* Squashed Commits
Lint things.
Set focus back to deckView after selecting a card to enable keyboard navigation.
Bump scrollbar to top when selecting a new card.
Update card info on hover.
Layout cleanups
Add +- to buttons.
Merge buttons into card picture.
Cleanup size, min 2 cards by default in rows
Support layout settings config and set min to 525 so two cols are visible by default for printings, when opened
Move Printing Selector to before Deck, and visible true
Null safety for setCard.
Turn down the dropshadow a little.
Make PrintingSelector dockable, don't duplicate sets when bumping them to the front of the list.
When swapping cards between mainboard and sideboard, use preferred printing if no uuid is available (i.e. null).
Reorder includes...
Unwonk an include.
Give the card widget a snazzy drop shadow, appease the linter gods.
Handle jumping between segments
Remember scale factor when initializing new widgets.
Cleanup
Select Card works (Not M->SB tho)
Resize word-wrapped label properly.
Fix the layouting, mostly.
remove tx
Build Fix
Squashed Commits
Load and store redirects properly.
Layouting is fun :)
* Group PrintingSelectorCardDisplayWidgets into distinct containers for alignment purposes.
Override resizeEvent() properly.
Word wrap properly.
Keep widget sizes uniform for aesthetic reasons (grid pattern).
Label stuff, center card picture widget, allow cardSizeSlider to scale down.
Replace cards which have no uuid in the decklist when first selecting a printing.
Add buttons for previous and next card in DeckList.
Add a card size slider.
Move sort options initialization to implementation file.
Explicitly nullptr the parent for the PrintingSelector.
Address PR comments (minor cleanups).
Hook up to the rows removed signal to update card counts properly.
Include QDebug.
Add labels to the mainboard/sideboard button boxes.
Implement a search bar.
Expand node recursively when we add a new card.
Only create image widgets for the printing selector if it is visible in order to not slow down image loading.
Minor Tweaks
Invert decklist export logic to write out setName, collectorNumber, providerId value if it is NOT empty.
Linting.
Update CardCounts properly, update PrintingSelector on Database selection.
Initialize sideboard card count label properly.
Split mainboard/sideboard display and increment/decrement buttons.
Add button to sort all sortOptions by ascending or descending order.
Add option to sort by release date in ascending or descending order.
Add PrintingSelector to database view.
Display placeholder image before loading.
Fix deckEditor crash on mainboard/sideboard swap by correcting column index to providerId instead of shortName.
Include currentZoneName, fix the column when updating from DeckView indexChanged to be UUID and not setShortName so cards are properly fetched again.
The most minor linter change you've ever seen.
Null checks are important.
Linter again.
Linter and refactor to providerId.
Sort properly, (We don't need a map, we need a list, a map won't be ordered right [i.e. 1, 10, 11, 2, 3, 4, ..., 9])
Sort alphabetically or by preference.
Hook printingSelector up to the CardInfoFrameWidget.
Allow info from CardFrame to be retrieved, properly initialize PrintingSelector again.
Refactors to reflect CardInfoPicture becoming CardInfoPictureWidget.
Make PrintingSelector re-usable by introducing setCard().
Make PrintingSelector use the CardFrame, not the database index.
Add a new selector widget for printings.
* Support multiple <set> tags per card within the database
This will allow us to show off all different printings for cards that might appear multiple times in a set (alt arts, Secret Lairs, etc.)
* Support Flip Cards with related art
* Minor Cleanup
* Minor Cleanup
* Release Date DESC default
* Load widgets in batches.
* Refactor local batch variables to be class variables/defines.
* Clear timer on updateDisplay.
* Fix Timer & Builds on Qt5
* Not Override
* Yes Override
* Yes Override
* Lint
* Can't override in function definition.
* Resize setName to picture width on initialization.
Also add a new signal to card_info_picture_widget to emit when the scale factor changes.
Hook this up to the setName resizing method to ensure card size updates trigger it appropriately after initialization.
Clean up unused enter and resize methods that just delegated to base-class.
* Add ability to force preferred set art to be loaded for every card.
* Show related cards from printing selector by right-clicking card image.
* fix build
* Fix UST cards
* Inc QDebug
* Fix Qt5 Builds
* Fix Qt5 Builds
* Fix Qt5 Builds
* Fix Qt5 Builds
* Fix Qt5 Builds
* Fix cards being able to jump between side and mainboard
* Don't hide PrintingSelector button widgets if the deck contains a card from the set.
* Update PrintingSelector properly on DeckListModel::dataChanged
* Add option to disable bumping sets to the front of the list if the deck contains cards from the set.
* Linter behave.
* Linter behave.
* Fix mocks.
* Fix cards without providerIds being counted for all cards.
* Flip preference sort so descending means "Most to least preferred".
* Set the index correctly when removing a non-providerId printing for a providerId printing to avoid jumping to the next card.
* Move the "Next/Previous" card buttons to their own widget.
* Move the card size slider to its own widget.
* Lint the makelist.
* Linter
* Crash fix
* Move the sorting options to their own widget.
* Move the search bar to its own widget.
* Minor cleanup
* Minor cleanup
* Minor cleanup
* Only overwrite card in deck if UUID _and_ Number missing
* Adjust font size when adjusting card size.
* Clean up some imports.
* Pivot to a view options toolbar.
* Persist sort options and change default to 'preference'.
* Lint.
* Remember how many cards were originally in deck when replacing with uuid version.
* Relabel buttons for clarity.
* Fix tests.
* Fix tests properly.
* Fix dbconverter mock.
* Try to wrangle font sizes.
* Update mainboard/sideboard labels correctly.
* Initialize button sizes correctly.
* Label texts are supposed to be white.
* Adjust another deckModel->findCard call to include number parameter.
* Style buttons again.
* Negative currentSize means we don't render the widget yet, return a default value.
* Clean up debug statements.
* Boop the mainboard/sideboard label and the cardCount after a little bit of delay to make sure they initialize at the right size.
* Persist card size slider selection in SettingsCache.
* Good Lint Inc.
* updateCardCount to get white color in initializer
* Make the view display options functional.
* Comment ALL the things.
* Lint the things.
* Brief accidentally nuked some constants.
* Proper Qt slot for checkboxes.
* Don't use timers, Qt provides ShowEvent for anything necessary before the widget is shown.
* Cleanup from Reading
* Cleanup Lints
* Minor
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach Halpern <zahalpern+github@gmail.com>
* feat: prefer 'Core' and 'Expansion' sets for prioritization
* rework set prioritization
* clean up priority enum
* formatting
* revert changes to CockatriceXml3Parser
* re-add missing null check
* remove priority fallback ternary from CardSet model
* make defaultSort logic easier to follow
* revert changes to v3 card database xsd
* remove unused invisible priority col from sets dialog
* move draft innovation and duel deck sets to secondary prio
* minor fixes
* change PriorityFallback to 1
* make priority optional in xml
* remove PriorityUndefined and set PriorityFallback to 0
* set priority when not found to PriorityOther
in case a new set type is added it's unlikey we want it sorted first,
it'll probably be a new product so it's probably best to sort it with
the funny things
* simplify sort function
---------
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.
This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.
- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
- Thread-safe static initialization for the singleton.
Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.
This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.
- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
- Thread-safe static initialization for the singleton.
Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* removed all files from root directory
* removed all files from root directory
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* renamed filter to filters and moved database parser to cards folder
* reverted translation files
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed empty line at file start
* removed useless include from tab_supervisor.cpp
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* removed all files from root directory
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* reverted translation files
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* pre-updating of cockatrice changes
* removed empty line at file start
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed useless include from tab_supervisor.cpp
---------
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Better support Double-Faced Cards
This patch allows cards to be (virtually) transformed into other cards
while preserving their state, essentially implemeting the MTG mechanic
of the same name.
On the server side, this is implemented by allowing cards to be "stashed
away". A card that is stashed away is not in any zone, but is instead
owned by another card. When a token is destroyed due to a zone change,
if it had a card stashed away, that card is placed in the target zone
instead of the token.
On the database side, `attach="transform"` is used on `<reverse>` and
`<reverse-related>` to indicate that the created token should be
transformed this way.
Old servers ignore the new field in `Command_CreateToken` and will
perform a regular attachment, as currently.
* Address review comments
* Prevent tokens from being stashed
* format.sh
In b282df2e27 (#4728) the logic for
creating <pt> values was updated to avoid adding a final slash after an
existing power value and missing toughness value. This works by setting
the ptSeparator to an empty string when either the power or the
toughness is undefined. However, due to the ptSeparator variable being
scoped out of the `for` loop, this causes all remaining cards to have an
empty string as a separator, ending up with <pt> values of e.g. 21
instead of 2/1.
Moreover, the implementation from #4728 is ambiguous in the case of a
card having a toughness value but no power value: in that situation, it
creates a <pt> entry with the toughness value and no separator, which is
not a good idea since it is not possible to know if <pt>2</pt> means
power 2 and no toughness, or no power and toughness 2 (Cockatrice takes
the first interpretation).
To avoid ambiguities, the <pt> value is now one of:
1. A regular P/T value when the card has power and toughness
2. A simplified P value when the card has power but no toughness
3. A simplified /T value when the card has toughness but no power
4. Absent when the card has neither power nor toughness
Note that, as far as I can tell, Cockatrice seems to (incorrectly, IMO)
ignore the initial slash if present in Player::parsePT, and treat /T as
a power value. However that is a separate issue: this patch is concerned
with Oracle and ensuring proper values in cards.xml, not with how
Cockatrice interprets those values.
* remove dependency on deprecated qt5 libraries for qt6
removes the use of qt6-5compat for builds
replaces use of QRegExp with QRegularExpression
fixes incorrect usage of QRegExp
removes use of QTextCodec
fixes incorrect usage of QTextCodec
sets qtlinguist as a required component for qt6
* fix anchoredPattern not existing in qt 5.11
translation completed for the source file '/oracle/oracle_en@source.ts'
on the 'it' language.
Co-authored-by: transifex-integration[bot] <43880903+transifex-integration[bot]@users.noreply.github.com>
* merge clangify and cmakify into format.sh
update desktop lint workflow to 22.04
print cmake-format version as well
um, rename things?
add extra examples to format.sh --help
add option to not run clang-format
fix version display in .ci/lint_cpp.sh
fix relative paths in format.sh
fix formatting dirs
* run ./format.sh --cmake --branch ""
* revert formatting of cmake comments
Add lock around deleting arrows for commanding cards
Add support for Qt6 w/ Backwards Qt5
Handle Qt5/6 cross compilation better
Last cleanups
caps matter
Fix serv
Prevent crash on 6.3.0 Linux & bump to 5.8 min
Prevent out of bounds indexing
Delete shutdown timer if it exists
Fixup ticket comments, remove unneeded guards
Try to add support for missing OSes
Update .ci/release_template.md
Update PR based on comments
Update XML name after done and remove Hirsute
Address local game crash
Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes
make soundengine more consistent across qt versions
disable tests on distros that are covered by others
Fix Oracle Crash due to bad memory access
Update Oracle to use new Qt6 way of adding translations
Add support for Qt5/Qt6 compiling of Cockatrice
Remove unneeded calls to QtMath/cmath/math.h
Update how we handle bitwise comparisons for enums with Tray Icon
Change header guards to not duplicate function
Leave comment & Fix Path for GHA Qt
Update common/server.h
Update cockatrice/src/window_main.cpp
Rollback change on cmake module path for NSIS
check docker image requirements
add size limit to ccache
put variables in quotes
properly set build type on mac
avoid names used in cmake
fix up cmake module path
cmake 3.10 does not recognize prepend
Support Tests in FindQtRuntime
set ccache size on non debug builds as well
immediately return when removing non existing client
handle incTxBytes with a signal instead
don't set common link libraries in cockatrice/CMakeLists.txt
add comments
set macos qt version to 6
Try upgrading XCode versions to latest they can be supported on
Ensure Qt gets linked
add tmate so i can see what's going on
Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this
Establish Plugins directory for Qt6
Establish TLS plugins for Qt6 services
Minor change for release channel network manager
Let windows build in parallel cores
Wrong symbols
Qt6 patch up for signal
add missing qt6 package on deb builds
boolean expressions are hard
negative indexes should go to the end
Intentionally fail cache
move size checks to individual zone types
Hardcode libs needed for building on Windows, as the regex was annoying
Update wording
use the --parallel option in all builds
clean up the .ci scripts some more
tweak fedora build
add os parameter to compile.sh
I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml
fixup yml
readd appended cache key to vcpkg step
fix windows 32 quirk
the json hash is already added to the key as well
remove os parameter and clean up ci files
set name_build.sh to output relative paths
set backwards compatible version of xcode and qt on mac
set QTDIR for mac builds on qt5
has no effect for qt6
export BUILD_DIR to name_build.sh
merge mac build steps
merge homebrew steps, set package suffix
link qt5
remove brew link
set qtdir to qt5 only
compile.sh vars need to be empty not 0
fix sets manager search bar on qt 5.12/15
fix oracle subprocess errors being ignored on qt 5
clean up translation loading
move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!
Use generator platform over osname
Short circuit if not Win defined
* don't sort split card halves alphabetically
fixes#4241
introduces new issue: aftermath cards are now switched upside down
* use list instead of multimap to enforce preservation of a given order
* Fix#4043, Support MTGJSONv5 format in Oracle downloader
* Auto redirect V4 downloads to V5, as we won't support V4 after this change
* clangify >_>
* Remove null values and account for IDs missing
* fix split cards and double faced cards somewhat
* do not consider double faced cards duplicates
* fix promo double sided cards
* typo
* fix alternative versions of cards with (letter)
* zach says this is more readable
* pre qt 5.10 compatibility
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
mana artifacts will use the stack and be placed in the normal tablerow
if you want to put it with your lands you're free to do so, as long as
you promise to not say oh this should not be here three turns after
shatterstorm resolved
* consider cards with frameEffects promos
* skip duplicates entirely
all cards that are not "promo" or something like it will only retain the first copy instead of parsing all of them and keeping the last