/*************************************************************************** * Copyright (C) 2008 by Max-Wilhelm Bruker * * brukie@laptop * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include #include #include #include #include #include #include "servatrice.h" #include "servatrice_database_interface.h" #include "servatrice_connection_pool.h" #include "server_room.h" #include "settingscache.h" #include "serversocketinterface.h" #include "isl_interface.h" #include "server_logger.h" #include "main.h" #include "decklist.h" #include "pb/event_server_message.pb.h" #include "pb/event_server_shutdown.pb.h" #include "pb/event_connection_closed.pb.h" Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent) : QTcpServer(parent), server(_server) { if (_numberPools == 0) { server->setThreaded(false); Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server); Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface); server->addDatabaseInterface(thread(), newDatabaseInterface); newDatabaseInterface->initDatabase(_sqlDatabase); connectionPools.append(newPool); } else for (int i = 0; i < _numberPools; ++i) { Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server); Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface); QThread *newThread = new QThread; newThread->setObjectName("pool_" + QString::number(i)); newPool->moveToThread(newThread); newDatabaseInterface->moveToThread(newThread); server->addDatabaseInterface(newThread, newDatabaseInterface); newThread->start(); QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase)); connectionPools.append(newPool); } } Servatrice_GameServer::~Servatrice_GameServer() { for (int i = 0; i < connectionPools.size(); ++i) { logger->logMessage(QString("Closing pool %1...").arg(i)); QThread *poolThread = connectionPools[i]->thread(); connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit() poolThread->wait(); } } #if QT_VERSION < 0x050000 void Servatrice_GameServer::incomingConnection(int socketDescriptor) #else void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor) #endif { // Determine connection pool with smallest client count int minClientCount = -1; int poolIndex = -1; QStringList debugStr; for (int i = 0; i < connectionPools.size(); ++i) { const int clientCount = connectionPools[i]->getClientCount(); if ((poolIndex == -1) || (clientCount < minClientCount)) { minClientCount = clientCount; poolIndex = i; } debugStr.append(QString::number(clientCount)); } qDebug() << "Pool utilisation:" << debugStr; Servatrice_ConnectionPool *pool = connectionPools[poolIndex]; ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface()); ssi->moveToThread(pool->thread()); pool->addClient(); connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient())); QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor)); } #if QT_VERSION < 0x050000 void Servatrice_IslServer::incomingConnection(int socketDescriptor) #else void Servatrice_IslServer::incomingConnection(qintptr socketDescriptor) #endif { QThread *thread = new QThread; connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater())); IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server); interface->moveToThread(thread); connect(interface, SIGNAL(destroyed()), thread, SLOT(quit())); thread->start(); QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection); } Servatrice::Servatrice(QObject *parent) : Server(true, parent), uptime(0), shutdownTimer(0) { qRegisterMetaType("QSqlDatabase"); } Servatrice::~Servatrice() { gameServer->close(); prepareDestroy(); } bool Servatrice::initServer() { serverName = settingsCache->value("server/name", "My Cockatrice server").toString(); serverId = settingsCache->value("server/id", 0).toInt(); bool regServerOnly = settingsCache->value("authentication/regonly", 0).toBool(); const QString authenticationMethodStr = settingsCache->value("authentication/method").toString(); if (authenticationMethodStr == "sql") { qDebug() << "Authenticating method: sql"; authenticationMethod = AuthenticationSql; } else if(authenticationMethodStr == "password") { qDebug() << "Authenticating method: password"; authenticationMethod = AuthenticationPassword; } else { if (regServerOnly) { qDebug() << "Registration only server enabled but no authentication method defined: Error."; return false; } qDebug() << "Authenticating method: none"; authenticationMethod = AuthenticationNone; } QString dbTypeStr = settingsCache->value("database/type").toString(); if (dbTypeStr == "mysql") databaseType = DatabaseMySql; else databaseType = DatabaseNone; servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this); setDatabaseInterface(servatriceDatabaseInterface); if (databaseType != DatabaseNone) { settingsCache->beginGroup("database"); dbPrefix = settingsCache->value("prefix").toString(); servatriceDatabaseInterface->initDatabase("QMYSQL", settingsCache->value("hostname").toString(), settingsCache->value("database").toString(), settingsCache->value("user").toString(), settingsCache->value("password").toString()); settingsCache->endGroup(); updateServerList(); qDebug() << "Clearing previous sessions..."; servatriceDatabaseInterface->clearSessionTables(); } const QString roomMethod = settingsCache->value("rooms/method").toString(); if (roomMethod == "sql") { QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, auto_join, join_message from {prefix}_rooms order by id asc"); servatriceDatabaseInterface->execSqlQuery(query); while (query->next()) { QSqlQuery *query2 = servatriceDatabaseInterface->prepareQuery("select name from {prefix}_rooms_gametypes where id_room = :id_room"); query2->bindValue(":id_room", query->value(0).toInt()); servatriceDatabaseInterface->execSqlQuery(query2); QStringList gameTypes; while (query2->next()) gameTypes.append(query2->value(0).toString()); addRoom(new Server_Room(query->value(0).toInt(), query->value(1).toString(), query->value(2).toString(), query->value(3).toInt(), query->value(4).toString(), gameTypes, this )); } } else { int size = settingsCache->beginReadArray("rooms/roomlist"); for (int i = 0; i < size; ++i) { settingsCache->setArrayIndex(i); QStringList gameTypes; int size2 = settingsCache->beginReadArray("game_types"); for (int j = 0; j < size2; ++j) { settingsCache->setArrayIndex(j); gameTypes.append(settingsCache->value("name").toString()); } settingsCache->endArray(); Server_Room *newRoom = new Server_Room( i, settingsCache->value("name").toString(), settingsCache->value("description").toString(), settingsCache->value("autojoin").toBool(), settingsCache->value("joinmessage").toString(), gameTypes, this ); addRoom(newRoom); } if(size==0) { // no room defined in config, add a dummy one Server_Room *newRoom = new Server_Room( 0, "General room", "Play anything here.", true, "", QStringList("Standard"), this ); addRoom(newRoom); } settingsCache->endArray(); } updateLoginMessage(); maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt(); maxPlayerInactivityTime = settingsCache->value("game/max_player_inactivity_time", 15).toInt(); maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt(); messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt(); maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 15).toInt(); maxMessageSizePerInterval = settingsCache->value("security/max_message_size_per_interval", 1000).toInt(); maxGamesPerUser = settingsCache->value("security/max_games_per_user", 5).toInt(); commandCountingInterval = settingsCache->value("game/command_counting_interval", 10).toInt(); maxCommandCountPerInterval = settingsCache->value("game/max_command_count_per_interval", 20).toInt(); try { if (settingsCache->value("servernetwork/active", 0).toInt()) { qDebug() << "Connecting to ISL network."; const QString certFileName = settingsCache->value("servernetwork/ssl_cert").toString(); const QString keyFileName = settingsCache->value("servernetwork/ssl_key").toString(); qDebug() << "Loading certificate..."; QFile certFile(certFileName); if (!certFile.open(QIODevice::ReadOnly)) throw QString("Error opening certificate file: %1").arg(certFileName); QSslCertificate cert(&certFile); #if QT_VERSION < 0x050000 if (!cert.isValid()) throw(QString("Invalid certificate.")); #else const QDateTime currentTime = QDateTime::currentDateTime(); if(currentTime < cert.effectiveDate() || currentTime > cert.expiryDate() || cert.isBlacklisted()) throw(QString("Invalid certificate.")); #endif qDebug() << "Loading private key..."; QFile keyFile(keyFileName); if (!keyFile.open(QIODevice::ReadOnly)) throw QString("Error opening private key file: %1").arg(keyFileName); QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey); if (key.isNull()) throw QString("Invalid private key."); QMutableListIterator serverIterator(serverList); while (serverIterator.hasNext()) { const ServerProperties &prop = serverIterator.next(); if (prop.cert == cert) { serverIterator.remove(); continue; } QThread *thread = new QThread; thread->setObjectName("isl_" + QString::number(prop.id)); connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater())); IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this); interface->moveToThread(thread); connect(interface, SIGNAL(destroyed()), thread, SLOT(quit())); thread->start(); QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection); } const int networkPort = settingsCache->value("servernetwork/port", 14747).toInt(); qDebug() << "Starting ISL server on port" << networkPort; islServer = new Servatrice_IslServer(this, cert, key, this); if (islServer->listen(QHostAddress::Any, networkPort)) qDebug() << "ISL server listening."; else throw QString("islServer->listen()"); } } catch (QString error) { qDebug() << "ERROR --" << error; return false; } pingClock = new QTimer(this); connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout())); pingClock->start(1000); int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt(); statusUpdateClock = new QTimer(this); connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate())); if (statusUpdateTime != 0) { qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms"; statusUpdateClock->start(statusUpdateTime); } const int numberPools = settingsCache->value("server/number_pools", 1).toInt(); gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this); gameServer->setMaxPendingConnections(1000); const int gamePort = settingsCache->value("server/port", 4747).toInt(); qDebug() << "Starting server on port" << gamePort; if (gameServer->listen(QHostAddress::Any, gamePort)) qDebug() << "Server listening."; else { qDebug() << "gameServer->listen(): Error."; return false; } return true; } void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface) { databaseInterfaces.insert(thread, databaseInterface); } void Servatrice::updateServerList() { qDebug() << "Updating server list..."; serverListMutex.lock(); serverList.clear(); QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, ssl_cert, hostname, address, game_port, control_port from {prefix}_servers order by id asc"); servatriceDatabaseInterface->execSqlQuery(query); while (query->next()) { ServerProperties prop(query->value(0).toInt(), QSslCertificate(query->value(1).toString().toUtf8()), query->value(2).toString(), QHostAddress(query->value(3).toString()), query->value(4).toInt(), query->value(5).toInt()); serverList.append(prop); qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort); } serverListMutex.unlock(); } QList Servatrice::getServerList() const { serverListMutex.lock(); QList result = serverList; serverListMutex.unlock(); return result; } int Servatrice::getUsersWithAddress(const QHostAddress &address) const { int result = 0; QReadLocker locker(&clientsLock); for (int i = 0; i < clients.size(); ++i) if (static_cast(clients[i])->getPeerAddress() == address) ++result; return result; } QList Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const { QList result; QReadLocker locker(&clientsLock); for (int i = 0; i < clients.size(); ++i) if (static_cast(clients[i])->getPeerAddress() == address) result.append(static_cast(clients[i])); return result; } void Servatrice::updateLoginMessage() { if (!servatriceDatabaseInterface->checkSql()) return; QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select message from {prefix}_servermessages where id_server = :id_server order by timest desc limit 1"); query->bindValue(":id_server", serverId); if (servatriceDatabaseInterface->execSqlQuery(query)) if (query->next()) { const QString newLoginMessage = query->value(0).toString(); loginMessageMutex.lock(); loginMessage = newLoginMessage; loginMessageMutex.unlock(); Event_ServerMessage event; event.set_message(newLoginMessage.toStdString()); SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event); QMapIterator usersIterator(users); while (usersIterator.hasNext()) usersIterator.next().value()->sendProtocolItem(*se); delete se; } } void Servatrice::statusUpdate() { if (!servatriceDatabaseInterface->checkSql()) return; const int uc = getUsersCount(); // for correct mutex locking order const int gc = getGamesCount(); uptime += statusUpdateClock->interval() / 1000; txBytesMutex.lock(); quint64 tx = txBytes; txBytes = 0; txBytesMutex.unlock(); rxBytesMutex.lock(); quint64 rx = rxBytes; rxBytes = 0; rxBytesMutex.unlock(); QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("insert into {prefix}_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)"); query->bindValue(":id", serverId); query->bindValue(":uptime", uptime); query->bindValue(":users_count", uc); query->bindValue(":games_count", gc); query->bindValue(":tx", tx); query->bindValue(":rx", rx); servatriceDatabaseInterface->execSqlQuery(query); } void Servatrice::scheduleShutdown(const QString &reason, int minutes) { shutdownReason = reason; shutdownMinutes = minutes + 1; if (minutes > 0) { shutdownTimer = new QTimer; connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout())); shutdownTimer->start(60000); } shutdownTimeout(); } void Servatrice::incTxBytes(quint64 num) { txBytesMutex.lock(); txBytes += num; txBytesMutex.unlock(); } void Servatrice::incRxBytes(quint64 num) { rxBytesMutex.lock(); rxBytes += num; rxBytesMutex.unlock(); } void Servatrice::shutdownTimeout() { --shutdownMinutes; SessionEvent *se; if (shutdownMinutes) { Event_ServerShutdown event; event.set_reason(shutdownReason.toStdString()); event.set_minutes(shutdownMinutes); se = Server_ProtocolHandler::prepareSessionEvent(event); } else { Event_ConnectionClosed event; event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN); se = Server_ProtocolHandler::prepareSessionEvent(event); } clientsLock.lockForRead(); for (int i = 0; i < clients.size(); ++i) clients[i]->sendProtocolItem(*se); clientsLock.unlock(); delete se; if (!shutdownMinutes) deleteLater(); } bool Servatrice::islConnectionExists(int serverId) const { // Only call with islLock locked at least for reading return islInterfaces.contains(serverId); } void Servatrice::addIslInterface(int serverId, IslInterface *interface) { // Only call with islLock locked for writing islInterfaces.insert(serverId, interface); connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User))); connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString))); connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User))); connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString))); connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString))); connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game))); connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64))); connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64))); connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64))); connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64))); } void Servatrice::removeIslInterface(int serverId) { // Only call with islLock locked for writing // XXX we probably need to delete everything that belonged to it... islInterfaces.remove(serverId); } void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId) { QReadLocker locker(&islLock); if (serverId == -1) { QMapIterator islIterator(islInterfaces); while (islIterator.hasNext()) islIterator.next().value()->transmitMessage(msg); } else { IslInterface *interface = islInterfaces.value(serverId); if (interface) interface->transmitMessage(msg); } }