mirror of
https://github.com/Cockatrice/Cockatrice.git
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* [Card Database] Improve loading times through binary cache Took 10 minutes Took 9 minutes Took 16 seconds * [Card Database] Remove lib qt include Took 18 minutes Took 14 seconds * Downgrade to 6.3 datastream Took 5 minutes * go up to 6.4 datastream Took 1 minute * Address comments * Small bug fixes Took 20 minutes Took 10 seconds * More fixes. Took 4 minutes Took 4 seconds * Even more fixes. Took 11 minutes Took 4 seconds * More fixes. Took 6 minutes Took 26 seconds Took 8 minutes * Namespace instead of class Took 6 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
269 lines
7.9 KiB
C++
269 lines
7.9 KiB
C++
#include "card_database.h"
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#include "../relation/card_relation.h"
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#include "card_database_manager.h"
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#include "parser/cockatrice_xml_4.h"
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#include <QCryptographicHash>
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#include <QDebug>
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#include <QDirIterator>
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#include <QFile>
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#include <QRegularExpression>
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#include <algorithm>
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#include <utility>
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CardDatabase::CardDatabase(QObject *parent,
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ICardPreferenceProvider *prefs,
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ICardDatabasePathProvider *pathProvider,
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ICardSetPriorityController *_setPriorityController)
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: QObject(parent), setPriorityController(_setPriorityController), loadStatus(NotLoaded)
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{
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qRegisterMetaType<CardInfoPtr>("CardInfoPtr");
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qRegisterMetaType<CardInfoPtr>("CardSetPtr");
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qRegisterMetaType<CardDatabaseData>("CardDatabaseData");
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// create loader and wire it up
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loader = new CardDatabaseLoader(this, this, pathProvider, prefs, setPriorityController);
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// re-emit loader signals (so other code doesn't need to know about internals)
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connect(loader, &CardDatabaseLoader::loadingFinished, this, &CardDatabase::cardDatabaseLoadingFinished);
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connect(loader, &CardDatabaseLoader::loadingFailed, this, &CardDatabase::cardDatabaseLoadingFailed);
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connect(loader, &CardDatabaseLoader::newSetsFound, this, &CardDatabase::cardDatabaseNewSetsFound);
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connect(loader, &CardDatabaseLoader::allNewSetsEnabled, this, &CardDatabase::cardDatabaseAllNewSetsEnabled);
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// swap the finished snapshot into the live database. Uses AutoConnection so
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// that cross-thread loads are delivered via the event loop while same-thread/
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// synchronous callers get the swap immediately.
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connect(loader, &CardDatabaseLoader::databaseDataReady, this, &CardDatabase::swapInDatabaseData);
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querier = new CardDatabaseQuerier(this, this, prefs);
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}
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CardDatabase::~CardDatabase()
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{
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clear();
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}
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void CardDatabase::clear()
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{
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QMutexLocker locker(clearDatabaseMutex);
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for (const auto &card : cards.values()) {
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if (card) {
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removeCard(card);
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}
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}
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cards.clear();
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simpleNameCards.clear();
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sets.clear();
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ICardDatabaseParser::clearSetlist();
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loadStatus = NotLoaded;
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}
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void CardDatabase::loadCardDatabases()
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{
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loadStatus = loader->loadCardDatabases();
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}
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void CardDatabase::reloadCardDatabasesAndNotify()
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{
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loadCardDatabases();
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if (loadStatus == Ok) {
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checkUnknownSets();
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// A reload reconstructs the exact same enabled-set state, so the cached
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// set-name / alt-name data computed during construction is still valid.
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// Skipping the per-card refresh avoids a full 36k-card recompute that
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// would otherwise duplicate the work already done while building cards.
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notifyEnabledSetsChanged(false);
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}
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}
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bool CardDatabase::saveCustomTokensToFile()
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{
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return loader->saveCustomTokensToFile();
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}
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void CardDatabase::refreshCachedReverseRelatedCards()
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{
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refreshCachedReverseRelatedCards(cards);
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}
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void CardDatabase::refreshCachedReverseRelatedCards(CardNameMap &cardMap)
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{
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for (const auto &card : cardMap) {
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card->resetReverseRelatedCards2Me();
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}
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for (const auto &card : cardMap) {
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for (auto *rel : card->getReverseRelatedCards()) {
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if (auto target = cardMap.value(rel->getName())) {
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auto *newRel = new CardRelation(card->getName(), rel->getAttachType(), rel->getIsCreateAllExclusion(),
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rel->getIsVariable(), rel->getDefaultCount(), rel->getIsPersistent(),
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rel->getIsFaceDown());
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target->addReverseRelatedCards2Me(newRel);
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}
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}
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}
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}
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void CardDatabase::addCard(const CardInfoPtr &card)
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{
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if (card == nullptr) {
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qCWarning(CardDatabaseLog) << "CardDatabase::addCard(nullptr)";
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return;
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}
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auto name = card->getName();
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// If a card already exists, just add the new set property.
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if (auto existing = cards.value(name)) {
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for (const auto &printings : card->getSets()) {
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for (const auto &printing : printings) {
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existing->addToSet(printing.getSet(), printing);
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}
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}
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return;
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}
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QMutexLocker locker(addCardMutex);
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cards.insert(name, card);
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simpleNameCards.insert(card->getSimpleName(), card);
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emit cardAdded(card);
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}
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void CardDatabase::removeCard(const CardInfoPtr &card)
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{
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if (card.isNull()) {
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qCWarning(CardDatabaseLog) << "CardDatabase::removeCard(nullptr)";
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return;
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}
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for (auto *cardRelation : card->getRelatedCards()) {
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cardRelation->deleteLater();
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}
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for (auto *cardRelation : card->getReverseRelatedCards()) {
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cardRelation->deleteLater();
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}
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for (auto *cardRelation : card->getReverseRelatedCards2Me()) {
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cardRelation->deleteLater();
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}
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QMutexLocker locker(removeCardMutex);
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cards.remove(card->getName());
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simpleNameCards.remove(card->getSimpleName());
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emit cardRemoved(card);
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}
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void CardDatabase::addSet(const CardSetPtr &set)
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{
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sets.insert(set->getShortName(), set);
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}
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CardSetPtr CardDatabase::getSet(const QString &setName)
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{
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if (sets.contains(setName)) {
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return sets.value(setName);
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} else {
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CardSetPtr newSet = CardSet::newInstance(setPriorityController, setName);
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sets.insert(setName, newSet);
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return newSet;
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}
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}
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CardSetList CardDatabase::getSetList() const
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{
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CardSetList result;
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for (auto set : sets.values()) {
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result << set;
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}
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return result;
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}
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void CardDatabase::checkUnknownSets()
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{
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auto _sets = getSetList();
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if (_sets.getEnabledSetsNum()) {
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// if some sets are first found on this run, ask the user
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int numUnknownSets = _sets.getUnknownSetsNum();
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QStringList unknownSetNames = _sets.getUnknownSetsNames();
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if (numUnknownSets > 0) {
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emit cardDatabaseNewSetsFound(numUnknownSets, unknownSetNames);
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} else {
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_sets.markAllAsKnown();
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}
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} else {
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// No set enabled. Probably this is the first time running trice
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_sets.guessSortKeys();
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_sets.sortByKey();
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_sets.enableAll();
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notifyEnabledSetsChanged();
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emit cardDatabaseAllNewSetsEnabled();
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}
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}
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void CardDatabase::enableAllUnknownSets()
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{
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auto _sets = getSetList();
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_sets.enableAllUnknown();
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}
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void CardDatabase::markAllSetsAsKnown()
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{
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auto _sets = getSetList();
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_sets.markAllAsKnown();
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}
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void CardDatabase::notifyEnabledSetsChanged(bool recomputeCachedSets)
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{
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if (recomputeCachedSets) {
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// refresh the list of cached set names / alt names for every card; this is
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// only needed when the enabled-set state actually changed (e.g. the user
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// toggled a set in the settings UI).
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for (const CardInfoPtr &card : cards) {
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card->refreshCachedSets();
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}
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}
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// inform the carddatabasemodels that they need to re-check their list of cards
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emit cardDatabaseEnabledSetsChanged();
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}
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void CardDatabase::addFormat(const FormatRulesPtr &format)
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{
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formats.insert(format->formatName.toLower(), format);
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}
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void CardDatabase::swapInDatabaseData(CardDatabaseData data)
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{
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for (const auto &card : cards) {
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for (auto *rel : card->getRelatedCards()) {
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rel->deleteLater();
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}
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for (auto *rel : card->getReverseRelatedCards()) {
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rel->deleteLater();
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}
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for (auto *rel : card->getReverseRelatedCards2Me()) {
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rel->deleteLater();
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}
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}
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cards = std::move(data.cards);
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simpleNameCards = std::move(data.simpleNameCards);
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sets = std::move(data.sets);
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formats = std::move(data.formats);
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loadStatus = cards.isEmpty() ? NotLoaded : Ok;
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// inform listeners that the whole database was replaced; they should
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// rebuild from the live containers in a single batch instead of reacting
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// to individual card additions.
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emit cardDatabaseReset();
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}
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