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Cockatrice/common/deck_list.h
BruebachL f8c4f774cf [Documentation] Sort *every* file into a doxygen group. (#6198)
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-09-30 12:13:32 +02:00

321 lines
9.7 KiB
C++

/**
* @file decklist.h
* @brief Defines the DeckList class and supporting types for managing a full
* deck structure including cards, zones, sideboard plans, and
* serialization to/from multiple formats. This is a logic class which
* does not care about Qt or user facing views.
* See @c DeckListModel for the actual Qt Model to be used for views
*/
#ifndef DECKLIST_H
#define DECKLIST_H
#include "card_ref.h"
#include "inner_deck_list_node.h"
#include <QMap>
#include <QVector>
#include <QtCore/QXmlStreamReader>
#include <QtCore/QXmlStreamWriter>
#include <common/pb/move_card_to_zone.pb.h>
class AbstractDecklistNode;
class DecklistCardNode;
class CardDatabase;
class QIODevice;
class QTextStream;
class InnerDecklistNode;
/**
* @class SideboardPlan
* @ingroup Decks
* @brief Represents a predefined sideboarding strategy for a deck.
*
* Sideboard plans store a named list of card movements that should be applied
* between the mainboard and sideboard for a specific matchup. Each movement
* is expressed using a `MoveCard_ToZone` protobuf message.
*
* ### Responsibilities:
* - Store the plan name and list of moves.
* - Support XML serialization/deserialization.
*
* ### Typical usage:
* A deck can contain multiple sideboard plans (e.g., "vs Aggro", "vs Control"),
* each describing how to transform the main deck into its intended configuration.
*/
class SideboardPlan
{
private:
QString name; ///< Human-readable name of this plan.
QList<MoveCard_ToZone> moveList; ///< List of move instructions for this plan.
public:
/**
* @brief Construct a new SideboardPlan.
* @param _name The plan name.
* @param _moveList Initial list of card move instructions.
*/
explicit SideboardPlan(const QString &_name = QString(),
const QList<MoveCard_ToZone> &_moveList = QList<MoveCard_ToZone>());
/**
* @brief Read a SideboardPlan from an XML stream.
* @param xml XML reader positioned at the plan element.
* @return true if parsing succeeded.
*/
bool readElement(QXmlStreamReader *xml);
/**
* @brief Write this SideboardPlan to XML.
* @param xml Stream to append the serialized element to.
*/
void write(QXmlStreamWriter *xml);
/// @return The plan name.
QString getName() const
{
return name;
}
/// @return Const reference to the move list.
const QList<MoveCard_ToZone> &getMoveList() const
{
return moveList;
}
/// @brief Replace the move list with a new one.
void setMoveList(const QList<MoveCard_ToZone> &_moveList);
};
/**
* @class DeckList
* @ingroup Decks
* @brief Represents a complete deck, including metadata, zones, cards,
* and sideboard plans.
*
* A DeckList is a QObject wrapper around an `InnerDecklistNode` tree,
* enriched with metadata like deck name, comments, tags, banner card,
* and multiple sideboard plans.
*
* ### Core responsibilities:
* - Store and manage the root node tree (zones → groups → cards).
* - Provide deck-level metadata (name, comments, tags, banner).
* - Support multiple sideboard plans (meta-game strategies).
* - Provide import/export in multiple formats:
* - Cockatrice native XML format.
* - Plain-text list format.
* - Provide hashing for deck identity (deck hash).
*
* ### Ownership:
* - Owns the root `InnerDecklistNode` tree.
* - Owns `SideboardPlan` instances stored in `sideboardPlans`.
*
* ### Signals:
* - @c deckHashChanged() — emitted when the deck contents change.
* - @c deckTagsChanged() — emitted when tags are added/removed.
*
* ### Example workflow:
* ```
* DeckList deck;
* deck.setName("Mono Red Aggro");
* deck.addCard("Lightning Bolt", "main", -1);
* deck.addTag("Aggro");
* deck.saveToFile_Native(device);
* ```
*/
class DeckList : public QObject
{
Q_OBJECT
private:
QString name; ///< User-defined deck name.
QString comments; ///< Free-form comments or notes.
CardRef bannerCard; ///< Optional representative card for the deck.
QString lastLoadedTimestamp; ///< Timestamp string of last load.
QStringList tags; ///< User-defined tags for deck classification.
QMap<QString, SideboardPlan *> sideboardPlans; ///< Named sideboard plans.
InnerDecklistNode *root; ///< Root of the deck tree (zones + cards).
/**
* @brief Cached deck hash, recalculated lazily.
* An empty string indicates the cache is invalid.
*/
mutable QString cachedDeckHash;
// Helpers for traversing the tree
static void getCardListHelper(InnerDecklistNode *node, QSet<QString> &result);
static void getCardRefListHelper(InnerDecklistNode *item, QList<CardRef> &result);
InnerDecklistNode *getZoneObjFromName(const QString &zoneName);
protected:
/**
* @brief Map a card name to its zone.
* Override in subclasses for format-specific logic.
* @param cardName Card being placed.
* @param currentZoneName Zone candidate.
* @return Zone name to use.
*/
virtual QString getCardZoneFromName(const QString /*cardName*/, QString currentZoneName)
{
return currentZoneName;
};
/**
* @brief Produce the complete display name of a card.
* Override in subclasses to add set suffixes or annotations.
* @param cardName Base name.
* @return Full display name.
*/
virtual QString getCompleteCardName(const QString &cardName) const
{
return cardName;
};
signals:
/// Emitted when the deck hash changes.
void deckHashChanged();
/// Emitted when the deck tags are modified.
void deckTagsChanged();
public slots:
/// @name Metadata setters
///@{
void setName(const QString &_name = QString())
{
name = _name;
}
void setComments(const QString &_comments = QString())
{
comments = _comments;
}
void setTags(const QStringList &_tags = QStringList())
{
tags = _tags;
emit deckTagsChanged();
}
void addTag(const QString &_tag)
{
tags.append(_tag);
emit deckTagsChanged();
}
void clearTags()
{
tags.clear();
emit deckTagsChanged();
}
void setBannerCard(const CardRef &_bannerCard = {})
{
bannerCard = _bannerCard;
}
void setLastLoadedTimestamp(const QString &_lastLoadedTimestamp = QString())
{
lastLoadedTimestamp = _lastLoadedTimestamp;
}
///@}
public:
/// @brief Construct an empty deck.
explicit DeckList();
/// @brief Deep-copy constructor.
DeckList(const DeckList &other);
/// @brief Construct from a serialized native-format string.
explicit DeckList(const QString &nativeString);
~DeckList() override;
/// @name Metadata getters
///@{
QString getName() const
{
return name;
}
QString getComments() const
{
return comments;
}
QStringList getTags() const
{
return tags;
}
CardRef getBannerCard() const
{
return bannerCard;
}
QString getLastLoadedTimestamp() const
{
return lastLoadedTimestamp;
}
///@}
bool isBlankDeck() const
{
return name.isEmpty() && comments.isEmpty() && getCardList().isEmpty();
}
/// @name Sideboard plans
///@{
QList<MoveCard_ToZone> getCurrentSideboardPlan();
void setCurrentSideboardPlan(const QList<MoveCard_ToZone> &plan);
const QMap<QString, SideboardPlan *> &getSideboardPlans() const
{
return sideboardPlans;
}
///@}
/// @name Serialization (XML)
///@{
bool readElement(QXmlStreamReader *xml);
void write(QXmlStreamWriter *xml) const;
bool loadFromXml(QXmlStreamReader *xml);
bool loadFromString_Native(const QString &nativeString);
QString writeToString_Native() const;
bool loadFromFile_Native(QIODevice *device);
bool saveToFile_Native(QIODevice *device);
///@}
/// @name Serialization (Plain text)
///@{
bool loadFromStream_Plain(QTextStream &stream, bool preserveMetadata);
bool loadFromFile_Plain(QIODevice *device);
bool saveToStream_Plain(QTextStream &stream, bool prefixSideboardCards, bool slashTappedOutSplitCards);
bool saveToFile_Plain(QIODevice *device, bool prefixSideboardCards = true, bool slashTappedOutSplitCards = false);
QString writeToString_Plain(bool prefixSideboardCards = true, bool slashTappedOutSplitCards = false);
///@}
/// @name Deck manipulation
///@{
void cleanList(bool preserveMetadata = false);
bool isEmpty() const
{
return root->isEmpty() && name.isEmpty() && comments.isEmpty() && sideboardPlans.isEmpty();
}
QStringList getCardList() const;
QList<CardRef> getCardRefList() const;
int getSideboardSize() const;
InnerDecklistNode *getRoot() const
{
return root;
}
DecklistCardNode *addCard(const QString &cardName,
const QString &zoneName,
int position,
const QString &cardSetName = QString(),
const QString &cardSetCollectorNumber = QString(),
const QString &cardProviderId = QString());
bool deleteNode(AbstractDecklistNode *node, InnerDecklistNode *rootNode = nullptr);
///@}
/// @name Deck identity
///@{
QString getDeckHash() const;
void refreshDeckHash();
///@}
/**
* @brief Apply a function to every card in the deck tree.
*
* @param func Function taking (zone node, card node).
*/
void forEachCard(const std::function<void(InnerDecklistNode *, DecklistCardNode *)> &func);
};
#endif