Commit Graph

36 Commits

Author SHA1 Message Date
BruebachL
245d51caea New printing selector (#5182)
* Squashed Commits

Lint things.

Set focus back to deckView after selecting a card to enable keyboard navigation.

Bump scrollbar to top when selecting a new card.

Update card info on hover.

Layout cleanups

Add +- to buttons.

Merge buttons into card picture.

Cleanup size, min 2 cards by default in rows

Support layout settings config and set min to 525 so two cols are visible by default for printings, when opened

Move Printing Selector to before Deck, and visible true

Null safety for setCard.

Turn down the dropshadow a little.

Make PrintingSelector dockable, don't duplicate sets when bumping them to the front of the list.

When swapping cards between mainboard and sideboard, use preferred printing if no uuid is available (i.e. null).

Reorder includes...

Unwonk an include.

Give the card widget a snazzy drop shadow, appease the linter gods.

Handle jumping between segments

Remember scale factor when initializing new widgets.

Cleanup

Select Card works (Not M->SB tho)

Resize word-wrapped label properly.

Fix the layouting, mostly.

remove tx

Build Fix

Squashed Commits

Load and store redirects properly.

Layouting is fun :)

* Group PrintingSelectorCardDisplayWidgets into distinct containers for alignment purposes.

Override resizeEvent() properly.

Word wrap properly.

Keep widget sizes uniform for aesthetic reasons (grid pattern).

Label stuff, center card picture widget, allow cardSizeSlider to scale down.

Replace cards which have no uuid in the decklist when first selecting a printing.

Add buttons for previous and next card in DeckList.

Add a card size slider.

Move sort options initialization to implementation file.

Explicitly nullptr the parent for the PrintingSelector.

Address PR comments (minor cleanups).

Hook up to the rows removed signal to update card counts properly.

Include QDebug.

Add labels to the mainboard/sideboard button boxes.

Implement a search bar.

Expand node recursively when we add a new card.

Only create image widgets for the printing selector if it is visible in order to not slow down image loading.

Minor Tweaks

Invert decklist export logic to write out setName, collectorNumber, providerId value if it is NOT empty.

Linting.

Update CardCounts properly, update PrintingSelector on Database selection.

Initialize sideboard card count label properly.

Split mainboard/sideboard display and increment/decrement buttons.

Add button to sort all sortOptions by ascending or descending order.

Add option to sort by release date in ascending or descending order.

Add PrintingSelector to database view.

Display placeholder image before loading.

Fix deckEditor crash on mainboard/sideboard swap by correcting column index to providerId instead of shortName.

Include currentZoneName, fix the column when updating from DeckView indexChanged to be UUID and not setShortName so cards are properly fetched again.

The most minor linter change you've ever seen.

Null checks are important.

Linter again.

Linter and refactor to providerId.

Sort properly, (We don't need a map, we need a list, a map won't be ordered right [i.e. 1, 10, 11, 2, 3, 4, ..., 9])

Sort alphabetically or by preference.

Hook printingSelector up to the CardInfoFrameWidget.

Allow info from CardFrame to be retrieved, properly initialize PrintingSelector again.

Refactors to reflect CardInfoPicture becoming CardInfoPictureWidget.

Make PrintingSelector re-usable by introducing setCard().

Make PrintingSelector use the CardFrame, not the database index.

Add a new selector widget for printings.

* Support multiple <set> tags per card within the database

This will allow us to show off all different printings for cards that might appear multiple times in a set (alt arts, Secret Lairs, etc.)

* Support Flip Cards with related art

* Minor Cleanup

* Minor Cleanup

* Release Date DESC default

* Load widgets in batches.

* Refactor local batch variables to be class variables/defines.

* Clear timer on updateDisplay.

* Fix Timer & Builds on Qt5

* Not Override

* Yes Override

* Yes Override

* Lint

* Can't override in function definition.

* Resize setName to picture width on initialization.

Also add a new signal to card_info_picture_widget to emit when the scale factor changes.

Hook this up to the setName resizing method to ensure card size updates trigger it appropriately after initialization.

Clean up unused enter and resize methods that just delegated to base-class.

* Add ability to force preferred set art to be loaded for every card.

* Show related cards from printing selector by right-clicking card image.

* fix build

* Fix UST cards

* Inc QDebug

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix Qt5 Builds

* Fix cards being able to jump between side and mainboard

* Don't hide PrintingSelector button widgets if the deck contains a card from the set.

* Update PrintingSelector properly on DeckListModel::dataChanged

* Add option to disable bumping sets to the front of the list if the deck contains cards from the set.

* Linter behave.

* Linter behave.

* Fix mocks.

* Fix cards without providerIds being counted for all cards.

* Flip preference sort so descending means "Most to least preferred".

* Set the index correctly when removing a non-providerId printing for a providerId printing to avoid jumping to the next card.

* Move the "Next/Previous" card buttons to their own widget.

* Move the card size slider to its own widget.

* Lint the makelist.

* Linter

* Crash fix

* Move the sorting options to their own widget.

* Move the search bar to its own widget.

* Minor cleanup

* Minor cleanup

* Minor cleanup

* Only overwrite card in deck if UUID _and_ Number missing

* Adjust font size when adjusting card size.

* Clean up some imports.

* Pivot to a view options toolbar.

* Persist sort options and change default to 'preference'.

* Lint.

* Remember how many cards were originally in deck when replacing with uuid version.

* Relabel buttons for clarity.

* Fix tests.

* Fix tests properly.

* Fix dbconverter mock.

* Try to wrangle font sizes.

* Update mainboard/sideboard labels correctly.

* Initialize button sizes correctly.

* Label texts are supposed to be white.

* Adjust another deckModel->findCard call to include number parameter.

* Style buttons again.

* Negative currentSize means we don't render the widget yet, return a default value.

* Clean up debug statements.

* Boop the mainboard/sideboard label and the cardCount after a little bit of delay to make sure they initialize at the right size.

* Persist card size slider selection in SettingsCache.

* Good Lint Inc.

* updateCardCount to get white color in initializer

* Make the view display options functional.

* Comment ALL the things.

* Lint the things.

* Brief accidentally nuked some constants.

* Proper Qt slot for checkboxes.

* Don't use timers, Qt provides ShowEvent for anything necessary before the widget is shown.

* Cleanup from Reading

* Cleanup Lints

* Minor

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: Zach Halpern <zahalpern+github@gmail.com>
2024-12-19 02:40:34 +00:00
RickyRister
a6b5abf271 clicking to play can now play all selected (#5254)
* play action now applies to all selected cards

* check card zone before applying action

* fix bug with wonky play from deck

* refactor

* don't play card if it's already on table

* add new setting

* make actPlay and friends public

* implement thing

* refactor card_item
2024-12-18 04:43:17 +00:00
RickyRister
a0f74134bb make card view window max initial height configurable (#5236) 2024-12-14 03:02:00 +00:00
RickyRister
8cb1470643 add option to show keyboard shortcuts in right click menu (#5225) 2024-12-09 18:58:37 +00:00
RickyRister
a39de270cd make rewind buffering timeout configurable (#5227)
* update settingsCache

* implement thing

* add new setting to window

* rename setting

* make it compile on qt5

* fix typo

* somehow changing the order here fixes a bug?

The loaded value was getting clamped to 99
2024-12-09 02:25:10 +00:00
RickyRister
5ef1ca06f5 store sort option in settings as QComboBox index instead of enum value (#5207)
* rename config property

* change default

* functional changes
2024-11-29 22:46:16 -05:00
RickyRister
17eabf2004 add sort options to card view window (#5206)
* refactor to allow for sorting by property of choice

* implement thing

* prevent overlapping sort properties

* enable/disable pile view checkbox if groupBy is off

* fix compiler warnings

* check to disable pile view checkbox on init

* Fix builds on Qt5

* Fix builds on Qt5

---------

Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2024-11-29 12:53:06 -05:00
BruebachL
83409c32c4 Cache redirects properly by implementing our own QSettings cache for urls. (#5186)
* Cache redirects properly by implementing our own QSettings cache for urls.

* Load and store redirects properly.

* Set the maximum network cache size from settings value on PictureLoaderWorker instantiation.

* Address comments.

* Lint.

* Adjust debug statements to be in line with existing ones.

* Minor Tweaks

* Make redirect cache ttl a user-adjustable setting.

* Fix Build

* Minor Cleanup

* Minor Cleanup

* Build Fix

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2024-11-22 22:21:26 -05:00
RickyRister
c2fe3cda35 Add option to open deck in new tab by default (#5143)
* add comments

* add new setting for openDeckInNewTab

* implement open deck in new tab

* rename setting

* fix typo

* set default to false
2024-11-10 18:16:50 -05:00
BruebachL
5f4ad87a47 Refactor CardDatabase *db global variable to singleton CardDatabaseManager. (#5159)
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.

This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.

- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
 - Thread-safe static initialization for the singleton.

Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2024-11-05 19:32:59 +01:00
Zach H
8d5421d9da Add backwards support Qt6.7's checkStateChanged on QCheckBoxes (#5137) 2024-10-20 23:35:34 -04:00
LunaticCat
fa999880ee Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
ebbit1q
fa727524dc make cards on the stack slightly overlap to stress order (#4930)
* make cards on the stack slightly overlap to stress order

dragging cards to the stack now places the card at the location it is
dropped

* make default play action append to stack

* add vertical overlap to settings and vertical hand

* Update cockatrice/src/dlg_settings.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Fix format

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2023-12-15 14:00:58 -05:00
ebbit1q
70ab02987a save sets dialog size (#4791)
* save sets dialog size

* reset sorting when restoring

* add to gitignore
2023-04-29 23:10:59 -04:00
Basile Clement
c14936c63c PictureLoader: Replace downloadedPics cache with QNetworkCache (#4756)
* PictureLoader: Replace downloadedPics cache with QNetworkCache

Currently when the "Download card pictures on the fly" option is
enabled, Cockatrice stores downloaded pictures into a downloadedPics
sub-folder, keyed on set and card name. If a picture is found in that
folder, we never try to download a picture for that card ever again
(until it is reprinted in a more recent set, I guess).

This has the unfortunate consequence that if you change the URLs for
downloading card images, the changes are not applied to cards that
already have their picture downloaded. In particular, if you use
localized card pictures (through !sflang!), you get a mix of cards in
different languages depending on the currently configured language at
the time each card was downloaded.

This patch removes that mechanism in favor of setting a
QNetworkDiskCache on the QNetworkAccessManager used by the PictureLoader
to download pictures. The QNetworkDiskCache caches the picture keyed on
their URL: if the URL changes, a new request will be made. In
particular, if you use picture URLs with !sflang! and change the
language, pictures for the current language will be downloaded even for
cards that already have a picture. The QNetworkDiskCache is configured
with a maximum size of 4GB, which should be enough to hold one
high-quality JPEG for each M:TG card in existence.

Note that this does not affect the existing mechanism for defining
custom card art, either through the CUSTOM directory or the set-based
one.  Cockatrice will still read existing cards in the downloadedPics
directory as before, it will just no longer write into that directory
(since pictures are cached by the QNetworkDiskCache instead). To fully
switch to the new cache, users should use the "Delete Downloaded Images"
button in the settings: it will clear the QNetworkDiskCache but also
remove the downloadedPics directory.

* Do not use system cache dir for portable installs

* Add settings for network cache size

* Delete corrupted cache entries

* Use old-style connect() syntax (Qt5 build failure)

* Add setNetworkCacheSizeInMB to test mocks

* setTransferTimeout was added in Qt 5.15

* Improve logging messages

We now have the following messages

 - "Trying to download picture from url: URL" before loading a picture
   when picture download is enabled
 - "Trying to load picture from cache: URL" before loading a picture
   when picture download is disabled (i.e. cache-only offline mode)
 - "Removing corrupted cache file for url URL and retrying (ERR)" when
   when we fail to load a picture from the cache. Usually, this should
   be due to the timeout, in which case ERR will be "Operation
   Canceled".
 - "Download failed for url URL (ERR)" when there was an error
   downloading a picture from the network (ERR is the error message)
 - "Following redirect to URL" and "Following cached redirect to URL"
   when following a redirect (from network/from cache)
 - "Image successfully downloaded from URL" and "Image successfully
   loaded from cached url at URL" on success
 - "Possible cached/downloaded picture at URL could not be loaded" on
   ImageReader error

* Clarify that network cache is on disk

Also migrate "Delete Downloaded Image" to a "Clear" button right next to
the network cache size.

* Remove qPrintable

* Move pixmap cache settings to card sources

* qDebug().nospace()

* some formatting on debug messages

* format

* inverted condition

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2023-03-03 16:55:17 +01:00
Zach H
a95b338c80 Add cmake format (#4618)
* Support CMakeify operation

* Run Cmakeify

* Update cmakeify.sh

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-05-08 21:22:43 +02:00
ZeldaZach
b02adccf87 Support Qt6, Min Qt5.8, Fix Win32, Fix Servatrice
Add lock around deleting arrows for commanding cards

Add support for Qt6 w/ Backwards Qt5

Handle Qt5/6 cross compilation better

Last cleanups

caps matter

Fix serv

Prevent crash on 6.3.0 Linux & bump to 5.8 min

Prevent out of bounds indexing

Delete shutdown timer if it exists

Fixup ticket comments, remove unneeded guards

Try to add support for missing OSes

Update .ci/release_template.md

Update PR based on comments

Update XML name after done and remove Hirsute

Address local game crash

Address comments from PR (again)
Tests don't work on mac, will see if a problem on other OSes

make soundengine more consistent across qt versions

disable tests on distros that are covered by others

Fix Oracle Crash due to bad memory access

Update Oracle to use new Qt6 way of adding translations

Add support for Qt5/Qt6 compiling of Cockatrice

Remove unneeded calls to QtMath/cmath/math.h

Update how we handle bitwise comparisons for enums with Tray Icon

Change header guards to not duplicate function

Leave comment & Fix Path for GHA Qt

Update common/server.h

Update cockatrice/src/window_main.cpp

Rollback change on cmake module path for NSIS

check docker image requirements

add size limit to ccache

put variables in quotes

properly set build type on mac

avoid names used in cmake

fix up cmake module path

cmake 3.10 does not recognize prepend

Support Tests in FindQtRuntime

set ccache size on non debug builds as well

immediately return when removing non existing client

handle incTxBytes with a signal instead

don't set common link libraries in cockatrice/CMakeLists.txt

add comments

set macos qt version to 6

Try upgrading XCode versions to latest they can be supported on

Ensure Qt gets linked

add tmate so i can see what's going on

Qt6 points two directories further down than Qt5 with regard to the top lib path, so we need to account for this

Establish Plugins directory for Qt6

Establish TLS plugins for Qt6 services

Minor change for release channel network manager

Let windows build in parallel cores

Wrong symbols

Qt6 patch up for signal

add missing qt6 package on deb builds

boolean expressions are hard

negative indexes should go to the end

Intentionally fail cache

move size checks to individual zone types

Hardcode libs needed for building on Windows, as the regex was annoying

Update wording

use the --parallel option in all builds

clean up the .ci scripts some more

tweak fedora build

add os parameter to compile.sh

I don't really like this but it seems the easiest way
I'd prefer if these types of quirks would live in the main configuration
file, the yml

fixup yml

readd appended cache key to vcpkg step

fix windows 32 quirk

the json hash is already added to the key as well

remove os parameter and clean up ci files

set name_build.sh to output relative paths

set backwards compatible version of xcode and qt on mac

set QTDIR for mac builds on qt5

has no effect for qt6

export BUILD_DIR to name_build.sh

merge mac build steps

merge homebrew steps, set package suffix

link qt5

remove brew link

set qtdir to qt5 only

compile.sh vars need to be empty not 0

fix sets manager search bar on qt 5.12/15

fix oracle subprocess errors being ignored on qt 5

clean up translation loading

move en@source translation file so it will not get included in packages
NOTE: this needs to be done at transifex as well!

Use generator platform over osname

Short circuit if not Win defined
2022-05-06 17:31:08 -04:00
ebbit1q
1e70989f38 add password hash test (#4528)
* clangify tests

* add password hash test

* properly use googletest semantics
2022-01-16 16:32:11 -05:00
ebbit1q
07ea2d4334 add button to open themes location to settings (#4289)
* add button to open themes location to settings

botton creates directory if it doesn't exist yet
themes path is no longer hardcoded but included in settings
themes now default to None  the default theme is no longer required
themes set to None  will not look for empty directories anymore
this is backwards compatible
users with a nonexistant theme (Default) set will get the new None  theme

* remove default theme from install instructions
2021-03-21 13:11:34 -04:00
ebbit1q
06bfc0291a Create game as spectator (#4281)
* refactoring

* allow for creation of games as spectator

allow setting the amount of games per user to none
remove limit on amount of games when creating a game as judge as
spectator

* refactor common/server_player.cpp

* do not close games with spectating host automatically

* remove check that filters out 0 player games

this check didn't really do anything, deleted games are removed before
it would be reached

* don't transfer host to spectators

this seems to cause a bug, also present on master
2021-03-13 14:39:25 -05:00
ebbit1q
964207d04f make custom sets directory configurable (#4047) 2020-08-23 13:24:30 -04:00
olegshtch
4a563a131b Update test card database to v4 (#4064) 2020-08-21 18:18:53 -04:00
olegshtch
daa89a9fb4 Run tests on WIndows CI (#4056)
* Run tests on Windows CI.

* Add message logger

* Skip tests that cannot be linked.

* Fix test call

* Fix mock link issue on MSVC

* Fix PATH variable to find libraries for tests

* Fail test step on test errors
2020-08-14 12:45:15 -04:00
olegshtch
44297dcd1c Fix release tests (#4063) 2020-08-13 10:18:01 -04:00
olegshtch
446f9be24d Fix unresolved symbols when link tests to system libgtest-dev (#4055) 2020-07-30 14:52:44 -04:00
ctrlaltca
27b7ebe208 Oracle / card xml improvements (#3934)
* fix #1610

* fix #2679; partially fix #3647

* Fix tests

* Remove debug code
2020-03-30 21:56:03 +02:00
Rob Blanckaert
eb60fec8e2 Filter Strings for Deck Editor search (#3582)
* Add MagicCards.info like fitler parser.

* Use FilterString whenever one of [:=<>] is in the edit box.

* Opts

* Opt

* - Capture errors
- Allow querying any property by full name

* clang format

* Update cockatrice/src/filter_string.cpp

Co-Authored-By: basicer <basicer@basicer.com>

* - Some refactoring for clarity
- More filters
- Add filter help

* Clangify

* Add icon

* Fix test name

* Remove stay debug

* - Add Rarity filter
- Make " trigger filter string mode

* You have to pass both filter types

* clangify

* - Allow filtering by legality
- Import legality into card.xml

* Add format filter to filtertree

* More color search options

* RIP extended

* More fixes

* Fix c:m

* set syntax help parent

* Fix warning

* add additional explanations to syntax help

* Allow multiple ands/ors to be chained

* Cleanup and refactor

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Move utility into guards

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* I heard you like refactors so I put a refactor inside your refactor (#3594)

* I heard you like refactors so I put a refactor inside your refactor

so you can refactor while you refactor

* clangify

* Update tab_deck_editor.h
2019-03-01 14:30:32 -05:00
ctrlaltca
ed70099e36 Rework of the card database, xml format and oracle parser (#3511)
* CardDB: merge all card properties in a new structure

* Pre Json parser changes

 * Cockatrice: use qt's builtin json support
 * Move qt-json src dir from cockatrice to oracle
 * Add dummy cockatricexml4 parser (yet to be implemented)

* Implement a new parser and xml format

 * cockatricexml4: new xml parser following the "generic properties hash" pattern;
 * oracleimporter: refactor the parsing code to better adapt to cockatricexml4; rewrote split cards parsing
 * carddb: change "colors" from a stringlist to a string
 * carddb: move the getMainCardType() method to the cockatricexml3 parser
 *

* CardInfo: show all properties (stil missing: nice name + translation)

* Rework the "add related card" feature so that it doesn't change the card name in the carddb

Also, fix token count display

* Picture loader: Added support for transform cards

* Fix side information for flip cards

Mtgjson uses side a/b for flip cards, while scryfall doesn't

* Pictureloader: dynamic tag resolution from card properties

Examples old => new
* !cardid! => !set:muid!
* !uuid!   => !set:uuid!
* !collectornumber! => !set:num!
New examples:
 * !prop:type!
 * !prop:manacost!

* Start moving mtg-related property names to a specific file

* Clangify

* Fix tests

* Make gcc an happy puppy

* Revert "Make gcc an happy puppy"

This reverts commit 446ec5f27516c4d3b32dbfc79557f4827c5c5bdf.

* Some gcc fixes

* Share set list between different db parsers, so they won't overwrite one each other

* All glory to the hypnoclangifier!

* Fix test compilation

* Cleanup edited files in the prior PR. (#3519)

* Cleanup edited files in the prior PR.

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Fix includes

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Update carddatabase.h
2019-01-23 18:17:10 -05:00
ctrlaltca
f97959febc fix #3257 (#3258) 2018-05-24 15:46:02 +02:00
ctrlaltca
a7f4aace9c Extract the xml parser from carddatabase (#3223) 2018-05-04 03:46:08 -04:00
Zach H
35159ef61a Clang script (#3085) 2018-02-06 08:45:13 -05:00
ctrlaltca
517420cccb Replace CardInfo* and Carset* with smart pointers (#3053)
* Replace CardInfo* and Carset* with smart pointers

* fixes to help memory & c++11 stuff
2018-02-02 12:52:47 -05:00
Zach H
d19744236e Automatic Spoiler Season (#2991)
* oracle now can be run in spoiler or normal mode

* tests for travis

* only run on relaunch

* spoilers in client (not oracle now) and tray icon shows when done

* spoiler status will be checked before downloading spoiler file

* only download if they care about spoilers

* reload db on spoiler download

* manual update button, code cleanup, and fix enabling sets when new

* cleanup, nullchecks, and fixes to spoiler

* reload DB even if not in spoiler season; necessary as we have a check elsewhere to prevent the reload if spoiler check happens

* Implement changes from 2991#issuecomment-356169374

* Change implicit nullptrs, alert on file deletion, minor changes

* make reload thread safe and minor changes from 2991#issuecomment-356450302

* Fix locking

* Disable update now button while process running
2018-01-10 13:27:43 -05:00
Fabio Bas
bb5292aa8d Drop Qt4, libgcrypt, qtmobility dependencies 2016-05-11 12:45:58 +02:00
Fabio Bas
2d2958e931 cmake: Enable c++11 for all targets 2016-03-21 13:09:56 +01:00
Fabio Bas
18993b397b First test for card database: loading and clear 2016-03-21 11:08:14 +01:00