Commit Graph

127 Commits

Author SHA1 Message Date
poixen
a2f416bb51 Merge pull request #959 from poixen/server_command_limit
Server was using message limit for commands
2015-04-13 00:32:25 +02:00
Matt Lowe
f46d68b5c6 Server was using message limit for commands
Server was using getMaxMessageCountPerInterval over
getMaxCommandCountPerInterval.

Raised command limit from 10 to 20
2015-04-12 22:55:38 +02:00
Matt Lowe
8e61fb0bae Updated message limit from 10 -> 15
I have updated the `maxMessageCountPerInterval` from 10 to 15. This will
allow some faster play from exp users.

NOTE:
If you have an existing server and update to this version, you will need
to manually change the value in the ini file, or have no ini file to
begin with. Otherwise the old ini will load in 10.
2015-04-12 19:01:16 +02:00
Fabio Bas
0e437cf13b Anti flood for game commands 2015-03-14 19:44:32 +01:00
Fabio Bas
0f58e8bcde Servatrice: reuse prepared statements 2015-01-29 13:47:55 +01:00
Michael Callahan
3a0c86938c Clean up a small pile of compiler warnings. 2014-12-30 15:54:38 -07:00
woogerboy21
3c513b4bfc moved code logic to callling function & indent fix 2014-11-18 16:55:19 -05:00
woogerboy21
44a302a2d6 added trusted sources to servatrice 2014-11-18 15:39:11 -05:00
wcollins
da98d24d8c added trusted sources to servatrice 2014-11-18 15:09:21 -05:00
Fabio Bas
22af789c9e Servatrice: log to console authentication method on startup 2014-10-07 17:04:22 +02:00
Fabio Bas
15555c16fd Fix servatrice's regonly mode 2014-10-06 22:56:09 +02:00
Fabio Bas
0d9eec4b64 Servatrice: added authentication type "password" 2014-10-04 17:50:01 +02:00
Fabio Bas
b348068369 Servatrice: Add a default option for every config value
add an empty room swell, if none had been defined in the config (or we
are running with no config at all)
2014-10-02 23:11:49 +02:00
Fabio Bas
a1b6600fe1 Servatrice: group all the use of QSettings in a single file
and add a method to guess the path of servatrice.ini
2014-10-02 22:37:50 +02:00
woogerboy21
021f0911c4 Merge remote-tracking branch 'upstream/master' into registered-user-only-server
Conflicts:
	common/server.cpp
	common/server_protocolhandler.cpp
	servatrice/src/servatrice.cpp
2014-07-18 23:46:56 -04:00
Fabio Bas
d894c53265 Servatrice: fix handling of incoming connections on qt5 2014-07-08 22:05:06 +02:00
woogerboy21
0a1fe7f5a8 Requested Cleanup
Corrected tab to 4 space (per request)
Moved regonly option under authentication ini location (per request)
2014-07-02 22:27:05 -04:00
woogerboy21
d246fa39fe Registered Only Server
Implemented the ability to set the server to only allow registered
users.  Also updated client to reflect the log-in rejection as well as
put a check in place for the server to not start if db connection is not
available yet registration is required.
2014-07-02 20:52:22 -04:00
Fabio Bas
2953c6ba2a Ported servatrice 2014-06-24 18:42:46 +02:00
Mark Morschhäuser
05f46011eb Fix toLatin1() changes from 6fa94dd to toUtf8(). 2014-06-20 18:16:46 +02:00
Mark Morschhäuser
6fa94dd475 Qt5: toAscii() and fromAscii() Methods are deprecated 2014-06-20 16:55:26 +02:00
Max-Wilhelm Bruker
ae01144547 added thread names 2013-01-27 16:40:30 +01:00
Max-Wilhelm Bruker
c65f327e71 server crash fixes 2013-01-27 15:15:27 +01:00
Max-Wilhelm Bruker
d5ccda49a1 server code cleanup 2013-01-23 11:51:59 +01:00
Max-Wilhelm Bruker
43d7cf6a1a removed recursive lock in server; moved object serialisation to worker thread 2012-10-14 13:19:03 +02:00
Max-Wilhelm Bruker
e326f9613a added numberPools=0 option to make server unthreaded 2012-06-24 23:49:10 +02:00
Max-Wilhelm Bruker
d7e7606104 fixed 'open deck in deck editor' option in game, fixed freeze when closing local game 2012-05-28 19:34:07 +02:00
Max-Wilhelm Bruker
9d0133bae6 fix for older Qt versions 2012-05-28 19:01:29 +02:00
Max-Wilhelm Bruker
520300dc86 made server threaded, fixing issue #51 2012-05-28 18:51:58 +02:00
Max-Wilhelm Bruker
b328c1ed4d database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
Max-Wilhelm Bruker
981db47f9e initial commit for connection pools 2012-05-20 18:47:28 +02:00
Max-Wilhelm Bruker
b9087715bf fixed issue #42: make 'client deprecated' message work for v13 client <-> v14 server 2012-05-09 23:13:23 +02:00
Max-Wilhelm Bruker
f7975d8ace fixed issue #50: ensure that tcp_nodelay is set 2012-05-09 21:57:06 +02:00
Max-Wilhelm Bruker
7c8b3fc5e3 fixed #45: Terminate servatrice if critical error in e.g. listen() happens during initialization 2012-05-01 10:58:08 +02:00
Max-Wilhelm Bruker
f553fd7456 some token code 2012-04-05 11:48:13 +02:00
Max-Wilhelm Bruker
13b992cf12 show ban duration in client 2012-03-31 12:07:25 +02:00
Max-Wilhelm Bruker
5db0fcd6ae cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
Max-Wilhelm Bruker
c9a8429044 always get next game/replay id from database to avoid id collisions in multi-server mode 2012-03-17 23:01:56 +01:00
Max-Wilhelm Bruker
9706ecd98a added mutex for RNG, moved game command implementation from S_PH to S_Player in preparation for forwarding of game commands via tunneling interface 2012-03-17 22:26:12 +01:00
Max-Wilhelm Bruker
c23af44749 changed a lot of thread locking code in the server, rooms are working with ISL now 2012-03-17 16:09:00 +01:00
Max-Wilhelm Bruker
572e4eaafa more ISL code, mutex fixes 2012-03-12 00:36:44 +01:00
Max-Wilhelm Bruker
0ae18d7b2e more ISL code: join, leave, and userMessage work on both sides 2012-03-11 17:25:45 +01:00
Max-Wilhelm Bruker
5963c2239c renamed servernetwork to ISL (inter-server link), join/leave is working 2012-03-10 19:02:15 +01:00
Max-Wilhelm Bruker
decf1c04bd switched NetworkServerThread to new thread creation method, SSL is working 2012-03-10 16:16:31 +01:00
Max-Wilhelm Bruker
0719d4c6ed client-side SSL works, thread initialization needs fixing 2012-03-04 23:15:39 +01:00
Max-Wilhelm Bruker
c9b66e4239 more ServerNetwork code 2012-03-04 19:23:43 +01:00
Max-Wilhelm Bruker
6bbc76af2b Merge branch 'devel' into servernetwork 2012-03-04 12:23:22 +01:00
Max-Wilhelm Bruker
a876a0bf5f tell logged in clients about new replays 2012-03-03 18:10:16 +01:00
Max-Wilhelm Bruker
8481e61e8f Replays split up, one for each subgame 2012-03-02 20:45:04 +01:00
Max-Wilhelm Bruker
50e53fbe53 initial commit for server network support 2012-02-26 21:00:05 +01:00