Files
Cockatrice/common/server/game/server_abstract_player.h
ebbit1q 3cff55b0bb add abstract player in expectance of draft players (#6210)
* add abstract player in expectance of draft players
2025-10-07 15:09:30 +02:00

153 lines
6.0 KiB
C++

#ifndef ABSTRACT_PLAYER_H
#define ABSTRACT_PLAYER_H
#include "../../serverinfo_user_container.h"
#include "server_abstract_participant.h"
#include <QList>
#include <QMap>
#include <QString>
class CardToMove;
class DeckList;
class Server_Arrow;
class Server_Card;
class Server_CardZone;
class Server_Counter;
struct MoveCardStruct;
class Server_AbstractPlayer : public Server_AbstractParticipant
{
Q_OBJECT
private:
class MoveCardCompareFunctor;
QMap<int, Server_Arrow *> arrows;
void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
void getPlayerProperties(ServerInfo_PlayerProperties &result) override;
protected:
bool conceded;
DeckList *deck;
bool sideboardLocked;
QMap<QString, Server_CardZone *> zones;
bool readyStart;
int nextCardId;
void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
public:
Server_AbstractPlayer(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _judge,
Server_AbstractUserInterface *_handler);
~Server_AbstractPlayer() override;
void prepareDestroy() override;
const DeckList *getDeckList() const
{
return deck;
}
bool getReadyStart() const
{
return readyStart;
}
void setReadyStart(bool _readyStart)
{
readyStart = _readyStart;
}
bool getConceded() const
{
return conceded;
}
void setConceded(bool _conceded)
{
conceded = _conceded;
}
const QMap<QString, Server_CardZone *> &getZones() const
{
return zones;
}
const QMap<int, Server_Arrow *> &getArrows() const
{
return arrows;
}
int newCardId();
int newArrowId() const;
void addZone(Server_CardZone *zone);
void addArrow(Server_Arrow *arrow);
void updateArrowId(int id);
bool deleteArrow(int arrowId);
virtual void setupZones();
virtual void clearZones();
Response::ResponseCode moveCard(GameEventStorage &ges,
Server_CardZone *startzone,
const QList<const CardToMove *> &_cards,
Server_CardZone *targetzone,
int xCoord,
int yCoord,
bool fixFreeSpaces = true,
bool undoingDraw = false,
bool isReversed = false);
virtual void onCardBeingMoved(GameEventStorage &ges,
const MoveCardStruct &cardStruct,
Server_CardZone *startzone,
Server_CardZone *targetzone,
bool undoingDraw);
void unattachCard(GameEventStorage &ges, Server_Card *card);
Response::ResponseCode setCardAttrHelper(GameEventStorage &ges,
int targetPlayerId,
const QString &zone,
int cardId,
CardAttribute attribute,
const QString &attrValue,
Server_Card *unzonedCard = nullptr);
virtual Response::ResponseCode
cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const override;
virtual Response::ResponseCode
cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode
cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,
ResponseContainer &rc,
GameEventStorage &ges) override;
virtual void getInfo(ServerInfo_Player *info,
Server_AbstractParticipant *playerWhosAsking,
bool omniscient,
bool withUserInfo) override;
};
#endif