Files
Cockatrice/common/abstract_deck_list_node.h
BruebachL f8c4f774cf [Documentation] Sort *every* file into a doxygen group. (#6198)
* Sort *every* file into a doxygen group.

Took 7 hours 9 minutes

Took 18 seconds

Took 2 minutes

* Lint some ingroup definitions.

Took 10 minutes


Took 2 seconds

* Just include the groups in the Doxyfile in this commit.

Took 3 minutes

* Update some group comments so they link!

Took 14 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-30 12:13:32 +02:00

187 lines
6.0 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
/**
* @file abstract_deck_list_node.h
* @brief Defines the AbstractDecklistNode base class used as the foundation
* for all nodes in the deck list tree (zones, groups, and cards).
*
* The deck list is modeled as a tree:
* - The invisible root node is managed by DeckListModel.
* - Top-level children are zones (e.g. Mainboard, Sideboard).
* - Zones contain grouping nodes (e.g. by type, color, or mana cost).
* - Grouping nodes contain card nodes.
*
* This abstract base class provides the interface and shared functionality
* for all node types. Concrete subclasses (InnerDecklistNode,
* DecklistCardNode, DecklistModelCardNode, etc.) implement the specifics.
*/
#ifndef COCKATRICE_ABSTRACT_DECK_LIST_NODE_H
#define COCKATRICE_ABSTRACT_DECK_LIST_NODE_H
#include <QtCore/QXmlStreamReader>
#include <QtCore/QXmlStreamWriter>
/**
* @enum DeckSortMethod
* @ingroup DeckModels
* @brief Defines the different sort strategies a node may use
* to order its children.
*
* Sorting behavior is typically set by the DeckListModel when the user
* requests sorting in the UI.
*
* - ByNumber: Sort numerically (often by collector number).
* - ByName: Sort alphabetically by card name.
* - Default: No explicit sorting; insertion order is preserved.
*/
enum DeckSortMethod
{
ByNumber, ///< Sort by numeric properties (e.g. collector number).
ByName, ///< Sort by card name (locale-aware comparison).
Default ///< Leave in insertion order.
};
class InnerDecklistNode;
/**
* @class AbstractDecklistNode
* @ingroup DeckModels
* @brief Base class for all nodes in the deck list tree.
*
* This class defines the common interface for every node in the
* deck representation: zones, groupings, and cards.
*
* Responsibilities:
* - Maintain a pointer to its parent (if any).
* - Track the sorting method to be used for child nodes.
* - Provide a consistent interface for retrieving basic identifying
* properties (name, set, collector number, provider ID).
* - Define abstract methods for XML serialization, used when saving
* or loading deck files.
*
* Lifetime / Ownership:
* - Nodes are arranged hierarchically under @c InnerDecklistNode parents.
* - The parent takes ownership of its children; destruction cascades.
* - The DeckListModel holds the invisible root node, which in turn
* owns the entire hierarchy.
*
* Extension:
* - @c InnerDecklistNode is the concrete subclass representing
* "folders" in the tree (zones, groups).
* - @c DecklistCardNode and @c DecklistModelCardNode represent
* actual card entries.
*/
class AbstractDecklistNode
{
protected:
/**
* @brief Pointer to the parent node, or nullptr if this is the root.
*
* Ownership note: The parent is responsible for destroying this node
* when it is removed from the tree.
*/
InnerDecklistNode *parent;
/**
* @brief Current sorting strategy for this node's children.
*
* Sorting is applied recursively by the DeckListModel when
* the view requests it.
*/
DeckSortMethod sortMethod;
public:
/**
* @brief Construct a new AbstractDecklistNode and insert it into its parent.
*
* @param _parent Parent node. May be nullptr if this is the root.
* @param position Optional index at which to insert into the parent's
* children. If -1, the node is appended to the end.
*
* If a parent is provided, the constructor automatically appends
* or inserts this node into the parents child list.
*/
explicit AbstractDecklistNode(InnerDecklistNode *_parent = nullptr, int position = -1);
/// Virtual destructor. Child classes must clean up their resources.
virtual ~AbstractDecklistNode() = default;
/**
* @brief Set the sort method for this nodes children.
* @param method The sorting strategy to use.
*
* Subclasses may override if they need to apply additional logic.
*/
virtual void setSortMethod(DeckSortMethod method)
{
sortMethod = method;
}
/**
* @name Core identification properties
*
* These methods provide a standard way for the model to retrieve
* identifying information about a node, regardless of type.
* @{
*/
virtual QString getName() const = 0;
virtual QString getCardProviderId() const = 0;
virtual QString getCardSetShortName() const = 0;
virtual QString getCardCollectorNumber() const = 0;
/// @}
/**
* @brief Whether this node is the "deck header" (deck metadata).
*
* This distinguishes special nodes that represent deck-level
* information rather than cards or groupings.
*/
[[nodiscard]] virtual bool isDeckHeader() const = 0;
/// @return The parent node, or nullptr if this is the root.
InnerDecklistNode *getParent() const
{
return parent;
}
/**
* @brief Compute the depth of this node in the tree.
* @return Distance from the root (root = 0, children = 1, etc.).
*/
int depth() const;
/**
* @brief Compute the "height" of this node.
*
* Height is defined by subclasses; it usually represents how
* many levels of descendants this node spans.
*
* For example:
* - A card node has height 1.
* - A group node containing cards has height 2.
*/
virtual int height() const = 0;
/**
* @brief Compare this node against another for sorting.
*
* The semantics of comparison depend on the node type and the
* current @c sortMethod.
*
* @param other The node to compare against.
* @return true if this node should come before @p other.
*/
virtual bool compare(AbstractDecklistNode *other) const = 0;
/**
* @name XML serialization
* These methods support reading and writing decks from/to
* Cockatrice deck XML format.
* @{
*/
virtual bool readElement(QXmlStreamReader *xml) = 0;
virtual void writeElement(QXmlStreamWriter *xml) = 0;
/// @}
};
#endif // COCKATRICE_ABSTRACT_DECK_LIST_NODE_H