Files
Cockatrice/libcockatrice_card/libcockatrice/card/card_info.h
BruebachL 9ece4bfd9b [Fix-Warnings] Mark const getters as [[nodiscard]] (#6365)
Took 45 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-28 21:38:54 +01:00

359 lines
12 KiB
C++

#ifndef CARD_INFO_H
#define CARD_INFO_H
#include "printing/printing_info.h"
#include <QDate>
#include <QHash>
#include <QList>
#include <QLoggingCategory>
#include <QMap>
#include <QMetaType>
#include <QSharedPointer>
#include <QStringList>
#include <QVariant>
#include <utility>
inline Q_LOGGING_CATEGORY(CardInfoLog, "card_info");
class CardInfo;
class CardSet;
class CardRelation;
class ICardDatabaseParser;
typedef QSharedPointer<CardInfo> CardInfoPtr;
typedef QSharedPointer<CardSet> CardSetPtr;
typedef QMap<QString, QList<PrintingInfo>> SetToPrintingsMap;
typedef QHash<QString, CardInfoPtr> CardNameMap;
typedef QHash<QString, CardSetPtr> SetNameMap;
Q_DECLARE_METATYPE(CardInfoPtr)
/**
* @class CardInfo
* @ingroup Cards
*
* @brief Represents a card and its associated metadata, properties, and relationships.
*
* CardInfo holds both static information (name, text, flags) and dynamic data
* (properties, set memberships, relationships). It also integrates with
* signals/slots, allowing observers to react to property or visual updates.
*
* Each CardInfo may belong to multiple sets through its printings, and can
* be related to other cards through defined relationships.
*/
class CardInfo : public QObject
{
Q_OBJECT
public:
/**
* @class CardInfo::UiAttributes
* @ingroup Cards
*
* @brief Attributes of the card that affect display and game logic.
*/
struct UiAttributes
{
bool cipt = false; ///< Positioning flag used by UI.
bool landscapeOrientation = false; ///< Orientation flag for rendering.
int tableRow = 0; ///< Row index in a table or visual representation.
bool upsideDownArt = false; ///< Whether artwork is flipped for visual purposes.
};
private:
/** @name Private Card Properties
* @anchor PrivateCardProperties
*/
///@{
CardInfoPtr smartThis; ///< Smart pointer to self for safe cross-references.
QString name; ///< Full name of the card.
QString simpleName; ///< Simplified name for fuzzy matching.
QString text; ///< Text description or rules text of the card.
bool isToken; ///< Whether this card is a token or not.
QVariantHash properties; ///< Key-value store of dynamic card properties.
QList<CardRelation *> relatedCards; ///< Forward references to related cards.
QList<CardRelation *> reverseRelatedCards; ///< Cards that refer back to this card.
QList<CardRelation *> reverseRelatedCardsToMe; ///< Cards that consider this card as related.
SetToPrintingsMap setsToPrintings; ///< Mapping from set names to printing variations.
UiAttributes uiAttributes; ///< Attributes that affect display and game logic
QString setsNames; ///< Cached, human-readable list of set names.
QSet<QString> altNames; ///< Cached set of alternate names, used when searching
///@}
public:
/**
* @brief Constructs a CardInfo with full initialization.
*
* @param _name The name of the card.
* @param _text Rules text or description of the card.
* @param _isToken Flag indicating whether the card is a token.
* @param _properties Arbitrary key-value properties.
* @param _relatedCards Forward references to related cards.
* @param _reverseRelatedCards Backward references to related cards.
* @param _sets Map of set names to printing information.
* @param _uiAttributes Attributes that affect display and game logic
*/
explicit CardInfo(const QString &_name,
const QString &_text,
bool _isToken,
QVariantHash _properties,
const QList<CardRelation *> &_relatedCards,
const QList<CardRelation *> &_reverseRelatedCards,
SetToPrintingsMap _sets,
UiAttributes _uiAttributes);
/**
* @brief Copy constructor for CardInfo.
*
* Performs a deep copy of properties, sets, and related card lists.
*
* @param other Another CardInfo to copy.
*/
CardInfo(const CardInfo &other)
: QObject(other.parent()), name(other.name), simpleName(other.simpleName), text(other.text),
isToken(other.isToken), properties(other.properties), relatedCards(other.relatedCards),
reverseRelatedCards(other.reverseRelatedCards), reverseRelatedCardsToMe(other.reverseRelatedCardsToMe),
setsToPrintings(other.setsToPrintings), uiAttributes(other.uiAttributes), setsNames(other.setsNames),
altNames(other.altNames)
{
}
/**
* @brief Creates a new instance with only the card name.
*
* All other fields are set to defaults.
*
* @param _name The card name.
* @return Shared pointer to the new CardInfo instance.
*/
static CardInfoPtr newInstance(const QString &_name);
/**
* @brief Creates a new instance with full initialization.
*
* @param _name Name of the card.
* @param _text Rules text or description.
* @param _isToken Token flag.
* @param _properties Arbitrary properties.
* @param _relatedCards Forward relationships.
* @param _reverseRelatedCards Reverse relationships.
* @param _sets Printing information per set.
* @param _uiAttributes Attributes that affect display and game logic
* @return Shared pointer to the new CardInfo instance.
*/
static CardInfoPtr newInstance(const QString &_name,
const QString &_text,
bool _isToken,
QVariantHash _properties,
const QList<CardRelation *> &_relatedCards,
const QList<CardRelation *> &_reverseRelatedCards,
SetToPrintingsMap _sets,
UiAttributes _uiAttributes);
/**
* @brief Clones the current CardInfo instance.
*
* Uses the copy constructor and ensures the smart pointer is properly set.
*
* @return Shared pointer to the cloned CardInfo.
*/
[[nodiscard]] CardInfoPtr clone() const
{
auto newCardInfo = CardInfoPtr(new CardInfo(*this));
newCardInfo->setSmartPointer(newCardInfo); // Set the smart pointer for the new instance
return newCardInfo;
}
/**
* @brief Sets the internal smart pointer to self.
*
* Used internally to allow safe cross-references among CardInfo and CardSet.
*
* @param _ptr Shared pointer pointing to this instance.
*/
void setSmartPointer(CardInfoPtr _ptr)
{
smartThis = std::move(_ptr);
}
/** @name Basic Properties Accessors */ //@{
[[nodiscard]] inline const QString &getName() const
{
return name;
}
[[nodiscard]] const QString &getSimpleName() const
{
return simpleName;
}
const QSet<QString> &getAltNames()
{
return altNames;
};
[[nodiscard]] const QString &getText() const
{
return text;
}
void setText(const QString &_text)
{
text = _text;
emit cardInfoChanged(smartThis);
}
[[nodiscard]] bool getIsToken() const
{
return isToken;
}
[[nodiscard]] QStringList getProperties() const
{
return properties.keys();
}
[[nodiscard]] QString getProperty(const QString &propertyName) const
{
return properties.value(propertyName).toString();
}
void setProperty(const QString &_name, const QString &_value)
{
properties.insert(_name, _value);
emit cardInfoChanged(smartThis);
}
[[nodiscard]] bool hasProperty(const QString &propertyName) const
{
return properties.contains(propertyName);
}
[[nodiscard]] const SetToPrintingsMap &getSets() const
{
return setsToPrintings;
}
[[nodiscard]] const QString &getSetsNames() const
{
return setsNames;
}
//@}
/** @name Related Cards Accessors */ //@{
[[nodiscard]] const QList<CardRelation *> &getRelatedCards() const
{
return relatedCards;
}
[[nodiscard]] const QList<CardRelation *> &getReverseRelatedCards() const
{
return reverseRelatedCards;
}
[[nodiscard]] const QList<CardRelation *> &getReverseRelatedCards2Me() const
{
return reverseRelatedCardsToMe;
}
[[nodiscard]] QList<CardRelation *> getAllRelatedCards() const
{
QList<CardRelation *> result;
result.append(getRelatedCards());
result.append(getReverseRelatedCards2Me());
return result;
}
void resetReverseRelatedCards2Me();
void addReverseRelatedCards2Me(CardRelation *cardRelation)
{
reverseRelatedCardsToMe.append(cardRelation);
}
//@}
/** @name UI Positioning */ //@{
[[nodiscard]] const UiAttributes &getUiAttributes() const
{
return uiAttributes;
}
//@}
[[nodiscard]] const QChar getColorChar() const;
/** @name Legacy/Convenience Property Accessors */ //@{
[[nodiscard]] const QString getCardType() const;
void setCardType(const QString &value);
[[nodiscard]] const QString getCmc() const;
[[nodiscard]] const QString getColors() const;
void setColors(const QString &value);
[[nodiscard]] const QString getLoyalty() const;
[[nodiscard]] const QString getMainCardType() const;
[[nodiscard]] const QString getManaCost() const;
[[nodiscard]] const QString getPowTough() const;
void setPowTough(const QString &value);
//@}
/**
* @brief Returns a version of the card name safe for file storage or fuzzy matching.
*
* Removes invalid characters, replaces spacing markers, and normalizes diacritics.
*
* @return Corrected card name as a QString.
*/
[[nodiscard]] QString getCorrectedName() const;
/**
* @brief Adds a printing to a specific set.
*
* Updates the mapping and refreshes the cached list of set names.
*
* @param _set The set to which the card should be added.
* @param _info Optional printing information.
*/
void addToSet(const CardSetPtr &_set, PrintingInfo _info = PrintingInfo());
/**
* @brief Combines legality properties from a provided map.
*
* Useful for merging format legality flags from multiple sources.
*
* @param props Key-value mapping of format legalities.
*/
void combineLegalities(const QVariantHash &props);
/**
* @brief Refreshes all cached fields that are calculated from the contained sets and printings.
*
* Typically called after adding or modifying set memberships or printings.
*/
void refreshCachedSets();
/**
* @brief Simplifies a name for fuzzy matching.
*
* Converts to lowercase, removes punctuation/spacing.
*
* @param name Original name string.
* @return Simplified name string.
*/
static QString simplifyName(const QString &name);
private:
/**
* @brief Refreshes the cached, human-readable list of set names.
*
* Typically called after adding or modifying set memberships.
*/
void refreshCachedSetNames();
/**
* @brief Refreshes the cached list of alt names for the card.
*
* Typically called after adding or modifying the contained printings.
*/
void refreshCachedAltNames();
signals:
/**
* @brief Emitted when a pixmap for this card has been updated or finished loading.
*
* @param printing Specific printing for which the pixmap has updated.
*/
void pixmapUpdated(const PrintingInfo &printing);
/**
* @brief Emitted when card properties or state have changed.
*
* @param card Shared pointer to the CardInfo instance that changed.
*/
void cardInfoChanged(CardInfoPtr card);
};
#endif