mirror of
https://github.com/Cockatrice/Cockatrice.git
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* move common server files * update includes with move * create participant, move code * fix linker errors * fix regressions * mark function as override to make clang happy * split out spectator to new file * forgot to add to cmakelists * autocompleter picking wrong casing for var name * clean up forwards declarations in player * fix includes in game
179 lines
7.5 KiB
C++
179 lines
7.5 KiB
C++
#ifndef PLAYER_H
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#define PLAYER_H
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#include "../../serverinfo_user_container.h"
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#include "server_abstract_participant.h"
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#include <QList>
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#include <QMap>
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#include <QString>
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class DeckList;
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class Server_CardZone;
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class Server_Counter;
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class Server_Arrow;
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class Server_Card;
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class CardToMove;
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class Server_Player : public Server_AbstractParticipant
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{
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Q_OBJECT
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private:
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class MoveCardCompareFunctor;
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DeckList *deck;
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QMap<QString, Server_CardZone *> zones;
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QMap<int, Server_Counter *> counters;
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QMap<int, Server_Arrow *> arrows;
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QList<int> lastDrawList;
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int nextCardId;
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bool readyStart;
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bool conceded;
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bool sideboardLocked;
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void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
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void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
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void getPlayerProperties(ServerInfo_PlayerProperties &result) override;
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public:
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Server_Player(Server_Game *_game,
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int _playerId,
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const ServerInfo_User &_userInfo,
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bool _judge,
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Server_AbstractUserInterface *_handler);
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~Server_Player() override;
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void prepareDestroy() override;
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const DeckList *getDeckList() const
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{
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return deck;
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}
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bool getReadyStart() const
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{
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return readyStart;
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}
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void setReadyStart(bool _readyStart)
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{
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readyStart = _readyStart;
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}
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bool getConceded() const
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{
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return conceded;
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}
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void setConceded(bool _conceded)
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{
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conceded = _conceded;
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}
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const QMap<QString, Server_CardZone *> &getZones() const
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{
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return zones;
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}
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const QMap<int, Server_Counter *> &getCounters() const
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{
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return counters;
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}
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const QMap<int, Server_Arrow *> &getArrows() const
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{
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return arrows;
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}
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int newCardId();
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int newCounterId() const;
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int newArrowId() const;
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void addZone(Server_CardZone *zone);
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void addArrow(Server_Arrow *arrow);
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void updateArrowId(int id);
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bool deleteArrow(int arrowId);
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void addCounter(Server_Counter *counter);
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void clearZones();
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void setupZones();
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Response::ResponseCode drawCards(GameEventStorage &ges, int number);
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Response::ResponseCode moveCard(GameEventStorage &ges,
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Server_CardZone *startzone,
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const QList<const CardToMove *> &_cards,
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Server_CardZone *targetzone,
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int xCoord,
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int yCoord,
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bool fixFreeSpaces = true,
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bool undoingDraw = false,
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bool isReversed = false);
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void unattachCard(GameEventStorage &ges, Server_Card *card);
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Response::ResponseCode setCardAttrHelper(GameEventStorage &ges,
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int targetPlayerId,
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const QString &zone,
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int cardId,
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CardAttribute attribute,
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const QString &attrValue,
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Server_Card *unzonedCard = nullptr);
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Response::ResponseCode
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cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdSetSideboardLock(const Command_SetSideboardLock &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdShuffle(const Command_Shuffle &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const override;
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Response::ResponseCode
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cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdNextTurn(const Command_NextTurn &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
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Response::ResponseCode
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cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges) override;
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Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,
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ResponseContainer &rc,
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GameEventStorage &ges) override;
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void getInfo(ServerInfo_Player *info,
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Server_AbstractParticipant *playerWhosAsking,
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bool omniscient,
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bool withUserInfo) override;
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};
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#endif
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