Files
Cockatrice/cockatrice/src/client/network/replay_timeline_widget.cpp
BruebachL 07ee271478 Refactor codebase to new Qt Slot/Signal syntax - Pt1 (#5202)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2024-12-22 02:01:17 +00:00

193 lines
5.9 KiB
C++

#include "replay_timeline_widget.h"
#include <QPainter>
#include <QPainterPath>
#include <QPalette>
#include <QTimer>
ReplayTimelineWidget::ReplayTimelineWidget(QWidget *parent)
: QWidget(parent), maxBinValue(1), maxTime(1), timeScaleFactor(1.0), currentVisualTime(0), currentProcessedTime(0),
currentEvent(0)
{
replayTimer = new QTimer(this);
connect(replayTimer, &QTimer::timeout, this, &ReplayTimelineWidget::replayTimerTimeout);
rewindBufferingTimer = new QTimer(this);
rewindBufferingTimer->setSingleShot(true);
connect(rewindBufferingTimer, &QTimer::timeout, this, &ReplayTimelineWidget::processRewind);
}
void ReplayTimelineWidget::setTimeline(const QList<int> &_replayTimeline)
{
replayTimeline = _replayTimeline;
histogram.clear();
int binEndTime = BIN_LENGTH - 1;
int binValue = 0;
for (int i : replayTimeline) {
if (i > binEndTime) {
histogram.append(binValue);
if (binValue > maxBinValue)
maxBinValue = binValue;
while (i > binEndTime + BIN_LENGTH) {
histogram.append(0);
binEndTime += BIN_LENGTH;
}
binValue = 1;
binEndTime += BIN_LENGTH;
} else
++binValue;
}
histogram.append(binValue);
if (!replayTimeline.isEmpty())
maxTime = replayTimeline.last();
update();
}
void ReplayTimelineWidget::paintEvent(QPaintEvent * /* event */)
{
QPainter painter(this);
painter.drawRect(0, 0, width() - 1, height() - 1);
qreal binWidth = (qreal)width() / histogram.size();
QPainterPath path;
path.moveTo(0, height() - 1);
for (int i = 0; i < histogram.size(); ++i)
path.lineTo(qRound(i * binWidth), (height() - 1) * (1.0 - (qreal)histogram[i] / maxBinValue));
path.lineTo(width() - 1, height() - 1);
path.lineTo(0, height() - 1);
painter.fillPath(path, Qt::black);
const QColor barColor = QColor::fromHsv(120, 255, 255, 100);
quint64 w = (quint64)(width() - 1) * (quint64)currentVisualTime / maxTime;
painter.fillRect(0, 0, static_cast<int>(w), height() - 1, barColor);
}
void ReplayTimelineWidget::mousePressEvent(QMouseEvent *event)
{
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
int newTime = static_cast<int>((qint64)maxTime * (qint64)event->position().x() / width());
#else
int newTime = static_cast<int>((qint64)maxTime * (qint64)event->x() / width());
#endif
// don't buffer rewinds from clicks, since clicks usually don't happen fast enough to require buffering
skipToTime(newTime, false);
}
void ReplayTimelineWidget::skipToTime(int newTime, bool doRewindBuffering)
{
// check boundary conditions
if (newTime < 0) {
newTime = 0;
}
if (newTime > maxTime) {
newTime = maxTime;
}
newTime -= newTime % TIMER_INTERVAL_MS; // Time should always be a multiple of the interval
const bool isBackwardsSkip = newTime < currentProcessedTime;
currentVisualTime = newTime;
if (isBackwardsSkip) {
handleBackwardsSkip(doRewindBuffering);
} else {
processNewEvents(FORWARD_SKIP);
}
update();
}
/// @param doRewindBuffering When true, if multiple backward skips are made in quick succession, only a single rewind
/// is processed at the end. When false, the backwards skip will always cause an immediate rewind
void ReplayTimelineWidget::handleBackwardsSkip(bool doRewindBuffering)
{
if (doRewindBuffering) {
// We use a one-shot timer to implement the rewind buffering.
// The rewind only happens once the timer runs out.
// If another backwards skip happens, the timer will just get reset instead of rewinding.
rewindBufferingTimer->stop();
rewindBufferingTimer->start(SettingsCache::instance().getRewindBufferingMs());
} else {
// otherwise, process the rewind immediately
processRewind();
}
}
void ReplayTimelineWidget::processRewind()
{
// stop any queued-up rewinds
rewindBufferingTimer->stop();
// process the rewind
currentEvent = 0;
emit rewound();
processNewEvents(BACKWARD_SKIP);
}
QSize ReplayTimelineWidget::sizeHint() const
{
return {-1, 50};
}
QSize ReplayTimelineWidget::minimumSizeHint() const
{
return {400, 50};
}
void ReplayTimelineWidget::replayTimerTimeout()
{
currentVisualTime += TIMER_INTERVAL_MS;
processNewEvents(NORMAL_PLAYBACK);
if (!(currentVisualTime % 1000))
update();
}
/// Processes all unprocessed events up to the current time.
void ReplayTimelineWidget::processNewEvents(PlaybackMode playbackMode)
{
currentProcessedTime = currentVisualTime;
while ((currentEvent < replayTimeline.size()) && (replayTimeline[currentEvent] < currentProcessedTime)) {
Player::EventProcessingOptions options;
// backwards skip => always skip reveal windows
// forwards skip => skip reveal windows that don't happen within a big skip of the target
if (playbackMode == BACKWARD_SKIP || currentProcessedTime - replayTimeline[currentEvent] > BIG_SKIP_MS)
options |= Player::EventProcessingOption::SKIP_REVEAL_WINDOW;
// backwards skip => always skip tap animation
if (playbackMode == BACKWARD_SKIP)
options |= Player::EventProcessingOption::SKIP_TAP_ANIMATION;
emit processNextEvent(options);
++currentEvent;
}
if (currentEvent == replayTimeline.size()) {
emit replayFinished();
replayTimer->stop();
}
}
void ReplayTimelineWidget::setTimeScaleFactor(qreal _timeScaleFactor)
{
timeScaleFactor = _timeScaleFactor;
replayTimer->setInterval(static_cast<int>(TIMER_INTERVAL_MS / timeScaleFactor));
}
void ReplayTimelineWidget::startReplay()
{
replayTimer->start(static_cast<int>(TIMER_INTERVAL_MS / timeScaleFactor));
}
void ReplayTimelineWidget::stopReplay()
{
replayTimer->stop();
}
void ReplayTimelineWidget::skipByAmount(int amount)
{
skipToTime(currentVisualTime + amount, amount < 0);
}