Files
Cockatrice/common/pb/serverinfo_game.proto
RickyRister 3501ee9a9d Sort pb cmake and add comments to proto files (#6163)
* sort cmake

* copy over comments

* clean up comments
2025-09-22 01:57:42 +02:00

66 lines
1.8 KiB
Protocol Buffer

syntax = "proto2";
import "serverinfo_user.proto";
// Container for information about a game in the room's game list
message ServerInfo_Game {
// id of server the game is on
optional sint32 server_id = 1 [default = -1];
// id of room the game is in
optional sint32 room_id = 2 [default = -1];
// unique id of the game inside the room
optional sint32 game_id = 3 [default = -1];
// user provided game description
optional string description = 4;
// password required to join game
optional bool with_password = 5;
// players required to play
optional uint32 max_players = 6;
// mask of server defined game types
repeated sint32 game_types = 7;
// user that created the game
optional ServerInfo_User creator_info = 8;
// only buddies of the creator can join this game
optional bool only_buddies = 9;
// only registered users can join this game
optional bool only_registered = 10;
// if spectators are allowed to join
optional bool spectators_allowed = 11;
// spectators need to enter the game
optional bool spectators_need_password = 12;
// spectators can use cmdGameSay
optional bool spectators_can_chat = 13;
// spectators receive private events for all players
optional bool spectators_omniscient = 14;
// decklists are sent to all players when loaded
optional bool share_decklists_on_load = 15;
// the current player count
optional uint32 player_count = 30;
// the current spectator count
optional uint32 spectators_count = 31;
// whether the game is currently ongoing
optional bool started = 50;
// time that the game started at
optional uint32 start_time = 51;
// whether the game is closed. Closed games are finished and can't be interacted with
optional bool closed = 52;
}