mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-01-02 00:00:07 -08:00
986 lines
31 KiB
C++
986 lines
31 KiB
C++
#include "player.h"
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#include "client.h"
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#include "cardzone.h"
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#include "counter.h"
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#include "arrowitem.h"
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#include "zoneviewzone.h"
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#include "zoneviewwidget.h"
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#include "pilezone.h"
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#include "tablezone.h"
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#include "handzone.h"
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#include "cardlist.h"
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#include "tab_game.h"
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#include "protocol_items.h"
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#include "gamescene.h"
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#include <QSettings>
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#include <QPainter>
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#include <QMenu>
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Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent)
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: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), client(_client)
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{
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QSettings settings;
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QString bgPath = settings.value("zonebg/playerarea").toString();
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if (!bgPath.isEmpty())
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bgPixmap.load(bgPath);
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setCacheMode(DeviceCoordinateCache);
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QPointF base = QPointF(counterAreaWidth, 50);
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PileZone *deck = new PileZone(this, "deck", true, false, this);
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deck->setPos(base);
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qreal h = deck->boundingRect().height() + 20;
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PileZone *grave = new PileZone(this, "grave", false, true, this);
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grave->setPos(base + QPointF(0, h));
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PileZone *rfg = new PileZone(this, "rfg", false, true, this);
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rfg->setPos(base + QPointF(0, 2 * h));
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PileZone *sb = new PileZone(this, "sb", false, false, this);
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sb->setVisible(false);
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table = new TableZone(this, this);
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connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
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hand = new HandZone(this, (int) table->boundingRect().height(), this);
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base = QPointF(deck->boundingRect().width() + counterAreaWidth + 5, 0);
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hand->setPos(base);
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base += QPointF(hand->boundingRect().width(), 0);
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table->setPos(base);
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updateBoundingRect();
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if (local) {
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aMoveHandToTopLibrary = new QAction(this);
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aMoveHandToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveHandToBottomLibrary = new QAction(this);
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aMoveHandToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveHandToGrave = new QAction(this);
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aMoveHandToGrave->setData(QList<QVariant>() << "grave" << 0);
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aMoveHandToRfg = new QAction(this);
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aMoveHandToRfg->setData(QList<QVariant>() << "rfg" << 0);
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connect(aMoveHandToTopLibrary, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
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connect(aMoveHandToBottomLibrary, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
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connect(aMoveHandToGrave, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
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connect(aMoveHandToRfg, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
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aMoveGraveToTopLibrary = new QAction(this);
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aMoveGraveToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveGraveToBottomLibrary = new QAction(this);
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aMoveGraveToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveGraveToHand = new QAction(this);
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aMoveGraveToHand->setData(QList<QVariant>() << "hand" << 0);
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aMoveGraveToRfg = new QAction(this);
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aMoveGraveToRfg->setData(QList<QVariant>() << "rfg" << 0);
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connect(aMoveGraveToTopLibrary, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
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connect(aMoveGraveToBottomLibrary, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
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connect(aMoveGraveToHand, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
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connect(aMoveGraveToRfg, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
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aMoveRfgToTopLibrary = new QAction(this);
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aMoveRfgToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
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aMoveRfgToBottomLibrary = new QAction(this);
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aMoveRfgToBottomLibrary->setData(QList<QVariant>() << "deck" << -1);
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aMoveRfgToHand = new QAction(this);
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aMoveRfgToHand->setData(QList<QVariant>() << "hand" << 0);
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aMoveRfgToGrave = new QAction(this);
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aMoveRfgToGrave->setData(QList<QVariant>() << "grave" << 0);
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connect(aMoveRfgToTopLibrary, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
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connect(aMoveRfgToBottomLibrary, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
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connect(aMoveRfgToHand, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
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connect(aMoveRfgToGrave, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
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aViewLibrary = new QAction(this);
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connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
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aViewTopCards = new QAction(this);
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connect(aViewTopCards, SIGNAL(triggered()), this, SLOT(actViewTopCards()));
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}
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aViewGraveyard = new QAction(this);
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connect(aViewGraveyard, SIGNAL(triggered()), this, SLOT(actViewGraveyard()));
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aViewRfg = new QAction(this);
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connect(aViewRfg, SIGNAL(triggered()), this, SLOT(actViewRfg()));
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if (local) {
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aViewSideboard = new QAction(this);
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connect(aViewSideboard, SIGNAL(triggered()), this, SLOT(actViewSideboard()));
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aDrawCard = new QAction(this);
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connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
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aDrawCards = new QAction(this);
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connect(aDrawCards, SIGNAL(triggered()), this, SLOT(actDrawCards()));
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aShuffle = new QAction(this);
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connect(aShuffle, SIGNAL(triggered()), this, SLOT(actShuffle()));
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aMulligan = new QAction(this);
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connect(aMulligan, SIGNAL(triggered()), this, SLOT(actMulligan()));
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}
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playerMenu = new QMenu(QString());
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if (local) {
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handMenu = playerMenu->addMenu(QString());
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handMenu->addAction(aMulligan);
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handMenu->addAction(aMoveHandToTopLibrary);
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handMenu->addAction(aMoveHandToBottomLibrary);
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handMenu->addAction(aMoveHandToGrave);
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handMenu->addAction(aMoveHandToRfg);
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hand->setMenu(handMenu);
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libraryMenu = playerMenu->addMenu(QString());
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libraryMenu->addAction(aDrawCard);
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libraryMenu->addAction(aDrawCards);
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libraryMenu->addSeparator();
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libraryMenu->addAction(aShuffle);
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libraryMenu->addSeparator();
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libraryMenu->addAction(aViewLibrary);
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libraryMenu->addAction(aViewTopCards);
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deck->setMenu(libraryMenu, aDrawCard);
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} else {
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handMenu = 0;
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libraryMenu = 0;
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}
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graveMenu = playerMenu->addMenu(QString());
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graveMenu->addAction(aViewGraveyard);
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grave->setMenu(graveMenu, aViewGraveyard);
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rfgMenu = playerMenu->addMenu(QString());
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rfgMenu->addAction(aViewRfg);
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rfg->setMenu(rfgMenu, aViewRfg);
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if (local) {
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graveMenu->addSeparator();
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graveMenu->addAction(aMoveGraveToTopLibrary);
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graveMenu->addAction(aMoveGraveToBottomLibrary);
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graveMenu->addAction(aMoveGraveToHand);
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graveMenu->addAction(aMoveGraveToRfg);
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rfgMenu->addSeparator();
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rfgMenu->addAction(aMoveRfgToTopLibrary);
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rfgMenu->addAction(aMoveRfgToBottomLibrary);
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rfgMenu->addAction(aMoveRfgToHand);
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rfgMenu->addAction(aMoveRfgToGrave);
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sbMenu = playerMenu->addMenu(QString());
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sbMenu->addAction(aViewSideboard);
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sb->setMenu(sbMenu, aViewSideboard);
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aUntapAll = new QAction(this);
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connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
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aRollDie = new QAction(this);
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connect(aRollDie, SIGNAL(triggered()), this, SLOT(actRollDie()));
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aCreateToken = new QAction(this);
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connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
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playerMenu->addSeparator();
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countersMenu = playerMenu->addMenu(QString());
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playerMenu->addSeparator();
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playerMenu->addAction(aUntapAll);
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playerMenu->addSeparator();
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playerMenu->addAction(aRollDie);
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playerMenu->addSeparator();
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playerMenu->addAction(aCreateToken);
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playerMenu->addSeparator();
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sayMenu = playerMenu->addMenu(QString());
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initSayMenu();
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// Card menu
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aTap = new QAction(this);
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aUntap = new QAction(this);
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aDoesntUntap = new QAction(this);
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aFlip = new QAction(this);
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aAddCounter = new QAction(this);
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aRemoveCounter = new QAction(this);
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aSetCounters = new QAction(this);
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connect(aSetCounters, SIGNAL(triggered()), this, SLOT(actSetCounters()));
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aMoveToTopLibrary = new QAction(this);
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aMoveToBottomLibrary = new QAction(this);
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aMoveToGraveyard = new QAction(this);
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aMoveToExile = new QAction(this);
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cardMenu = new QMenu;
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cardMenu->addAction(aTap);
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cardMenu->addAction(aUntap);
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cardMenu->addAction(aDoesntUntap);
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cardMenu->addSeparator();
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cardMenu->addAction(aFlip);
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cardMenu->addSeparator();
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cardMenu->addAction(aAddCounter);
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cardMenu->addAction(aRemoveCounter);
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cardMenu->addAction(aSetCounters);
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cardMenu->addSeparator();
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moveMenu = cardMenu->addMenu(QString());
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moveMenu->addAction(aMoveToTopLibrary);
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moveMenu->addAction(aMoveToBottomLibrary);
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moveMenu->addAction(aMoveToGraveyard);
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moveMenu->addAction(aMoveToExile);
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cardMenuHandlers.insert(aTap, &Player::actTap);
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cardMenuHandlers.insert(aUntap, &Player::actUntap);
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cardMenuHandlers.insert(aDoesntUntap, &Player::actDoesntUntap);
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cardMenuHandlers.insert(aFlip, &Player::actFlip);
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cardMenuHandlers.insert(aAddCounter, &Player::actAddCounter);
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cardMenuHandlers.insert(aRemoveCounter, &Player::actRemoveCounter);
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cardMenuHandlers.insert(aMoveToTopLibrary, &Player::actMoveToTopLibrary);
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cardMenuHandlers.insert(aMoveToBottomLibrary, &Player::actMoveToBottomLibrary);
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cardMenuHandlers.insert(aMoveToGraveyard, &Player::actMoveToGraveyard);
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cardMenuHandlers.insert(aMoveToExile, &Player::actMoveToExile);
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QHashIterator<QAction *, CardMenuHandler> i(cardMenuHandlers);
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while (i.hasNext()) {
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i.next();
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connect(i.key(), SIGNAL(triggered()), this, SLOT(cardMenuAction()));
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}
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} else {
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countersMenu = 0;
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sbMenu = 0;
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cardMenu = 0;
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}
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retranslateUi();
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}
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Player::~Player()
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{
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qDebug("Player destructor");
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static_cast<GameScene *>(scene())->removePlayer(this);
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QMapIterator<QString, CardZone *> i(zones);
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while (i.hasNext())
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delete i.next().value();
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clearCounters();
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clearArrows();
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delete playerMenu;
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delete cardMenu;
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}
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void Player::updateBoundingRect()
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{
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prepareGeometryChange();
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bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
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emit sizeChanged();
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}
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void Player::retranslateUi()
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{
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aViewGraveyard->setText(tr("&View graveyard"));
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aViewRfg->setText(tr("&View exile"));
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playerMenu->setTitle(tr("Player \"%1\"").arg(name));
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graveMenu->setTitle(tr("&Graveyard"));
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rfgMenu->setTitle(tr("&Exile"));
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if (local) {
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aMoveHandToTopLibrary->setText(tr("Move to &top of library"));
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aMoveHandToBottomLibrary->setText(tr("Move to &bottom of library"));
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aMoveHandToGrave->setText(tr("Move to g&raveyard"));
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aMoveHandToRfg->setText(tr("Move to &exile"));
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aMoveGraveToTopLibrary->setText(tr("Move to &top of library"));
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aMoveGraveToBottomLibrary->setText(tr("Move to &bottom of library"));
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aMoveGraveToHand->setText(tr("Move to &hand"));
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aMoveGraveToRfg->setText(tr("Move to &exile"));
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aMoveRfgToTopLibrary->setText(tr("Move to &top of library"));
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aMoveRfgToBottomLibrary->setText(tr("Move to &bottom of library"));
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aMoveRfgToHand->setText(tr("Move to &hand"));
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aMoveRfgToGrave->setText(tr("Move to g&raveyard"));
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aViewLibrary->setText(tr("&View library"));
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aViewLibrary->setShortcut(tr("F3"));
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aViewTopCards->setText(tr("View &top cards of library..."));
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aViewTopCards->setShortcut(tr("Ctrl+W"));
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aViewGraveyard->setShortcut(tr("F4"));
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aViewSideboard->setText(tr("&View sideboard"));
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aDrawCard->setText(tr("&Draw card"));
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aDrawCard->setShortcut(tr("Ctrl+D"));
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aDrawCards->setText(tr("D&raw cards..."));
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aDrawCards->setShortcut(tr("Ctrl+E"));
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aMulligan->setText(tr("Take &mulligan"));
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aMulligan->setShortcut(tr("Ctrl+M"));
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aShuffle->setText(tr("&Shuffle"));
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aShuffle->setShortcut(tr("Ctrl+S"));
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handMenu->setTitle(tr("&Hand"));
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sbMenu->setTitle(tr("&Sideboard"));
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libraryMenu->setTitle(tr("&Library"));
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countersMenu->setTitle(tr("&Counters"));
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aUntapAll->setText(tr("&Untap all permanents"));
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aUntapAll->setShortcut(tr("Ctrl+U"));
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aRollDie->setText(tr("R&oll die..."));
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aRollDie->setShortcut(tr("Ctrl+I"));
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aCreateToken->setText(tr("&Create token..."));
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aCreateToken->setShortcut(tr("Ctrl+T"));
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sayMenu->setTitle(tr("S&ay"));
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QMapIterator<int, Counter *> counterIterator(counters);
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while (counterIterator.hasNext())
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counterIterator.next().value()->retranslateUi();
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cardMenu->setTitle(tr("C&ard"));
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aTap->setText(tr("&Tap"));
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aUntap->setText(tr("&Untap"));
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aDoesntUntap->setText(tr("Toggle &normal untapping"));
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aFlip->setText(tr("&Flip"));
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aAddCounter->setText(tr("&Add counter"));
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aRemoveCounter->setText(tr("&Remove counter"));
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aSetCounters->setText(tr("&Set counters..."));
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aMoveToTopLibrary->setText(tr("&top of library"));
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aMoveToBottomLibrary->setText(tr("&bottom of library"));
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aMoveToGraveyard->setText(tr("&graveyard"));
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aMoveToGraveyard->setShortcut(tr("Ctrl+Del"));
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aMoveToExile->setText(tr("&exile"));
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moveMenu->setTitle(tr("&Move to"));
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}
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}
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void Player::initSayMenu()
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{
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sayMenu->clear();
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QSettings settings;
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settings.beginGroup("messages");
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int count = settings.value("count", 0).toInt();
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for (int i = 0; i < count; i++) {
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QAction *newAction = new QAction(settings.value(QString("msg%1").arg(i)).toString(), this);
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QString shortcut;
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switch (i) {
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case 0: shortcut = tr("F5"); break;
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case 1: shortcut = tr("F6"); break;
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case 2: shortcut = tr("F7"); break;
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case 3: shortcut = tr("F8"); break;
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case 4: shortcut = tr("F9"); break;
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case 5: shortcut = tr("F10"); break;
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}
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newAction->setShortcut(shortcut);
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connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
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sayMenu->addAction(newAction);
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}
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}
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void Player::actViewLibrary()
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{
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emit toggleZoneView(this, "deck", -1);
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}
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void Player::actViewTopCards()
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{
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bool ok;
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int number = QInputDialog::getInteger(0, tr("View top cards of library"), tr("Number of cards:"), defaultNumberTopCards, 1, 2000000000, 1, &ok);
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if (ok) {
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defaultNumberTopCards = number;
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emit toggleZoneView(this, "deck", number);
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}
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}
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void Player::actViewGraveyard()
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{
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emit toggleZoneView(this, "grave", -1);
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}
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void Player::actViewRfg()
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{
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emit toggleZoneView(this, "rfg", -1);
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}
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void Player::actViewSideboard()
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{
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emit toggleZoneView(this, "sb", -1);
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}
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void Player::actShuffle()
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{
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sendGameCommand(new Command_Shuffle);
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}
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void Player::actDrawCard()
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{
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sendGameCommand(new Command_DrawCards(-1, 1));
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}
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void Player::actMulligan()
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{
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sendGameCommand(new Command_Mulligan);
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}
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void Player::actDrawCards()
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{
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int number = QInputDialog::getInteger(0, tr("Draw cards"), tr("Number:"));
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if (number)
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sendGameCommand(new Command_DrawCards(-1, number));
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}
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void Player::actUntapAll()
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{
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sendGameCommand(new Command_SetCardAttr(-1, "table", -1, "tapped", "0"));
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}
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void Player::actRollDie()
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{
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bool ok;
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int sides = QInputDialog::getInteger(0, tr("Roll die"), tr("Number of sides:"), 20, 2, 1000, 1, &ok);
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if (ok)
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sendGameCommand(new Command_RollDie(-1, sides));
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}
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void Player::actCreateToken()
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{
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QString cardname = QInputDialog::getText(0, tr("Create token"), tr("Name:"));
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if (!cardname.isEmpty())
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sendGameCommand(new Command_CreateToken(-1, "table", cardname, QString(), 0, 0));
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}
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void Player::actSayMessage()
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{
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QAction *a = qobject_cast<QAction *>(sender());
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sendGameCommand(new Command_Say(-1, a->text()));
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}
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void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards)
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{
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if (aname == "tapped") {
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bool tapped = avalue == "1";
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if (!(!tapped && card->getDoesntUntap() && allCards)) {
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if (!allCards)
|
|
emit logSetTapped(this, card->getName(), tapped);
|
|
card->setTapped(tapped);
|
|
}
|
|
} else if (aname == "attacking")
|
|
card->setAttacking(avalue == "1");
|
|
else if (aname == "facedown")
|
|
card->setFaceDown(avalue == "1");
|
|
else if (aname == "counters") {
|
|
int value = avalue.toInt();
|
|
emit logSetCardCounters(this, card->getName(), value, card->getCounters());
|
|
card->setCounters(value);
|
|
} else if (aname == "annotation")
|
|
card->setAnnotation(avalue);
|
|
else if (aname == "doesnt_untap") {
|
|
bool value = (avalue == "1");
|
|
emit logSetDoesntUntap(this, card->getName(), value);
|
|
card->setDoesntUntap(value);
|
|
}
|
|
}
|
|
|
|
void Player::eventSay(Event_Say *event)
|
|
{
|
|
emit logSay(this, event->getMessage());
|
|
}
|
|
|
|
void Player::eventShuffle(Event_Shuffle * /*event*/)
|
|
{
|
|
emit logShuffle(this);
|
|
}
|
|
|
|
void Player::eventRollDie(Event_RollDie *event)
|
|
{
|
|
emit logRollDie(this, event->getSides(), event->getValue());
|
|
}
|
|
|
|
void Player::eventCreateArrows(Event_CreateArrows *event)
|
|
{
|
|
const QList<ServerInfo_Arrow *> eventArrowList = event->getArrowList();
|
|
for (int i = 0; i < eventArrowList.size(); ++i) {
|
|
ArrowItem *arrow = addArrow(eventArrowList[i]);
|
|
if (!arrow)
|
|
return;
|
|
emit logCreateArrow(this, arrow->getStartItem()->getOwner(), arrow->getStartItem()->getName(), arrow->getTargetItem()->getOwner(), arrow->getTargetItem()->getName());
|
|
}
|
|
}
|
|
|
|
void Player::eventDeleteArrow(Event_DeleteArrow *event)
|
|
{
|
|
delArrow(event->getArrowId());
|
|
}
|
|
|
|
void Player::eventCreateToken(Event_CreateToken *event)
|
|
{
|
|
CardZone *zone = zones.value(event->getZone(), 0);
|
|
if (!zone)
|
|
return;
|
|
|
|
CardItem *card = new CardItem(this, event->getCardName(), event->getCardId());
|
|
|
|
emit logCreateToken(this, card->getName());
|
|
zone->addCard(card, true, event->getX(), event->getY());
|
|
|
|
}
|
|
|
|
void Player::eventSetCardAttr(Event_SetCardAttr *event)
|
|
{
|
|
CardZone *zone = zones.value(event->getZone(), 0);
|
|
if (!zone)
|
|
return;
|
|
|
|
if (event->getCardId() == -1) {
|
|
const CardList &cards = zone->getCards();
|
|
for (int i = 0; i < cards.size(); i++)
|
|
setCardAttrHelper(cards.at(i), event->getAttrName(), event->getAttrValue(), true);
|
|
if (event->getAttrName() == "tapped")
|
|
emit logSetTapped(this, QString("-1"), event->getAttrValue() == "1");
|
|
} else {
|
|
CardItem *card = zone->getCard(event->getCardId(), QString());
|
|
if (!card) {
|
|
qDebug() << "Player::eventSetCardAttr: card id=" << event->getCardId() << "not found";
|
|
return;
|
|
}
|
|
setCardAttrHelper(card, event->getAttrName(), event->getAttrValue(), false);
|
|
}
|
|
}
|
|
|
|
void Player::eventCreateCounters(Event_CreateCounters *event)
|
|
{
|
|
const QList<ServerInfo_Counter *> &eventCounterList = event->getCounterList();
|
|
for (int i = 0; i < eventCounterList.size(); ++i)
|
|
addCounter(eventCounterList[i]);
|
|
}
|
|
|
|
void Player::eventSetCounter(Event_SetCounter *event)
|
|
{
|
|
Counter *c = counters.value(event->getCounterId(), 0);
|
|
if (!c)
|
|
return;
|
|
int oldValue = c->getValue();
|
|
c->setValue(event->getValue());
|
|
emit logSetCounter(this, c->getName(), event->getValue(), oldValue);
|
|
}
|
|
|
|
void Player::eventDelCounter(Event_DelCounter *event)
|
|
{
|
|
delCounter(event->getCounterId());
|
|
}
|
|
|
|
void Player::eventDumpZone(Event_DumpZone *event)
|
|
{
|
|
Player *zoneOwner = static_cast<TabGame *>(parent())->getPlayers().value(event->getZoneOwnerId(), 0);
|
|
if (!zoneOwner)
|
|
return;
|
|
CardZone *zone = zoneOwner->getZones().value(event->getZone(), 0);
|
|
if (!zone)
|
|
return;
|
|
emit logDumpZone(this, zone, event->getNumberCards());
|
|
}
|
|
|
|
void Player::eventStopDumpZone(Event_StopDumpZone *event)
|
|
{
|
|
Player *zoneOwner = static_cast<TabGame *>(parent())->getPlayers().value(event->getZoneOwnerId(), 0);
|
|
if (!zoneOwner)
|
|
return;
|
|
CardZone *zone = zoneOwner->getZones().value(event->getZone(), 0);
|
|
if (!zone)
|
|
return;
|
|
emit logStopDumpZone(this, zone);
|
|
}
|
|
|
|
void Player::eventMoveCard(Event_MoveCard *event)
|
|
{
|
|
CardZone *startZone = zones.value(event->getStartZone(), 0);
|
|
CardZone *targetZone = zones.value(event->getTargetZone(), 0);
|
|
if (!startZone || !targetZone)
|
|
return;
|
|
|
|
qDebug("Player::eventMoveCard --- startZone");
|
|
startZone->dumpObjectInfo();
|
|
qDebug("Player::eventMoveCard --- targetZone");
|
|
targetZone->dumpObjectInfo();
|
|
qDebug("---");
|
|
|
|
int position = event->getPosition();
|
|
int x = event->getX();
|
|
int y = event->getY();
|
|
|
|
int logPosition = position;
|
|
int logX = x;
|
|
if (x == -1)
|
|
x = 0;
|
|
CardItem *card = startZone->takeCard(position, event->getCardId(), event->getCardName(), startZone != targetZone);
|
|
if (!card)
|
|
return;
|
|
|
|
card->deleteDragItem();
|
|
|
|
card->setId(event->getNewCardId());
|
|
card->setFaceDown(event->getFaceDown());
|
|
|
|
// The log event has to be sent before the card is added to the target zone
|
|
// because the addCard function can modify the card object.
|
|
emit logMoveCard(this, card->getName(), startZone, logPosition, targetZone, logX);
|
|
|
|
targetZone->addCard(card, true, x, y);
|
|
|
|
// Look at all arrows from and to the card.
|
|
// If the card was moved to another zone, delete the arrows, otherwise update them.
|
|
QMapIterator<int, Player *> playerIterator(static_cast<TabGame *>(parent())->getPlayers());
|
|
while (playerIterator.hasNext()) {
|
|
Player *p = playerIterator.next().value();
|
|
|
|
QList<int> arrowsToDelete;
|
|
QMapIterator<int, ArrowItem *> arrowIterator(p->getArrows());
|
|
while (arrowIterator.hasNext()) {
|
|
ArrowItem *arrow = arrowIterator.next().value();
|
|
if ((arrow->getStartItem() == card) || (arrow->getTargetItem() == card)) {
|
|
if (startZone == targetZone)
|
|
arrow->updatePath();
|
|
else
|
|
arrowsToDelete.append(arrow->getId());
|
|
}
|
|
}
|
|
for (int i = 0; i < arrowsToDelete.size(); ++i)
|
|
p->delArrow(arrowsToDelete[i]);
|
|
}
|
|
}
|
|
|
|
void Player::eventDrawCards(Event_DrawCards *event)
|
|
{
|
|
CardZone *deck = zones.value("deck");
|
|
CardZone *hand = zones.value("hand");
|
|
const QList<ServerInfo_Card *> &cardList = event->getCardList();
|
|
if (!cardList.isEmpty())
|
|
for (int i = 0; i < cardList.size(); ++i)
|
|
hand->addCard(deck->takeCard(0, cardList[i]->getId(), cardList[i]->getName()), false, -1);
|
|
else
|
|
for (int i = 0; i < event->getNumberCards(); ++i)
|
|
hand->addCard(deck->takeCard(0, -1, QString()), false, -1);
|
|
hand->reorganizeCards();
|
|
deck->reorganizeCards();
|
|
|
|
emit logDrawCards(this, event->getNumberCards());
|
|
}
|
|
|
|
void Player::processGameEvent(GameEvent *event, GameEventContext *context)
|
|
{
|
|
switch (event->getItemId()) {
|
|
case ItemId_Event_Say: eventSay(qobject_cast<Event_Say *>(event)); break;
|
|
case ItemId_Event_Shuffle: eventShuffle(qobject_cast<Event_Shuffle *>(event)); break;
|
|
case ItemId_Event_RollDie: eventRollDie(qobject_cast<Event_RollDie *>(event)); break;
|
|
case ItemId_Event_CreateArrows: eventCreateArrows(qobject_cast<Event_CreateArrows *>(event)); break;
|
|
case ItemId_Event_DeleteArrow: eventDeleteArrow(qobject_cast<Event_DeleteArrow *>(event)); break;
|
|
case ItemId_Event_CreateToken: eventCreateToken(qobject_cast<Event_CreateToken *>(event)); break;
|
|
case ItemId_Event_SetCardAttr: eventSetCardAttr(qobject_cast<Event_SetCardAttr *>(event)); break;
|
|
case ItemId_Event_CreateCounters: eventCreateCounters(qobject_cast<Event_CreateCounters *>(event)); break;
|
|
case ItemId_Event_SetCounter: eventSetCounter(qobject_cast<Event_SetCounter *>(event)); break;
|
|
case ItemId_Event_DelCounter: eventDelCounter(qobject_cast<Event_DelCounter *>(event)); break;
|
|
case ItemId_Event_DumpZone: eventDumpZone(qobject_cast<Event_DumpZone *>(event)); break;
|
|
case ItemId_Event_StopDumpZone: eventStopDumpZone(qobject_cast<Event_StopDumpZone *>(event)); break;
|
|
case ItemId_Event_MoveCard: eventMoveCard(qobject_cast<Event_MoveCard *>(event)); break;
|
|
case ItemId_Event_DrawCards: eventDrawCards(qobject_cast<Event_DrawCards *>(event)); break;
|
|
default: {
|
|
qDebug() << "unhandled game event";
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::showCardMenu(const QPoint &p)
|
|
{
|
|
if (cardMenu)
|
|
cardMenu->exec(p);
|
|
}
|
|
|
|
void Player::setActive(bool _active)
|
|
{
|
|
active = _active;
|
|
update();
|
|
}
|
|
|
|
QRectF Player::boundingRect() const
|
|
{
|
|
return bRect;
|
|
}
|
|
|
|
void Player::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
|
|
{
|
|
if (bgPixmap.isNull())
|
|
painter->fillRect(boundingRect(), QColor(200, 200, 200));
|
|
else
|
|
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
|
|
|
QString nameStr = getName();
|
|
QFont font("Times");
|
|
font.setPixelSize(20);
|
|
// font.setWeight(QFont::Bold);
|
|
|
|
int totalWidth = CARD_WIDTH + counterAreaWidth + 5;
|
|
|
|
if (getActive()) {
|
|
QFontMetrics fm(font);
|
|
double w = fm.width(nameStr) * 1.7;
|
|
double h = fm.height() * 1.7;
|
|
if (w < h)
|
|
w = h;
|
|
|
|
painter->setPen(Qt::transparent);
|
|
QRadialGradient grad(QPointF(0.5, 0.5), 0.5);
|
|
grad.setCoordinateMode(QGradient::ObjectBoundingMode);
|
|
grad.setColorAt(0, QColor(150, 200, 150, 255));
|
|
grad.setColorAt(0.7, QColor(150, 200, 150, 255));
|
|
grad.setColorAt(1, QColor(150, 150, 150, 0));
|
|
painter->setBrush(QBrush(grad));
|
|
|
|
painter->drawEllipse(QRectF(((double) (totalWidth - w)) / 2, 0, w, h));
|
|
}
|
|
painter->setFont(font);
|
|
painter->setPen(QPen(Qt::black));
|
|
painter->drawText(QRectF(0, 0, totalWidth, 40), Qt::AlignCenter, nameStr);
|
|
}
|
|
|
|
void Player::processPlayerInfo(ServerInfo_Player *info)
|
|
{
|
|
for (int i = 0; i < info->getZoneList().size(); ++i) {
|
|
ServerInfo_Zone *zoneInfo = info->getZoneList()[i];
|
|
CardZone *zone = zones.value(zoneInfo->getName(), 0);
|
|
if (!zone)
|
|
continue;
|
|
|
|
zone->clearContents();
|
|
const QList<ServerInfo_Card *> &cardList = zoneInfo->getCardList();
|
|
if (cardList.isEmpty()) {
|
|
for (int j = 0; j < zoneInfo->getCardCount(); ++j)
|
|
zone->addCard(new CardItem(this), false, -1);
|
|
} else {
|
|
for (int j = 0; j < cardList.size(); ++j) {
|
|
CardItem *card = new CardItem(this);
|
|
card->processCardInfo(cardList[j]);
|
|
zone->addCard(card, false, cardList[j]->getX(), cardList[j]->getY());
|
|
}
|
|
}
|
|
zone->reorganizeCards();
|
|
}
|
|
|
|
clearCounters();
|
|
for (int i = 0; i < info->getCounterList().size(); ++i) {
|
|
addCounter(info->getCounterList().at(i));
|
|
}
|
|
|
|
clearArrows();
|
|
for (int i = 0; i < info->getArrowList().size(); ++i)
|
|
addArrow(info->getArrowList().at(i));
|
|
}
|
|
|
|
void Player::addCard(CardItem *c)
|
|
{
|
|
emit newCardAdded(c);
|
|
}
|
|
|
|
void Player::addZone(CardZone *z)
|
|
{
|
|
zones.insert(z->getName(), z);
|
|
}
|
|
|
|
Counter *Player::addCounter(ServerInfo_Counter *counter)
|
|
{
|
|
return addCounter(counter->getId(), counter->getName(), counter->getColor(), counter->getRadius(), counter->getCount());
|
|
}
|
|
|
|
Counter *Player::addCounter(int counterId, const QString &name, QColor color, int radius, int value)
|
|
{
|
|
Counter *c = new Counter(this, counterId, name, color, radius, value, this);
|
|
counters.insert(counterId, c);
|
|
if (countersMenu)
|
|
countersMenu->addMenu(c->getMenu());
|
|
rearrangeCounters();
|
|
return c;
|
|
}
|
|
|
|
void Player::delCounter(int counterId)
|
|
{
|
|
Counter *c = counters.value(counterId, 0);
|
|
if (!c)
|
|
return;
|
|
counters.remove(counterId);
|
|
delete c;
|
|
rearrangeCounters();
|
|
}
|
|
|
|
void Player::clearCounters()
|
|
{
|
|
QMapIterator<int, Counter *> counterIterator(counters);
|
|
while (counterIterator.hasNext())
|
|
delete counterIterator.next().value();
|
|
counters.clear();
|
|
}
|
|
|
|
ArrowItem *Player::addArrow(ServerInfo_Arrow *arrow)
|
|
{
|
|
const QMap<int, Player *> &playerList = static_cast<TabGame *>(parent())->getPlayers();
|
|
Player *startPlayer = playerList.value(arrow->getStartPlayerId(), 0);
|
|
Player *targetPlayer = playerList.value(arrow->getTargetPlayerId(), 0);
|
|
if (!startPlayer || !targetPlayer)
|
|
return 0;
|
|
|
|
CardZone *startZone = startPlayer->getZones().value(arrow->getStartZone(), 0);
|
|
CardZone *targetZone = targetPlayer->getZones().value(arrow->getTargetZone(), 0);
|
|
if (!startZone || !targetZone)
|
|
return 0;
|
|
|
|
CardItem *startCard = startZone->getCard(arrow->getStartCardId(), QString());
|
|
CardItem *targetCard = targetZone->getCard(arrow->getTargetCardId(), QString());
|
|
if (!startCard || !targetCard)
|
|
return 0;
|
|
|
|
return addArrow(arrow->getId(), startCard, targetCard, arrow->getColor());
|
|
}
|
|
|
|
ArrowItem *Player::addArrow(int arrowId, CardItem *startCard, CardItem *targetCard, const QColor &color)
|
|
{
|
|
ArrowItem *arrow = new ArrowItem(this, arrowId, startCard, targetCard, color);
|
|
arrows.insert(arrowId, arrow);
|
|
scene()->addItem(arrow);
|
|
return arrow;
|
|
}
|
|
|
|
void Player::delArrow(int arrowId)
|
|
{
|
|
ArrowItem *a = arrows.value(arrowId, 0);
|
|
if (!a)
|
|
return;
|
|
arrows.remove(arrowId);
|
|
delete a;
|
|
}
|
|
|
|
void Player::clearArrows()
|
|
{
|
|
QMapIterator<int, ArrowItem *> arrowIterator(arrows);
|
|
while (arrowIterator.hasNext())
|
|
delete arrowIterator.next().value();
|
|
arrows.clear();
|
|
}
|
|
|
|
void Player::rearrangeCounters()
|
|
{
|
|
qreal marginTop = 50;
|
|
qreal marginBottom = 15;
|
|
|
|
// Determine total height of bounding rectangles
|
|
qreal totalHeight = 0;
|
|
QMapIterator<int, Counter *> counterIterator(counters);
|
|
while (counterIterator.hasNext()) {
|
|
counterIterator.next();
|
|
totalHeight += counterIterator.value()->boundingRect().height();
|
|
}
|
|
|
|
// Determine free space between objects
|
|
qreal padding = (boundingRect().height() - marginTop - marginBottom - totalHeight) / (counters.size() - 1);
|
|
qreal y = boundingRect().y() + marginTop;
|
|
|
|
if (counters.size() == 1) {
|
|
padding = 0;
|
|
y += (boundingRect().height() - marginTop - marginBottom) / 2;
|
|
}
|
|
|
|
// Place objects
|
|
for (counterIterator.toFront(); counterIterator.hasNext(); ) {
|
|
Counter *c = counterIterator.next().value();
|
|
|
|
QRectF br = c->boundingRect();
|
|
c->setPos((counterAreaWidth - br.width()) / 2, y);
|
|
y += br.height() + padding;
|
|
}
|
|
}
|
|
|
|
void Player::sendGameCommand(GameCommand *command)
|
|
{
|
|
static_cast<TabGame *>(parent())->sendGameCommand(command);
|
|
}
|
|
|
|
void Player::sendCommandContainer(CommandContainer *cont)
|
|
{
|
|
static_cast<TabGame *>(parent())->sendCommandContainer(cont);
|
|
}
|
|
|
|
void Player::cardMenuAction()
|
|
{
|
|
// Determine the appropriate handler function.
|
|
CardMenuHandler handler = cardMenuHandlers.value(static_cast<QAction *>(sender()));
|
|
|
|
// The list of selected items is randomly shuffled.
|
|
QList<QGraphicsItem *> sel = scene()->selectedItems();
|
|
while (!sel.isEmpty()) {
|
|
unsigned int i = (unsigned int) (((double) sel.size()) * qrand() / (RAND_MAX + 1.0));
|
|
CardItem *card = qgraphicsitem_cast<CardItem *>(sel.takeAt(i));
|
|
// For each item, the handler function is called.
|
|
(this->*handler)(card);
|
|
}
|
|
}
|
|
|
|
void Player::actTap(CardItem *card)
|
|
{
|
|
if (!card->getTapped())
|
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "1"));
|
|
}
|
|
|
|
void Player::actUntap(CardItem *card)
|
|
{
|
|
if (card->getTapped())
|
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "tapped", "0"));
|
|
}
|
|
|
|
void Player::actDoesntUntap(CardItem *card)
|
|
{
|
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "doesnt_untap", QString::number(!card->getDoesntUntap())));
|
|
}
|
|
|
|
void Player::actFlip(CardItem *card)
|
|
{
|
|
QString zone = qgraphicsitem_cast<CardZone *>(card->parentItem())->getName();
|
|
sendGameCommand(new Command_MoveCard(-1, zone, card->getId(), zone, card->getGridPoint().x(), card->getGridPoint().y(), !card->getFaceDown()));
|
|
}
|
|
|
|
void Player::actAddCounter(CardItem *card)
|
|
{
|
|
if (card->getCounters() < MAX_COUNTERS_ON_CARD)
|
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() + 1)));
|
|
}
|
|
|
|
void Player::actRemoveCounter(CardItem *card)
|
|
{
|
|
if (card->getCounters())
|
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(card->parentItem())->getName(), card->getId(), "counters", QString::number(card->getCounters() - 1)));
|
|
}
|
|
|
|
void Player::actSetCounters()
|
|
{
|
|
bool ok;
|
|
int number = QInputDialog::getInteger(0, tr("Set counters"), tr("Number:"), 0, 0, MAX_COUNTERS_ON_CARD, 1, &ok);
|
|
if (!ok)
|
|
return;
|
|
|
|
QListIterator<QGraphicsItem *> i(scene()->selectedItems());
|
|
while (i.hasNext()) {
|
|
CardItem *temp = (CardItem *) i.next();
|
|
sendGameCommand(new Command_SetCardAttr(-1, qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName(), temp->getId(), "counters", QString::number(number)));
|
|
}
|
|
}
|
|
|
|
void Player::actMoveToTopLibrary(CardItem *card)
|
|
{
|
|
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
|
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "deck", 0, 0, false));
|
|
}
|
|
|
|
void Player::actMoveToBottomLibrary(CardItem *card)
|
|
{
|
|
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
|
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "deck", -1, 0, false));
|
|
}
|
|
|
|
void Player::actMoveToGraveyard(CardItem *card)
|
|
{
|
|
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
|
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "grave", 0, 0, false));
|
|
}
|
|
|
|
void Player::actMoveToExile(CardItem *card)
|
|
{
|
|
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
|
|
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "rfg", 0, 0, false));
|
|
}
|