ZeldaZach
b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00
ZeldaZach
7aba404f2e Add i18n for Oracle and fix Transifex 2022-01-22 00:17:29 -05:00
Zach H
1b7e8f3a16 Re-add handling of i18n for Oracle (since it was manual before) (#4541)
Removes en@source from options menu intentionally
2022-01-21 23:35:04 -05:00
ZeldaZach
5cf93ad61c Remove empty languages 2022-01-21 22:59:47 -05:00
ZeldaZach
5a52e085a7 Translation Dump! 2022-01-21 22:28:07 -05:00
ebbit1q
5d31b70406 [WIP] add english translation (#4120)
* move en.ts to en@source.ts

* run lupdate

Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2022-01-21 21:35:26 -05:00
ebbit1q
aa6a0313e9 don't sort split card halves alphabetically (#4244)
* don't sort split card halves alphabetically

fixes #4241
introduces new issue: aftermath cards are now switched upside down

* use list instead of multimap to enforce preservation of a given order
2021-03-08 12:14:43 -05:00
ebbit1q
df0b867d9e fix my mistake in meld regex (#4266) 2021-02-24 18:45:09 -05:00
ctrlaltca
1bfcca91be add window icons in wayland (#4232)
Co-authored-by: Fabio Bas <fabio.bas@officineinformatiche.net>
2021-01-28 15:21:11 -05:00
ZeldaZach
6fa5f4f9a5 Translations from Transifex 2021-01-26 14:50:05 -05:00
ebbit1q
f595a61d50 fix #4198 (#4209) 2020-12-09 02:08:00 -05:00
leiftw
b0239c11ab Fix typo in #L135 to conform with #L138 (#4182) 2020-11-24 14:58:28 -05:00
Zach H
9f9581c2be Support MTGJSONv5 format in Oracle downloader (#4162)
* Fix #4043, Support MTGJSONv5 format in Oracle downloader

* Auto redirect V4 downloads to V5, as we won't support V4 after this change

* clangify >_>

* Remove null values and account for IDs missing

* fix split cards and double faced cards somewhat

* do not consider double faced cards duplicates

* fix promo double sided cards

* typo

* fix alternative versions of cards with (letter)

* zach says this is more readable

* pre qt 5.10 compatibility

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2020-11-23 16:12:41 -05:00
rivten
2081639970 fix infinite loop when card file save fails, instead stop the execution just like the other errors in the call (#4143) 2020-10-21 10:31:57 -04:00
ebbit1q
48c6458766 remove nonfunctional mana artifact detection code (#4121)
mana artifacts will use the stack and be placed in the normal tablerow
if you want to put it with your lands you're free to do so, as long as
you promise to not say oh this should not be here three turns after
shatterstorm resolved
2020-10-02 12:14:44 -04:00
ebbit1q
be7b172e55 skip misprints marked with † (#4107) 2020-09-26 21:56:45 -04:00
ebbit1q
14fcb2e5d7 skip duplicate nonpromos (#4097)
* consider cards with frameEffects promos

* skip duplicates entirely

all cards that are not "promo" or something like it will only retain the first copy instead of parsing all of them and keeping the last
2020-09-22 16:09:59 -04:00
ZeldaZach
69f035f017 translation updates 2020-08-16 15:18:21 -04:00
olegshtch
44297dcd1c Fix release tests (#4063) 2020-08-13 10:18:01 -04:00
ebbit1q
7fa1936d0f qt 5.15 compatibility (#4027) 2020-06-19 10:50:09 -04:00
ebbit1q
53c6440cac make sure no //es are added to maintypes (#4017) 2020-06-02 10:55:05 -04:00