Files
Cockatrice/libcockatrice_protocol/libcockatrice/protocol/pb/command_move_card.proto
RickyRister 2828854d32 [Server] Support face-down cards in all public zones (#6539)
* [Server] Support face-down cards in all public zones

* add null check

* Check using zone names instead

* add comment
2026-03-03 23:17:35 +01:00

56 lines
1.7 KiB
Protocol Buffer

syntax = "proto2";
import "game_commands.proto";
// Container describing a single card to move
message CardToMove {
// Id of the card in its current zone
optional sint32 card_id = 1 [default = -1];
// If true, places the card face down, hiding its name.
// If false, forcibly turns the card face up.
// If not set, defers the resulting face down state to the server.
optional bool face_down = 2;
// When moving add this value to the power/toughness field of the card
optional string pt = 3;
// When moving sets the card to be tapped
optional bool tapped = 4;
}
// Container of multiple cards to move
message ListOfCardsToMove {
repeated CardToMove card = 1;
}
// Command to move an amount of cards from one zone to another index/coordinate or another zone
message Command_MoveCard {
extend GameCommand {
optional Command_MoveCard ext = 1027;
}
// The player the zone the cards are in belongs to
optional sint32 start_player_id = 1 [default = -1];
// The zone the cards start in
optional string start_zone = 2;
// List of the cards and their new properties
optional ListOfCardsToMove cards_to_move = 3;
// The player the zone the cards will be moved to belongs to
optional sint32 target_player_id = 4 [default = -1];
// The zone the cards will be moved to
optional string target_zone = 5;
// New x coordinate of the first card in the list
optional sint32 x = 6 [default = -1];
// New y coordinate of the first card in the list
optional sint32 y = 7 [default = -1];
// Inverts the x coordinate to apply from the end of the target zone instead of the start
optional bool is_reversed = 8 [default = false];
}