/** * @file layouts_settings.h * @ingroup CoreSettings * @brief TODO: Document this. */ #ifndef LAYOUTSSETTINGS_H #define LAYOUTSSETTINGS_H #include "settings_manager.h" #include class LayoutsSettings : public SettingsManager { Q_OBJECT friend class SettingsCache; public: void setMainWindowGeometry(const QByteArray &value); void setDeckEditorLayoutState(const QByteArray &value); void setDeckEditorGeometry(const QByteArray &value); void setDeckEditorWidgetSize(const QString &widgetName, const QSize &value); void setVisualDeckEditorLayoutState(const QByteArray &value); void setVisualDeckEditorGeometry(const QByteArray &value); void setVisualDeckEditorWidgetSize(const QString &widgetName, const QSize &value); void setDeckEditorDbHeaderState(const QByteArray &value); void setSetsDialogHeaderState(const QByteArray &value); void setSetsDialogGeometry(const QByteArray &value); void setTokenDialogGeometry(const QByteArray &value); void setGamePlayAreaGeometry(const QByteArray &value); void setGamePlayAreaState(const QByteArray &value); void setGamePlayAreaWidgetSize(const QString &widgetName, const QSize &value); void setReplayPlayAreaGeometry(const QByteArray &value); void setReplayPlayAreaState(const QByteArray &value); void setReplayPlayAreaWidgetSize(const QString &widgetName, const QSize &value); QByteArray getMainWindowGeometry(); QByteArray getDeckEditorLayoutState(); QByteArray getDeckEditorGeometry(); QSize getDeckEditorWidgetSize(const QString &widgetName, const QSize &defaultValue = {}); QByteArray getVisualDeckEditorLayoutState(); QByteArray getVisualDeckEditorGeometry(); QSize getVisualDeckEditorWidgetSize(const QString &widgetName, const QSize &defaultValue = {}); QByteArray getDeckEditorDbHeaderState(); QByteArray getSetsDialogHeaderState(); QByteArray getSetsDialogGeometry(); QByteArray getTokenDialogGeometry(); QByteArray getGamePlayAreaLayoutState(); QByteArray getGamePlayAreaGeometry(); QSize getGamePlayAreaWidgetSize(const QString &widgetName, const QSize &defaultValue = {}); QByteArray getReplayPlayAreaLayoutState(); QByteArray getReplayPlayAreaGeometry(); QSize getReplayPlayAreaWidgetSize(const QString &widgetName, const QSize &defaultValue = {}); signals: public slots: private: explicit LayoutsSettings(const QString &settingPath, QObject *parent = nullptr); LayoutsSettings(const LayoutsSettings & /*other*/); }; #endif // LAYOUTSSETTINGS_H