mirror of
https://github.com/Cockatrice/Cockatrice.git
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627 lines
26 KiB
C++
627 lines
26 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QSqlQuery>
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#include <QFile>
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#include <QTimer>
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#include <QDateTime>
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#include <QDebug>
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#include <QString>
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#include <iostream>
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#include "servatrice.h"
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#include "servatrice_database_interface.h"
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#include "servatrice_connection_pool.h"
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#include "server_room.h"
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#include "settingscache.h"
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#include "serversocketinterface.h"
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#include "isl_interface.h"
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#include "server_logger.h"
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#include "main.h"
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#include "decklist.h"
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#include "smtpclient.h"
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#include "pb/event_server_message.pb.h"
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#include "pb/event_server_shutdown.pb.h"
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#include "pb/event_connection_closed.pb.h"
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#include "featureset.h"
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Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent)
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: QTcpServer(parent),
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server(_server)
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{
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if (_numberPools == 0) {
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server->setThreaded(false);
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(0, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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server->addDatabaseInterface(thread(), newDatabaseInterface);
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newDatabaseInterface->initDatabase(_sqlDatabase);
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connectionPools.append(newPool);
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} else
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for (int i = 0; i < _numberPools; ++i) {
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Servatrice_DatabaseInterface *newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
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Servatrice_ConnectionPool *newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
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QThread *newThread = new QThread;
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newThread->setObjectName("pool_" + QString::number(i));
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newPool->moveToThread(newThread);
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newDatabaseInterface->moveToThread(newThread);
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server->addDatabaseInterface(newThread, newDatabaseInterface);
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newThread->start();
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QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection, Q_ARG(QSqlDatabase, _sqlDatabase));
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connectionPools.append(newPool);
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}
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}
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Servatrice_GameServer::~Servatrice_GameServer()
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{
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for (int i = 0; i < connectionPools.size(); ++i) {
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logger->logMessage(QString("Closing pool %1...").arg(i));
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QThread *poolThread = connectionPools[i]->thread();
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connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
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poolThread->wait();
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}
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}
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#if QT_VERSION < 0x050000
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void Servatrice_GameServer::incomingConnection(int socketDescriptor)
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#else
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void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor)
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#endif
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{
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// Determine connection pool with smallest client count
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int minClientCount = -1;
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int poolIndex = -1;
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QStringList debugStr;
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for (int i = 0; i < connectionPools.size(); ++i) {
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const int clientCount = connectionPools[i]->getClientCount();
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if ((poolIndex == -1) || (clientCount < minClientCount)) {
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minClientCount = clientCount;
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poolIndex = i;
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}
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debugStr.append(QString::number(clientCount));
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}
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qDebug() << "Pool utilisation:" << debugStr;
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Servatrice_ConnectionPool *pool = connectionPools[poolIndex];
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ServerSocketInterface *ssi = new ServerSocketInterface(server, pool->getDatabaseInterface());
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ssi->moveToThread(pool->thread());
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pool->addClient();
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connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
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QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
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}
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#if QT_VERSION < 0x050000
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void Servatrice_IslServer::incomingConnection(int socketDescriptor)
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#else
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void Servatrice_IslServer::incomingConnection(qintptr socketDescriptor)
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#endif
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{
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QThread *thread = new QThread;
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(socketDescriptor, cert, privateKey, server);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
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}
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Servatrice::Servatrice(QObject *parent)
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: Server(true, parent), uptime(0), shutdownTimer(0), isFirstShutdownMessage(true)
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{
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qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
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}
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Servatrice::~Servatrice()
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{
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gameServer->close();
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prepareDestroy();
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}
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bool Servatrice::initServer()
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{
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serverName = settingsCache->value("server/name", "My Cockatrice server").toString();
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serverId = settingsCache->value("server/id", 0).toInt();
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clientIdRequired = settingsCache->value("server/requireclientid",0).toBool();
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regServerOnly = settingsCache->value("authentication/regonly", 0).toBool();
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const QString authenticationMethodStr = settingsCache->value("authentication/method").toString();
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if (authenticationMethodStr == "sql") {
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qDebug() << "Authenticating method: sql";
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authenticationMethod = AuthenticationSql;
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} else if(authenticationMethodStr == "password") {
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qDebug() << "Authenticating method: password";
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authenticationMethod = AuthenticationPassword;
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} else {
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if (regServerOnly) {
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qDebug() << "Registration only server enabled but no authentication method defined: Error.";
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return false;
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}
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qDebug() << "Authenticating method: none";
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authenticationMethod = AuthenticationNone;
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}
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qDebug() << "Store Replays: " << settingsCache->value("game/store_replays", true).toBool();
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qDebug() << "Client ID Required: " << clientIdRequired;
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bool maxUserLimitEnabled = settingsCache->value("security/enable_max_user_limit", false).toBool();
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qDebug() << "Maximum user limit enabled: " << maxUserLimitEnabled;
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if (maxUserLimitEnabled){
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int maxUserLimit = settingsCache->value("security/max_users_total", 500).toInt();
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qDebug() << "Maximum user limit: " << maxUserLimit;
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}
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bool registrationEnabled = settingsCache->value("registration/enabled", false).toBool();
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bool requireEmailForRegistration = settingsCache->value("registration/requireemail", true).toBool();
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qDebug() << "Accept registered users only: " << regServerOnly;
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qDebug() << "Registration enabled: " << registrationEnabled;
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if (registrationEnabled)
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qDebug() << "Require email address to register: " << requireEmailForRegistration;
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FeatureSet features;
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features.initalizeFeatureList(serverRequiredFeatureList);
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requiredFeatures = settingsCache->value("server/requiredfeatures","").toString();
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QStringList listReqFeatures = requiredFeatures.split(",", QString::SkipEmptyParts);
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if (!listReqFeatures.isEmpty())
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foreach(QString reqFeature, listReqFeatures)
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features.enableRequiredFeature(serverRequiredFeatureList,reqFeature);
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qDebug() << "Required client features: " << serverRequiredFeatureList;
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QString dbTypeStr = settingsCache->value("database/type").toString();
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if (dbTypeStr == "mysql")
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databaseType = DatabaseMySql;
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else
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databaseType = DatabaseNone;
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servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
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setDatabaseInterface(servatriceDatabaseInterface);
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if (databaseType != DatabaseNone) {
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settingsCache->beginGroup("database");
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dbPrefix = settingsCache->value("prefix").toString();
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bool dbOpened =
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servatriceDatabaseInterface->initDatabase("QMYSQL",
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settingsCache->value("hostname").toString(),
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settingsCache->value("database").toString(),
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settingsCache->value("user").toString(),
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settingsCache->value("password").toString());
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settingsCache->endGroup();
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if (!dbOpened) {
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qDebug() << "Failed to open database";
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return false;
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}
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updateServerList();
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qDebug() << "Clearing previous sessions...";
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servatriceDatabaseInterface->clearSessionTables();
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}
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const QString roomMethod = settingsCache->value("rooms/method").toString();
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if (roomMethod == "sql") {
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, name, descr, permissionlevel, auto_join, join_message, chat_history_size from {prefix}_rooms order by id asc");
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query->next()) {
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QSqlQuery *query2 = servatriceDatabaseInterface->prepareQuery("select name from {prefix}_rooms_gametypes where id_room = :id_room");
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query2->bindValue(":id_room", query->value(0).toInt());
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servatriceDatabaseInterface->execSqlQuery(query2);
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QStringList gameTypes;
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while (query2->next())
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gameTypes.append(query2->value(0).toString());
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addRoom(new Server_Room(query->value(0).toInt(),
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query->value(6).toInt(),
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query->value(1).toString(),
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query->value(2).toString(),
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query->value(3).toString().toLower(),
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query->value(4).toInt(),
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query->value(5).toString(),
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gameTypes,
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this
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));
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}
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} else {
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int size = settingsCache->beginReadArray("rooms/roomlist");
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for (int i = 0; i < size; ++i) {
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settingsCache->setArrayIndex(i);
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QStringList gameTypes;
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int size2 = settingsCache->beginReadArray("game_types");
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for (int j = 0; j < size2; ++j) {
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settingsCache->setArrayIndex(j);
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gameTypes.append(settingsCache->value("name").toString());
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}
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settingsCache->endArray();
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Server_Room *newRoom = new Server_Room(
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i,
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settingsCache->value("chathistorysize").toInt(),
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settingsCache->value("name").toString(),
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settingsCache->value("description").toString(),
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settingsCache->value("permissionlevel").toString().toLower(),
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settingsCache->value("autojoin").toBool(),
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settingsCache->value("joinmessage").toString(),
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gameTypes,
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this
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);
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addRoom(newRoom);
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}
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if(size==0)
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{
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// no room defined in config, add a dummy one
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Server_Room *newRoom = new Server_Room(
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0,
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100,
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"General room",
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"Play anything here.",
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"none",
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true,
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"",
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QStringList("Standard"),
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this
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);
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addRoom(newRoom);
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}
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settingsCache->endArray();
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}
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updateLoginMessage();
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maxGameInactivityTime = settingsCache->value("game/max_game_inactivity_time", 120).toInt();
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maxPlayerInactivityTime = settingsCache->value("server/max_player_inactivity_time", 15).toInt();
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pingClockInterval = settingsCache->value("server/clientkeepalive", 1).toInt();
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maxUsersPerAddress = settingsCache->value("security/max_users_per_address", 4).toInt();
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messageCountingInterval = settingsCache->value("security/message_counting_interval", 10).toInt();
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maxMessageCountPerInterval = settingsCache->value("security/max_message_count_per_interval", 15).toInt();
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maxMessageSizePerInterval = settingsCache->value("security/max_message_size_per_interval", 1000).toInt();
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maxGamesPerUser = settingsCache->value("security/max_games_per_user", 5).toInt();
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commandCountingInterval = settingsCache->value("game/command_counting_interval", 10).toInt();
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maxCommandCountPerInterval = settingsCache->value("game/max_command_count_per_interval", 20).toInt();
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try { if (settingsCache->value("servernetwork/active", 0).toInt()) {
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qDebug() << "Connecting to ISL network.";
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const QString certFileName = settingsCache->value("servernetwork/ssl_cert").toString();
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const QString keyFileName = settingsCache->value("servernetwork/ssl_key").toString();
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qDebug() << "Loading certificate...";
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QFile certFile(certFileName);
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if (!certFile.open(QIODevice::ReadOnly))
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throw QString("Error opening certificate file: %1").arg(certFileName);
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QSslCertificate cert(&certFile);
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#if QT_VERSION < 0x050000
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if (!cert.isValid())
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throw(QString("Invalid certificate."));
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#else
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const QDateTime currentTime = QDateTime::currentDateTime();
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if(currentTime < cert.effectiveDate() ||
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currentTime > cert.expiryDate() ||
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cert.isBlacklisted())
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throw(QString("Invalid certificate."));
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#endif
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qDebug() << "Loading private key...";
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QFile keyFile(keyFileName);
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if (!keyFile.open(QIODevice::ReadOnly))
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throw QString("Error opening private key file: %1").arg(keyFileName);
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QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
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if (key.isNull())
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throw QString("Invalid private key.");
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QMutableListIterator<ServerProperties> serverIterator(serverList);
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while (serverIterator.hasNext()) {
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const ServerProperties &prop = serverIterator.next();
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if (prop.cert == cert) {
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serverIterator.remove();
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continue;
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}
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QThread *thread = new QThread;
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thread->setObjectName("isl_" + QString::number(prop.id));
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
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IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(), prop.controlPort, prop.cert, cert, key, this);
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interface->moveToThread(thread);
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connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
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thread->start();
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QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
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}
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const int networkPort = settingsCache->value("servernetwork/port", 14747).toInt();
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qDebug() << "Starting ISL server on port" << networkPort;
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islServer = new Servatrice_IslServer(this, cert, key, this);
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if (islServer->listen(QHostAddress::Any, networkPort))
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qDebug() << "ISL server listening.";
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else
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throw QString("islServer->listen()");
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} } catch (QString error) {
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qDebug() << "ERROR --" << error;
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return false;
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}
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pingClock = new QTimer(this);
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connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
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pingClock->start(pingClockInterval * 1000);
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int statusUpdateTime = settingsCache->value("server/statusupdate", 15000).toInt();
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statusUpdateClock = new QTimer(this);
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connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
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if (statusUpdateTime != 0) {
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qDebug() << "Starting status update clock, interval " << statusUpdateTime << " ms";
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statusUpdateClock->start(statusUpdateTime);
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}
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const int numberPools = settingsCache->value("server/number_pools", 1).toInt();
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gameServer = new Servatrice_GameServer(this, numberPools, servatriceDatabaseInterface->getDatabase(), this);
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gameServer->setMaxPendingConnections(1000);
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const int gamePort = settingsCache->value("server/port", 4747).toInt();
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qDebug() << "Starting server on port" << gamePort;
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if (gameServer->listen(QHostAddress::Any, gamePort))
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qDebug() << "Server listening.";
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else {
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qDebug() << "gameServer->listen(): Error:" << gameServer->errorString();
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return false;
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}
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return true;
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}
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void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
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{
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databaseInterfaces.insert(thread, databaseInterface);
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}
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void Servatrice::updateServerList()
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{
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qDebug() << "Updating server list...";
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serverListMutex.lock();
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serverList.clear();
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select id, ssl_cert, hostname, address, game_port, control_port from {prefix}_servers order by id asc");
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servatriceDatabaseInterface->execSqlQuery(query);
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while (query->next()) {
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ServerProperties prop(query->value(0).toInt(), QSslCertificate(query->value(1).toString().toUtf8()), query->value(2).toString(), QHostAddress(query->value(3).toString()), query->value(4).toInt(), query->value(5).toInt());
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serverList.append(prop);
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qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6").arg(prop.id).arg(QString(prop.cert.digest().toHex())).arg(prop.hostname).arg(prop.address.toString()).arg(prop.gamePort).arg(prop.controlPort);
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}
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serverListMutex.unlock();
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}
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QList<ServerProperties> Servatrice::getServerList() const
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{
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serverListMutex.lock();
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QList<ServerProperties> result = serverList;
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serverListMutex.unlock();
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return result;
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}
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int Servatrice::getUsersWithAddress(const QHostAddress &address) const
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{
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int result = 0;
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QReadLocker locker(&clientsLock);
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for (int i = 0; i < clients.size(); ++i)
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if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
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++result;
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return result;
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}
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QList<ServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const
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{
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QList<ServerSocketInterface *> result;
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QReadLocker locker(&clientsLock);
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for (int i = 0; i < clients.size(); ++i)
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if (static_cast<ServerSocketInterface *>(clients[i])->getPeerAddress() == address)
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result.append(static_cast<ServerSocketInterface *>(clients[i]));
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return result;
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}
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void Servatrice::updateLoginMessage()
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{
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if (!servatriceDatabaseInterface->checkSql())
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return;
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QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select message from {prefix}_servermessages where id_server = :id_server order by timest desc limit 1");
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query->bindValue(":id_server", serverId);
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if (servatriceDatabaseInterface->execSqlQuery(query))
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if (query->next()) {
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const QString newLoginMessage = query->value(0).toString();
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loginMessageMutex.lock();
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loginMessage = newLoginMessage;
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loginMessageMutex.unlock();
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Event_ServerMessage event;
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event.set_message(newLoginMessage.toStdString());
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SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
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QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
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while (usersIterator.hasNext())
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usersIterator.next().value()->sendProtocolItem(*se);
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delete se;
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}
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}
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void Servatrice::statusUpdate()
|
|
{
|
|
if (!servatriceDatabaseInterface->checkSql())
|
|
return;
|
|
|
|
const int uc = getUsersCount(); // for correct mutex locking order
|
|
const int gc = getGamesCount();
|
|
|
|
uptime += statusUpdateClock->interval() / 1000;
|
|
|
|
txBytesMutex.lock();
|
|
quint64 tx = txBytes;
|
|
txBytes = 0;
|
|
txBytesMutex.unlock();
|
|
rxBytesMutex.lock();
|
|
quint64 rx = rxBytes;
|
|
rxBytes = 0;
|
|
rxBytesMutex.unlock();
|
|
|
|
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("insert into {prefix}_uptime (id_server, timest, uptime, users_count, games_count, tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :games_count, :tx, :rx)");
|
|
query->bindValue(":id", serverId);
|
|
query->bindValue(":uptime", uptime);
|
|
query->bindValue(":users_count", uc);
|
|
query->bindValue(":games_count", gc);
|
|
query->bindValue(":tx", tx);
|
|
query->bindValue(":rx", rx);
|
|
servatriceDatabaseInterface->execSqlQuery(query);
|
|
|
|
// send activation emails
|
|
bool registrationEnabled = settingsCache->value("registration/enabled", false).toBool();
|
|
bool requireEmailForRegistration = settingsCache->value("registration/requireemail", true).toBool();
|
|
if (registrationEnabled && requireEmailForRegistration)
|
|
{
|
|
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery("select a.name, b.email, b.token from {prefix}_activation_emails a left join {prefix}_users b on a.name = b.name");
|
|
if (!servatriceDatabaseInterface->execSqlQuery(query))
|
|
return;
|
|
|
|
QSqlQuery *queryDelete = servatriceDatabaseInterface->prepareQuery("delete from {prefix}_activation_emails where name = :name");
|
|
|
|
while (query->next()) {
|
|
const QString userName = query->value(0).toString();
|
|
const QString emailAddress = query->value(1).toString();
|
|
const QString token = query->value(2).toString();
|
|
|
|
if(smtpClient->enqueueActivationTokenMail(userName, emailAddress, token))
|
|
{
|
|
queryDelete->bindValue(":name", userName);
|
|
servatriceDatabaseInterface->execSqlQuery(queryDelete);
|
|
}
|
|
}
|
|
|
|
smtpClient->sendAllEmails();
|
|
}
|
|
}
|
|
|
|
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
|
|
{
|
|
shutdownReason = reason;
|
|
shutdownMinutes = minutes + 1;
|
|
if (minutes > 0) {
|
|
shutdownTimer = new QTimer;
|
|
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
|
|
shutdownTimer->start(60000);
|
|
}
|
|
shutdownTimeout();
|
|
}
|
|
|
|
void Servatrice::incTxBytes(quint64 num)
|
|
{
|
|
txBytesMutex.lock();
|
|
txBytes += num;
|
|
txBytesMutex.unlock();
|
|
}
|
|
|
|
void Servatrice::incRxBytes(quint64 num)
|
|
{
|
|
rxBytesMutex.lock();
|
|
rxBytes += num;
|
|
rxBytesMutex.unlock();
|
|
}
|
|
|
|
void Servatrice::shutdownTimeout()
|
|
{
|
|
--shutdownMinutes;
|
|
|
|
if (shutdownMinutes <= 5 || isFirstShutdownMessage || shutdownMinutes % 10 == 0) {
|
|
isFirstShutdownMessage = false;
|
|
SessionEvent *se;
|
|
if (shutdownMinutes) {
|
|
Event_ServerShutdown event;
|
|
event.set_reason(shutdownReason.toStdString());
|
|
event.set_minutes(shutdownMinutes);
|
|
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
|
} else {
|
|
Event_ConnectionClosed event;
|
|
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
|
|
se = Server_ProtocolHandler::prepareSessionEvent(event);
|
|
}
|
|
|
|
clientsLock.lockForRead();
|
|
for (int i = 0; i < clients.size(); ++i)
|
|
clients[i]->sendProtocolItem(*se);
|
|
clientsLock.unlock();
|
|
delete se;
|
|
|
|
if (!shutdownMinutes)
|
|
deleteLater();
|
|
}
|
|
}
|
|
|
|
bool Servatrice::islConnectionExists(int serverId) const
|
|
{
|
|
// Only call with islLock locked at least for reading
|
|
|
|
return islInterfaces.contains(serverId);
|
|
}
|
|
|
|
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
|
|
{
|
|
// Only call with islLock locked for writing
|
|
|
|
islInterfaces.insert(serverId, interface);
|
|
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
|
|
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
|
|
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this, SLOT(externalRoomUserJoined(int, ServerInfo_User)));
|
|
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
|
|
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this, SLOT(externalRoomSay(int, QString, QString)));
|
|
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this, SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
|
|
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this, SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
|
|
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this, SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
|
|
connect(interface, SIGNAL(responseReceived(Response, qint64)), this, SLOT(externalResponseReceived(Response, qint64)));
|
|
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this, SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
|
|
}
|
|
|
|
void Servatrice::removeIslInterface(int serverId)
|
|
{
|
|
// Only call with islLock locked for writing
|
|
|
|
// XXX we probably need to delete everything that belonged to it...
|
|
islInterfaces.remove(serverId);
|
|
}
|
|
|
|
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
|
|
{
|
|
QReadLocker locker(&islLock);
|
|
|
|
if (serverId == -1) {
|
|
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
|
|
while (islIterator.hasNext())
|
|
islIterator.next().value()->transmitMessage(msg);
|
|
} else {
|
|
IslInterface *interface = islInterfaces.value(serverId);
|
|
if (interface)
|
|
interface->transmitMessage(msg);
|
|
}
|
|
}
|