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The divideCardSpaceInZone function introduced in #4930 is buggy and sometimes returns an index that is too large for the current zone, which causes us to call `cards.at(index)` with an `index` that's bigger than the amount of cards. This is the bug that #5609 intended to fix but was improperly diagnosed. Remove part of #5609 as the cases it is guarding against (e.g. null card pointer) cannot actually happen.