poixen
a2f416bb51
Merge pull request #959 from poixen/server_command_limit
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Server was using message limit for commands
2015-04-13 00:32:25 +02:00
Matt Lowe
f46d68b5c6
Server was using message limit for commands
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Server was using getMaxMessageCountPerInterval over
getMaxCommandCountPerInterval.
Raised command limit from 10 to 20
2015-04-12 22:55:38 +02:00
Matt Lowe
8e61fb0bae
Updated message limit from 10 -> 15
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I have updated the `maxMessageCountPerInterval` from 10 to 15. This will
allow some faster play from exp users.
NOTE:
If you have an existing server and update to this version, you will need
to manually change the value in the ini file, or have no ini file to
begin with. Otherwise the old ini will load in 10.
2015-04-12 19:01:16 +02:00
Fabio Bas
0e437cf13b
Anti flood for game commands
2015-03-14 19:44:32 +01:00
Fabio Bas
0f58e8bcde
Servatrice: reuse prepared statements
2015-01-29 13:47:55 +01:00
Michael Callahan
3a0c86938c
Clean up a small pile of compiler warnings.
2014-12-30 15:54:38 -07:00
woogerboy21
3c513b4bfc
moved code logic to callling function & indent fix
2014-11-18 16:55:19 -05:00
woogerboy21
44a302a2d6
added trusted sources to servatrice
2014-11-18 15:39:11 -05:00
wcollins
da98d24d8c
added trusted sources to servatrice
2014-11-18 15:09:21 -05:00
Fabio Bas
22af789c9e
Servatrice: log to console authentication method on startup
2014-10-07 17:04:22 +02:00
Fabio Bas
15555c16fd
Fix servatrice's regonly mode
2014-10-06 22:56:09 +02:00
Fabio Bas
0d9eec4b64
Servatrice: added authentication type "password"
2014-10-04 17:50:01 +02:00
Fabio Bas
b348068369
Servatrice: Add a default option for every config value
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add an empty room swell, if none had been defined in the config (or we
are running with no config at all)
2014-10-02 23:11:49 +02:00
Fabio Bas
a1b6600fe1
Servatrice: group all the use of QSettings in a single file
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and add a method to guess the path of servatrice.ini
2014-10-02 22:37:50 +02:00
woogerboy21
021f0911c4
Merge remote-tracking branch 'upstream/master' into registered-user-only-server
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Conflicts:
common/server.cpp
common/server_protocolhandler.cpp
servatrice/src/servatrice.cpp
2014-07-18 23:46:56 -04:00
Fabio Bas
d894c53265
Servatrice: fix handling of incoming connections on qt5
2014-07-08 22:05:06 +02:00
woogerboy21
0a1fe7f5a8
Requested Cleanup
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Corrected tab to 4 space (per request)
Moved regonly option under authentication ini location (per request)
2014-07-02 22:27:05 -04:00
woogerboy21
d246fa39fe
Registered Only Server
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Implemented the ability to set the server to only allow registered
users. Also updated client to reflect the log-in rejection as well as
put a check in place for the server to not start if db connection is not
available yet registration is required.
2014-07-02 20:52:22 -04:00
Fabio Bas
2953c6ba2a
Ported servatrice
2014-06-24 18:42:46 +02:00
Mark Morschhäuser
05f46011eb
Fix toLatin1() changes from 6fa94dd to toUtf8().
2014-06-20 18:16:46 +02:00
Mark Morschhäuser
6fa94dd475
Qt5: toAscii() and fromAscii() Methods are deprecated
2014-06-20 16:55:26 +02:00
Max-Wilhelm Bruker
ae01144547
added thread names
2013-01-27 16:40:30 +01:00
Max-Wilhelm Bruker
c65f327e71
server crash fixes
2013-01-27 15:15:27 +01:00
Max-Wilhelm Bruker
d5ccda49a1
server code cleanup
2013-01-23 11:51:59 +01:00
Max-Wilhelm Bruker
43d7cf6a1a
removed recursive lock in server; moved object serialisation to worker thread
2012-10-14 13:19:03 +02:00
Max-Wilhelm Bruker
e326f9613a
added numberPools=0 option to make server unthreaded
2012-06-24 23:49:10 +02:00
Max-Wilhelm Bruker
d7e7606104
fixed 'open deck in deck editor' option in game, fixed freeze when closing local game
2012-05-28 19:34:07 +02:00
Max-Wilhelm Bruker
9d0133bae6
fix for older Qt versions
2012-05-28 19:01:29 +02:00
Max-Wilhelm Bruker
520300dc86
made server threaded, fixing issue #51
2012-05-28 18:51:58 +02:00
Max-Wilhelm Bruker
b328c1ed4d
database interface separated from server, multiple concurrent database connections are now possible
2012-05-28 16:32:45 +02:00
Max-Wilhelm Bruker
981db47f9e
initial commit for connection pools
2012-05-20 18:47:28 +02:00
Max-Wilhelm Bruker
b9087715bf
fixed issue #42 : make 'client deprecated' message work for v13 client <-> v14 server
2012-05-09 23:13:23 +02:00
Max-Wilhelm Bruker
f7975d8ace
fixed issue #50 : ensure that tcp_nodelay is set
2012-05-09 21:57:06 +02:00
Max-Wilhelm Bruker
7c8b3fc5e3
fixed #45 : Terminate servatrice if critical error in e.g. listen() happens during initialization
2012-05-01 10:58:08 +02:00
Max-Wilhelm Bruker
f553fd7456
some token code
2012-04-05 11:48:13 +02:00
Max-Wilhelm Bruker
13b992cf12
show ban duration in client
2012-03-31 12:07:25 +02:00
Max-Wilhelm Bruker
5db0fcd6ae
cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies
2012-03-18 18:48:14 +01:00
Max-Wilhelm Bruker
c9a8429044
always get next game/replay id from database to avoid id collisions in multi-server mode
2012-03-17 23:01:56 +01:00
Max-Wilhelm Bruker
9706ecd98a
added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface
2012-03-17 22:26:12 +01:00
Max-Wilhelm Bruker
c23af44749
changed a lot of thread locking code in the server, rooms are working with ISL now
2012-03-17 16:09:00 +01:00
Max-Wilhelm Bruker
572e4eaafa
more ISL code, mutex fixes
2012-03-12 00:36:44 +01:00
Max-Wilhelm Bruker
0ae18d7b2e
more ISL code: join, leave, and userMessage work on both sides
2012-03-11 17:25:45 +01:00
Max-Wilhelm Bruker
5963c2239c
renamed servernetwork to ISL (inter-server link), join/leave is working
2012-03-10 19:02:15 +01:00
Max-Wilhelm Bruker
decf1c04bd
switched NetworkServerThread to new thread creation method, SSL is working
2012-03-10 16:16:31 +01:00
Max-Wilhelm Bruker
0719d4c6ed
client-side SSL works, thread initialization needs fixing
2012-03-04 23:15:39 +01:00
Max-Wilhelm Bruker
c9b66e4239
more ServerNetwork code
2012-03-04 19:23:43 +01:00
Max-Wilhelm Bruker
6bbc76af2b
Merge branch 'devel' into servernetwork
2012-03-04 12:23:22 +01:00
Max-Wilhelm Bruker
a876a0bf5f
tell logged in clients about new replays
2012-03-03 18:10:16 +01:00
Max-Wilhelm Bruker
8481e61e8f
Replays split up, one for each subgame
2012-03-02 20:45:04 +01:00
Max-Wilhelm Bruker
50e53fbe53
initial commit for server network support
2012-02-26 21:00:05 +01:00