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* add option to delete a user's messages add optional parameter remove_messages to the ban and warn commands add event for clients to redact messages implement server side command and message handling implement server history removal todo: client side implementation add option to remove messages to moderator action dialogs add storage of message beginnings to chatview add redactMessage command handle Event_RemoveMessages on rooms this approach is favored over parsing the chatroom after the fact but will use additional memory to store the block indexes this also leaves a problem in that user messages from the chat backlog are not removed in the same way because they don't have a user associated with them add workaround for old qt versions add action for users to remove messages from users in chats add chat history to userMessagePositions with regex proper const usage for userName allow removing the messages of unregistered users add menus to usernames in chat history this allows you to remove user messages on chat history as well this also allows moderators to take actions on users in chat history Apply suggestions from code review * readd missing call to handler
103 lines
3.5 KiB
C++
103 lines
3.5 KiB
C++
#ifndef ISL_INTERFACE_H
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#define ISL_INTERFACE_H
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#include "pb/serverinfo_game.pb.h"
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#include "pb/serverinfo_room.pb.h"
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#include "pb/serverinfo_user.pb.h"
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#include "servatrice.h"
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#include <QSslCertificate>
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#include <QWaitCondition>
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class Servatrice;
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class QSslSocket;
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class QSslKey;
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class IslMessage;
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class Event_ServerCompleteList;
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class Event_UserMessage;
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class Event_UserJoined;
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class Event_UserLeft;
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class Event_JoinRoom;
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class Event_LeaveRoom;
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class Event_RoomSay;
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class Event_ListGames;
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class Event_RemoveMessages;
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class Command_JoinGame;
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class IslInterface : public QObject
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{
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Q_OBJECT
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private slots:
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void readClient();
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void catchSocketError(QAbstractSocket::SocketError socketError);
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void flushOutputBuffer();
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signals:
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void outputBufferChanged();
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void externalUserJoined(ServerInfo_User userInfo);
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void externalUserLeft(QString userName);
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void externalRoomUserJoined(int roomId, ServerInfo_User userInfo);
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void externalRoomUserLeft(int roomId, QString userName);
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void externalRoomSay(int roomId, QString userName, QString message);
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void externalRoomGameListChanged(int roomId, ServerInfo_Game gameInfo);
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void externalRoomRemoveMessages(int roomId, QString userName, int amount);
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void joinGameCommandReceived(const Command_JoinGame &cmd, int cmdId, int roomId, int serverId, qint64 sessionId);
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void gameCommandContainerReceived(const CommandContainer &cont, int playerId, int serverId, qint64 sessionId);
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void responseReceived(const Response &resp, qint64 sessionId);
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void gameEventContainerReceived(const GameEventContainer &cont, qint64 sessionId);
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private:
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int serverId;
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int socketDescriptor;
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QString peerHostName, peerAddress;
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int peerPort;
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QSslCertificate peerCert;
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QMutex outputBufferMutex;
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Servatrice *server;
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QSslSocket *socket;
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QByteArray inputBuffer, outputBuffer;
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bool messageInProgress;
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int messageLength;
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void sessionEvent_ServerCompleteList(const Event_ServerCompleteList &event);
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void sessionEvent_UserJoined(const Event_UserJoined &event);
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void sessionEvent_UserLeft(const Event_UserLeft &event);
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void roomEvent_UserJoined(int roomId, const Event_JoinRoom &event);
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void roomEvent_UserLeft(int roomId, const Event_LeaveRoom &event);
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void roomEvent_Say(int roomId, const Event_RoomSay &event);
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void roomEvent_ListGames(int roomId, const Event_ListGames &event);
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void roomEvent_RemoveMessages(int roomId, const Event_RemoveMessages &event);
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void roomCommand_JoinGame(const Command_JoinGame &cmd, int cmdId, int roomId, qint64 sessionId);
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void processSessionEvent(const SessionEvent &event, qint64 sessionId);
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void processRoomEvent(const RoomEvent &event);
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void processRoomCommand(const CommandContainer &cont, qint64 sessionId);
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void processMessage(const IslMessage &item);
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void sharedCtor(const QSslCertificate &cert, const QSslKey &privateKey);
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public slots:
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void initServer();
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void initClient();
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public:
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IslInterface(int socketDescriptor, const QSslCertificate &cert, const QSslKey &privateKey, Servatrice *_server);
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IslInterface(int _serverId,
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const QString &peerHostName,
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const QString &peerAddress,
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int peerPort,
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const QSslCertificate &peerCert,
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const QSslCertificate &cert,
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const QSslKey &privateKey,
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Servatrice *_server);
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~IslInterface();
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void transmitMessage(const IslMessage &item);
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};
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#endif
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