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22 lines
577 B
C++
22 lines
577 B
C++
#include "servergamethread.h"
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#include "servergame.h"
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ServerGameThread::ServerGameThread(const QString _name, const QString _description, const QString _password, const int _maxPlayers, ServerSocket *_creator, QObject *parent)
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: QThread(parent), name(_name), description(_description), password(_password), maxPlayers(_maxPlayers), creator(_creator), game(0)
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{
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}
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ServerGameThread::~ServerGameThread()
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{
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if (game)
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delete game;
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}
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void ServerGameThread::run()
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{
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game = new ServerGame(name, description, password, maxPlayers);
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emit gameCreated(game, creator);
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exec();
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}
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