Files
Cockatrice/cockatrice/src/game/zones/stack_zone_logic.h
T
BruebachL cba9ce2b2b [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-18 06:36:18 +02:00

27 lines
626 B
C++

/**
* @file stack_zone_logic.h
* @ingroup GameLogicZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_STACK_ZONE_LOGIC_H
#define COCKATRICE_STACK_ZONE_LOGIC_H
#include "card_zone_logic.h"
class StackZoneLogic : public CardZoneLogic
{
Q_OBJECT
public:
StackZoneLogic(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent = nullptr);
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_STACK_ZONE_LOGIC_H