#include "messagelogwidget.h"
#include "game.h"
#include "player.h"
#include "cardzone.h"
QString MessageLogWidget::sanitizeHtml(QString dirty)
{
return dirty
.replace("&", "&")
.replace("<", "<")
.replace(">", ">");
}
void MessageLogWidget::logConnecting(QString hostname)
{
append(tr("Connecting to %1...").arg(sanitizeHtml(hostname)));
}
void MessageLogWidget::logConnected(const QStringList WelcomeMsg)
{
append(tr("Connected."));
QStringListIterator i(WelcomeMsg);
while (i.hasNext())
append(i.next());
}
void MessageLogWidget::logDisconnected()
{
append(tr("Disconnected from server."));
}
void MessageLogWidget::logSocketError(const QString &errorString)
{
append(sanitizeHtml(errorString));
}
void MessageLogWidget::logServerError(ServerResponse response)
{
switch (response) {
case RespPassword: append(tr("Invalid password.")); break;
default: ;
}
}
void MessageLogWidget::logPlayerListReceived(QStringList players)
{
append("---");
append(tr("You have joined the game. Player list:"));
for (int i = 0; i < players.size(); i++)
append(sanitizeHtml(players.at(i)));
append("---");
}
void MessageLogWidget::logJoin(Player *player)
{
append(tr("%1 has joined the game").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logLeave(Player *player)
{
append(tr("%1 has left the game").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logReadyStart(Player *player)
{
append(tr("%1 is ready to start a new game.").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logGameStart()
{
append(tr("Game has started."));
}
void MessageLogWidget::logSay(Player *player, QString message)
{
append(QString("%1: %2").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(message)));
}
void MessageLogWidget::logShuffle(Player *player)
{
append(tr("%1 shuffles his/her library").arg(sanitizeHtml(player->getName())));
}
void MessageLogWidget::logRollDice(Player *player, int sides, int roll)
{
append(tr("%1 rolled a %2 with a %3-sided dice").arg(sanitizeHtml(player->getName())).arg(roll).arg(sides));
}
void MessageLogWidget::logDraw(Player *player, int number)
{
if (number == 1)
append(tr("%1 draws a card").arg(sanitizeHtml(player->getName())));
else
append(tr("%1 draws %2 cards").arg(sanitizeHtml(player->getName())).arg(number));
}
void MessageLogWidget::logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX)
{
QString startName = startZone->getName();
QString targetName = targetZone->getName();
if (((startName == "table") && (targetName == "table")) || ((startName == "hand") && (targetName == "hand")))
return;
QString fromStr;
if (startName == "table")
fromStr = tr("from table");
else if (startName == "grave")
fromStr = tr("from graveyard");
else if (startName == "rfg")
fromStr = tr("from exile");
else if (startName == "hand")
fromStr = tr("from hand");
else if (startName == "deck") {
if (oldX == startZone->getCards().size() - 1)
fromStr = tr("from the bottom of his library");
else if (oldX == 0)
fromStr = tr("from the top of his library");
else
fromStr = tr("from library");
} else if (startName == "sb")
fromStr = tr("from sideboard");
QString finalStr;
if (targetName == "table")
finalStr = tr("%1 puts %2 into play %3");
else if (targetName == "grave")
finalStr = tr("%1 puts %2 %3 into graveyard");
else if (targetName == "rfg")
finalStr = tr("%1 exiles %2 %3");
else if (targetName == "hand")
finalStr = tr("%1 moves %2 %3 to hand");
else if (targetName == "deck") {
if (newX == -1)
finalStr = tr("%1 puts %2 %3 into his library");
else if (newX == targetZone->getCards().size())
finalStr = tr("%1 puts %2 %3 on bottom of his library");
else if (newX == 0)
finalStr = tr("%1 puts %2 %3 on top of his library");
else
finalStr = tr("%1 puts %2 %3 into his library at position %4");
} else if (targetName == "sb")
finalStr = tr("%1 moves %2 %3 to sideboard");
append(finalStr.arg(sanitizeHtml(player->getName())).arg(QString("%1").arg(sanitizeHtml(cardName))).arg(fromStr).arg(newX));
}
void MessageLogWidget::logCreateToken(Player *player, QString cardName)
{
append(tr("%1 creates token: %2").arg(sanitizeHtml(player->getName())).arg(QString("%1").arg(sanitizeHtml(cardName))));
}
void MessageLogWidget::logSetCardCounters(Player *player, QString cardName, int value, int oldValue)
{
QString finalStr;
if (value > oldValue)
finalStr = tr("%1 places %2 counters on %3 (now %4)");
else
finalStr = tr("%1 removes %2 counters from %3 (now %4)");
append(finalStr.arg(sanitizeHtml(player->getName())).arg(abs(oldValue - value)).arg(QString("%1").arg(sanitizeHtml(cardName))).arg(value));
}
void MessageLogWidget::logSetTapped(Player *player, QString cardName, bool tapped)
{
QString cardStr;
if (cardName == "-1")
cardStr = tr("his permanents");
else
cardStr = QString("%1").arg(sanitizeHtml(cardName));
append(tr("%1 %2 %3").arg(sanitizeHtml(player->getName())).arg(tapped ? tr("taps") : tr("untaps")).arg(cardStr));
}
void MessageLogWidget::logSetCounter(Player *player, QString counterName, int value, int oldValue)
{
append(tr("%1 sets counter \"%2\" to %3 (%4%5)").arg(sanitizeHtml(player->getName())).arg(counterName).arg(value).arg(value > oldValue ? "+" : "").arg(value - oldValue));
}
void MessageLogWidget::logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap)
{
QString finalStr;
if (doesntUntap)
finalStr = tr("%1 sets %2 to not untap normally.");
else
finalStr = tr("%1 sets %2 to untap normally.");
append(finalStr.arg(sanitizeHtml(player->getName())).arg(QString("%1").arg(sanitizeHtml(cardName))));
}
void MessageLogWidget::logDumpZone(Player *player, QString zoneName, QString zoneOwner, int numberCards)
{
if (numberCards)
append(tr("%1 is looking at the top %2 cards of %3's %4").arg(sanitizeHtml(player->getName())).arg(numberCards).arg(zoneOwner).arg(zoneName));
else
append(tr("%1 is looking at %2's %3").arg(sanitizeHtml(player->getName())).arg(zoneOwner).arg(zoneName));
}
void MessageLogWidget::logStopDumpZone(Player *player, QString zoneName, QString zoneOwner)
{
append(tr("%1 stops looking at %2's %3").arg(sanitizeHtml(player->getName())).arg(zoneOwner).arg(zoneName));
}
void MessageLogWidget::connectToGame(Game *game)
{
connect(game, SIGNAL(logPlayerListReceived(QStringList)), this, SLOT(logPlayerListReceived(QStringList)));
connect(game, SIGNAL(logJoin(Player *)), this, SLOT(logJoin(Player *)));
connect(game, SIGNAL(logLeave(Player *)), this, SLOT(logLeave(Player *)));
connect(game, SIGNAL(logReadyStart(Player *)), this, SLOT(logReadyStart(Player *)));
connect(game, SIGNAL(logGameStart()), this, SLOT(logGameStart()));
connect(game, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
connect(game, SIGNAL(logShuffle(Player *)), this, SLOT(logShuffle(Player *)));
connect(game, SIGNAL(logRollDice(Player *, int, int)), this, SLOT(logRollDice(Player *, int, int)));
connect(game, SIGNAL(logDraw(Player *, int)), this, SLOT(logDraw(Player *, int)));
connect(game, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SLOT(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)));
connect(game, SIGNAL(logCreateToken(Player *, QString)), this, SLOT(logCreateToken(Player *, QString)));
connect(game, SIGNAL(logSetCardCounters(Player *, QString, int, int)), this, SLOT(logSetCardCounters(Player *, QString, int, int)));
connect(game, SIGNAL(logSetTapped(Player *, QString, bool)), this, SLOT(logSetTapped(Player *, QString, bool)));
connect(game, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SLOT(logSetCounter(Player *, QString, int, int)));
connect(game, SIGNAL(logSetDoesntUntap(Player *, QString, bool)), this, SLOT(logSetDoesntUntap(Player *, QString, bool)));
connect(game, SIGNAL(logDumpZone(Player *, QString, QString, int)), this, SLOT(logDumpZone(Player *, QString, QString, int)));
connect(game, SIGNAL(logStopDumpZone(Player *, QString, QString)), this, SLOT(logStopDumpZone(Player *, QString, QString)));
}
MessageLogWidget::MessageLogWidget(QWidget *parent)
: QTextEdit(parent)
{
setReadOnly(true);
QFont f;
f.setPixelSize(11);
setFont(f);
}